A little worried... World of Mechs?
#41
Posted 30 July 2012 - 03:07 PM
#43
Posted 30 July 2012 - 03:28 PM
Now I'm sitting here, waiting for my chance to play a F2P WoT type game except with Mechs and I can't wait. If this company can add all the detail and specs of the mechs in a sucessful way like I have seen them show so far, this will probably be a game that I'm going to be playing for a long time.
And oh yeah, I'm pretty good at WoT, I win a lot. In total I've spent exactly $0 on WoT.
#44
Posted 30 July 2012 - 03:29 PM
Grimarch, on 30 July 2012 - 01:56 PM, said:
DDO is still alive and doing very well....
...and i can see where the OP is coming from....i to with my admittedly limited time in MWO am getting the "same old same old" feeling.
Im not saying this to ridicule or "put down " this game, quite the opposite, i want this game to be so much more than WoT, which i am actively beginning to hate...well not so much the game as WG, they realy are a disgusting company of cash greedy leeches and ignorant of the players.
Leaving all the silly fanboism and haters aside for a moment....my honest opinion is that MWO is shaping up to be world of mechs...its tough to judge just from a beta....but thats what its looking like from an objective outsiders view, my own view of course.
#45
Posted 30 July 2012 - 03:34 PM
#46
Posted 30 July 2012 - 03:37 PM
In Battletech, all weapons of a specific type to the same amount of damage regardless of what mech they are mounted on.
For instance, a Jenner (light mech) has four medium lasers. One medium laser does five points of damage. Therefore, a Jenner can fire all four and do up to twenty points of damage if they all hit.
A Catapult (heavy mech) ALSO has four medium lasers. So if it were to fire all four of its medium lasers and hit with them all, it would ALSO do twenty points of damage.
That will hold true in this game. Damage values will translate directly from Battletech to Mechwarrior, or at least they will all be increased by a certain percentage: All weapons increased by 25%, so an AC20 would actually do 25 points of damage, and not 20 points of damage.
As far as armor goes,
yes, you can purchase tougher, thicker armor for your mechs
BUT! you will be sacrificing speed, likely increasing heat from movement such as jumping, AND spending more tons on the armor itself so you will have less room for guns and ammo.
This also factors into different mech weight classes.
Example:
You have a light mech, and you want to load it up with a large amount of super strong armor. Well, you're already pretty low on weapons, and you might have to sacrifice more weapons to get that armor.
But as a light mech, you also rely on speed. Installing this stronger armor will severely reduce your speed, and since you are using a light chassis, doing this pretty much screws you over. You have the armor, but not the weapons. So, when your slower-than-average light mech runs out into the open with less to defend itself with than usual, and slower speeds, you're going to get torn apart. It might not be as quick as it would've been, but you're an easier target, and you don't put up much of a fight, so in the end, that simple choice to load up the armor that you thought would make your super fast mech, a super fast and durable mech, only ended up hurting you more.
With THAT in mind, this game won't be one of those where, as you play, you constantly gain more and more advantages over newer players (Call of Duty)
The only things you might have are more cash, and maybe a more varied selection of mechs.
This game is going to be about player skill, and balancing a mech out to fit your needs.
If you like running around at top speed, you'll have to sacrifice armor and weapons.
You'll mostly be scouting and harassing. Degrees of armor and weapons will vary amongst different mechs and their specific variants, but in the end, it all comes down how good at balancing you are, and how good you can pilot your mech.
Not..."oh look, I have the best tank in the game, and the best ammo. Slay all the noobs and roll over all the children."
There is no best mech, and no best weapon choice or play style. They all of advantages and disadvantages, and the most you will be able to do is slightly tweak them to fit your play style a little more.
And as far as paying real cash for in game assets go, it will be simple things like "Pay X amount of money for an increase in the size of your mechbay."
"Yay! Now I can hold six mechs instead of four! I don't have to sell that mech to get THAT mech! I just need to earn more C-Bills, and then I can have them both!"
Don't be worried about this turning out like World of Tanks. This will turn out like Mechwarrior Online. A completely different monster altogether.
