Community QNA 3 - Information Warfare
Posted 10 January 2012 - 08:50 PM
Hurricane force winds to ground your UAV and blow away your sensors dropped by cruise missiles?
Dust coating lenses, or even your actual "windshield", the ultimate loss of battlefield information?
Posted 11 January 2012 - 09:29 AM
1. Can we know on which map will be next fight before selecting mechs etc?
2. Will it be static maps or just standart terrain types and random generation of hills, forests, rivers and buildings?
This things can give a lot of work for scouts: not only simple "find enemies" and "guide missile fire", but "search path trough this/out of here", "look for good positions", "give information about enemy types" (if you know map before combat you take appropriate mechs and enemy doing so, and both sides know mechs and it means strategy of foe) and a lot more.
Sorry if my english not so good as I think.
Posted 11 January 2012 - 10:41 AM
Could you explain the "commander" a bit here? Is there a commander per lance, one per company? How is the commander "chosen"? If there is a commander per lance, how do the commanders coordinate with each other?
Posted 12 January 2012 - 05:28 AM
I'd also like to know more about the commander. I hope the commander provides some kind of incentive for players to play as a team and isn't just something tacked on that you expect players to follow for the heck of it. I'm reminded of World of Warcraft in which the win conditions often hinge on doing things that aren't integral to combat, and are often boring, such as standing around defending a flag. Since these tasks are not interesting and players predictably come to pvp to fight other players, they often just run and attack the nearest enemy they see, and only go for objectives when they happen upon them by coincidence. This leads to plenty of situations where the players end up running off to the nearest fight even when objectives are left undefended.
I would hope that the commander's orders carry some kind of weight, for example, giving rewards to players who accomplish the commander's orders and rewards to the commander on victory.
Edited by Strill, 12 January 2012 - 05:40 AM.
Posted 12 January 2012 - 05:39 AM
Edited by Dihm, 12 January 2012 - 09:26 AM.
Posted 12 January 2012 - 08:19 AM
Posted 12 January 2012 - 04:26 PM
Q. Will the board be directly linked to another "weapons board" and how much u use of one will affect the other and how will this effect the fact that you can unlock more slots on the modual board as even a pilots skill in a mek dose not magicaly give it more tonnage for moduals. Will these unlocked slots if you want to use them mean you have to take less weaponry.
Posted 13 January 2012 - 01:47 PM
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