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Combat Engineer/Tech Officer Mech


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#1 Rasputyn

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Posted 28 July 2012 - 12:54 PM

Any plans for a tactical mech?

Capable of, mines, repair, retrieval (ammo, stock of repair parts?(The ability to refit entire limbs to damaged mech's!!!! dependent on scraps you can find on the battlefield)) , turrets? of any nature be they semi autonomic thermal mines, laser turrets, mortars, repair stations, 'Helium4 super-fluid' cooling cannon- ejector (allowing super heavy fire from a particular teammate, at the cost of your ability to attack yourself)

Tech version - Radar stations or upgraded suite (meaning enemy scouts must be careful not to get cut off in recon while yours are free to team up and attack?etc.) dispersion fields, over charge ? temporarily boosting a mechs top speed and responsiveness (followed by a short burnout period (allowing a more critical larger mech to escape - at the expense of your own life if the burnout applied to you?) , increased ranging in a targeted area, or dropped laser rangefinders or vibration sensors,).....

the possibilities are endless.. It would promote a more centralized / effective tactical plan, with the mech being medium heavy, fast enough but light armour and severly compromised weapons options if it wants to carry any payload of whatever Engineer/ Tech suite it wants. It would need protection but can help defensively or offensively, this means the team would need cohesion - this I feel would lead to more strategic maneuvering and guerrilla tactics, hit and run attacks and flanking the enemy's area awareness / defenses.
As I say the possibilities are endless, it might make matches a bit longer or a lot - that would be beauty it would avoid the inevitable strategic plan being scouts-scout, mediums kill scouts, heavy's kill mediums and atlas, atlas kill everything till no-one to scout for you then you get mugged (very simplified I know no offence intended). !!!!!!!

let me know what ya think!!!!

#2 FrozenWaltDisney

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Posted 28 July 2012 - 12:57 PM

The only thing I can see as being reasonable is to reload Mechs themselves. They did this in one of the previous Mechwarriors as a "platform".

Also this shouldn't be a mech, but an option in the commander's unlock tree for the pilot. That way only 1 commander can use 1 "droppable" reload center which can also be shot by the enemy. Therefore increasing tactics.

#3 Black Djinn

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Posted 28 July 2012 - 12:58 PM

Take a look in the BT sourcebooks/backgroundstorys before making suggestions pls.

#4 Rasputyn

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Posted 28 July 2012 - 01:03 PM

more thinking about the game than knowing or caring about the card game or whatever, always been a fan of Mechwarrior and anything else with stompy robots, try not to make your suggestion sound so 'ive got a bigger nerd than you'. For mine was just that - a suggestion

#5 Skylarr

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Posted 28 July 2012 - 01:04 PM

If you reload the ammo in a Mech using an Elite Tech it would take 6 to 8 minutes. An your whole rear torso would by open. Now if a light Mech came running into camp while you are doing this.


Posted Image

"Jenner to Command. One Awesome is down and Ammo Depot is destroyed."

No Tech is going to volunteer to be that close to the front. In 3050 a skilled tech is worth allot.

Edited by Skylarr, 29 July 2012 - 11:08 PM.


#6 Rasputyn

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Posted 28 July 2012 - 01:06 PM

View PostFrozenWaltDisney, on 28 July 2012 - 12:57 PM, said:

The only thing I can see as being reasonable is to reload Mechs themselves. They did this in one of the previous Mechwarriors as a "platform".

Also this shouldn't be a mech, but an option in the commander's unlock tree for the pilot. That way only 1 commander can use 1 "droppable" reload center which can also be shot by the enemy. Therefore increasing tactics.




I definately agree with the only one part, so maybe the commander , or maybe it would have to take the slot of a super heavy or something else, but yeah only one per team is ness

cheers

#7 Tyzh

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Posted 28 July 2012 - 01:27 PM

Your suggestions sound more like Hat Fortress than MechWarrior.

#8 Adridos

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Posted 28 July 2012 - 01:34 PM

I see some "practical problems" with your suggestion. Medic and Engineer mech, not something that would benefit a mechwarrior game. ;)



#9 Iron Harlequin

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Posted 28 July 2012 - 01:49 PM

Please excuse me while I laugh my arse off

#10 Jeremiah Mint

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Posted 28 July 2012 - 02:20 PM

Might as well not even call it 'Battletech' or 'Mechwarrior' at all then . . . . . . . /end derision.

Edited by Jeremiah Mint, 28 July 2012 - 02:20 PM.


#11 CateranEnforcer

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Posted 28 July 2012 - 02:25 PM

Well there are conventional supply vehicles, like the J27 Transport, that were used for rearming mechs in the field. Even still, they never got too close to the front lines considering their value and lack of weapons systems. Also, the aforementioned vunerability of a mech undergoing field resupply could make this less than feasable.

Mechwarrior Living Legends has a support vehicle for reloading mechs though. Not sure if you want to spend a slot in your company for it though.

#12 Kynlore

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Posted 28 July 2012 - 02:35 PM

Wrong game.

#13 MechRaccoon

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Posted 28 July 2012 - 02:38 PM

This reminds me of Battlefield 3...



#14 HANGMAN1962

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Posted 28 July 2012 - 08:05 PM

lols not goin to happen lmao.
dream a little dream hehehe

#15 Skylarr

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Posted 28 July 2012 - 08:44 PM

View PostCateranEnforcer, on 28 July 2012 - 02:25 PM, said:

Well there are conventional supply vehicles, like the J27 Transport, that were used for rearming mechs in the field. Even still, they never got too close to the front lines considering their value and lack of weapons systems. Also, the aforementioned vunerability of a mech undergoing field resupply could make this less than feasable.

Mechwarrior Living Legends has a support vehicle for reloading mechs though. Not sure if you want to spend a slot in your company for it though.

Posted Image

J-27 Ordnance Transport

Only transports transports Ammo. It does not place the ammo into the Mech. I do not want to see this game turn into something were a Mech walks up a node and gets its ammo replaced. It would take half the match just to reload the ammo on one Mech.

#16 Seabear

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Posted 30 July 2012 - 09:09 AM

If one needs resupply in a 20 minute battle, one is not THINKING. Taking 6 to 8 minutes to "reload" means one's team is without one's services for a large part of the battle. Ammo and heat managent are a BASIC part of BT/MW. Resupply should not be involved unless a campaign of several connected fights are instituted (something I hope is done.). I hope I find opponents who burn thru their AC20 ammorapidly and are left with only backup weapons.

#17 Rasputyn

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Posted 18 January 2013 - 07:11 PM

View PostSeabear, on 30 July 2012 - 09:09 AM, said:

If one needs resupply in a 20 minute battle, one is not THINKING. Taking 6 to 8 minutes to "reload" means one's team is without one's services for a large part of the battle. Ammo and heat managent are a BASIC part of BT/MW. Resupply should not be involved unless a campaign of several connected fights are instituted (something I hope is done.). I hope I find opponents who burn thru their AC20 ammorapidly and are left with only backup weapons.




True, good answer, premature post, it was a 'person new to the dynamics of a given situation' post

#18 Ashnod

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Posted 18 January 2013 - 07:43 PM

No.





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