I hope I cleared things up o_o'
#47
Posted 30 July 2012 - 03:39 PM
But after 2 years of WOT on top lvl in CWs and top clans, I can say whats looking similar with closed eyes. And too much game already building the same principles as WOT has...
Maverick: Cool example - you talk about having best tanks with gold ammo ruled. I and many other players on top clan wars lvl were able to kill those "best tanks with best ammo" with many T7+ machines. And MWO will be the same - good pilot can kill noob with anything, anywhere...but I was talking about game mechanics and game models, not about what you described....
Edited by Carthoo, 30 July 2012 - 03:43 PM.
#48
Posted 30 July 2012 - 03:44 PM
My personal worry is that Mechwarrior Online it ISN'T going to be like World of Tanks. That it is going to be all twich and no real tactical thinking or play. That is probably the biggest reason I haven't purchased a Founders Pack.
#49
Posted 30 July 2012 - 03:45 PM
#50
Posted 30 July 2012 - 03:49 PM
The 4th Amigo, on 30 July 2012 - 01:51 PM, said:
No, they will not. Look at League of Legends. The only things that real life currency can buy you that nothing else can are skins for champions, can influence/experience point boosts. And League of Legends is arguably the biggest multi-player online battle area game out there right now, and guess what, they keep growing. The new MMORTS from Trion/Petroglyph End of Nations is doing a founders package similar to what Mechwarrior: Online is doing, and they also plan on having monthly premium subscriptions for xp boost, and again skins in store.
This is hardly pay to win at all. Please do a little fact checking.
XxstelxX, on 30 July 2012 - 03:45 PM, said:
Let me break down the founders pack for you.
Founders 'mechs: 25% increase in c-bills gained from a match using it.
Premium Account (3 or 4 months depending): Slight increase in xp gain from matches played and I think there was a c-bill boost too.
60-80$ worth of mech credits: So far we don't know what you can buy with these, but I am guessing they will go a league of legend route and keep it to skins for mechs that are only a cosmetic difference.
I think your fears are unfounded as they have repeatedly said it won't be a pay to win situation as anyone can buy anything with in game credits. This means: No gold ammo, no super weapons, no exclusive mechs.
Edited by Evinthal, 30 July 2012 - 03:56 PM.
#51
Posted 30 July 2012 - 03:51 PM
#52
Posted 30 July 2012 - 04:02 PM
Carthoo, on 30 July 2012 - 03:39 PM, said:
I see I see. I apologize then!
And of course skillful players will be able to take out less skilled ones. That's not something to worry about at all. If you're good, then you'll do good. If you're bad, players that do good will roll over you. That's why you play more and get better!
But moving onto game mechanics and models
If you've played the Tabletop (which they seem to be moving toward more so than other Mechwarrior games)
then you'll understand this.
Mechanics for combat and mech movement are going to be based on that, just taking out melee combat (for now) and the hit-location chart (considering you'll hit depending on how well you aim)
And, again, my view may be distorted, seeing as how I do not have firsthand experience with World of Tanks. But from a few reviews I've read of it, and many people (including on here) complaining about certain things, it doesn't seem like MWO will share the same feel of gameplay as WoT.
Again, sorry for my inconveniently large post! But maybe it will help clarify some things for others who read it too.
#54
Posted 30 July 2012 - 04:06 PM
Mechxican JAKE, on 30 July 2012 - 03:34 PM, said:
On the practicality of spending money on any game: it has to happen or there will be no game. On whether or not the game plays like WoT, Founders now have beta access and that means they're finding out. Final monetization of items, well that will have to wait till after the game and it's cash shop go live, sorry not live, "open beta."
Troll Checklist:
Compares it to WoT- check
Hasn't played it yet - check
Complains about PGI/IGP trying to make money from the game - check
Stirred up a lot of bickering - check
Troll detected - check
#55
Posted 30 July 2012 - 04:17 PM
#57
Posted 30 July 2012 - 04:26 PM
#58
Posted 30 July 2012 - 04:31 PM
#59
Posted 30 July 2012 - 04:34 PM
If this game is kinda like WoT but with more customization and mechs, I imagine i'll be playing this for a long time. (Still playing WoT, 2 yrs and counting)
#60
Posted 30 July 2012 - 04:52 PM
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