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A little worried... World of Mechs?


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#41 LordKnightFandragon

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Posted 30 July 2012 - 03:07 PM

We really wont know what this game is to become until we've played it...I have atleast moderate hopes for this game, my high hopes went out along with my WoT participation, now I just troll WoT forums and maybe watch old replays...but playing...naw...ill wait for MWO.

#42 Silverhawkts

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Posted 30 July 2012 - 03:19 PM

View PostSomaroo, on 30 July 2012 - 02:31 PM, said:

Wolfenstein ? Shouldnt that be Catacombs ?

Anyone got one older than that ?


Spasim or Maze War from 1974 are these old enough?

#43 Alex Sneech

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Posted 30 July 2012 - 03:28 PM

Hm. Changing the perspective 180 degrees, I want MWO to be similar to WoT. I've been playing WoT for over a year and it is halds down one of my favorite games on the pc. The company is doing sucessful with the F2P style and as a result, I get to play on new maps, play new game modes, and research new tanks every time another update comes out. Also because of the sucess, World of Warplanes and World of Ships will come about, and integrate and that I am truely excited for.

Now I'm sitting here, waiting for my chance to play a F2P WoT type game except with Mechs and I can't wait. If this company can add all the detail and specs of the mechs in a sucessful way like I have seen them show so far, this will probably be a game that I'm going to be playing for a long time.

And oh yeah, I'm pretty good at WoT, I win a lot. In total I've spent exactly $0 on WoT.

#44 Robbyx

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Posted 30 July 2012 - 03:29 PM

View PostGrimarch, on 30 July 2012 - 01:56 PM, said:

All games have to make money else they die...just deal with the fact they need to encourage you to spend some money on a game. Games like DDO died a death because it didnt make enough cash....we dont want this being a great game but with no money to spend....



DDO is still alive and doing very well....

...and i can see where the OP is coming from....i to with my admittedly limited time in MWO am getting the "same old same old" feeling.
Im not saying this to ridicule or "put down " this game, quite the opposite, i want this game to be so much more than WoT, which i am actively beginning to hate...well not so much the game as WG, they realy are a disgusting company of cash greedy leeches and ignorant of the players.

Leaving all the silly fanboism and haters aside for a moment....my honest opinion is that MWO is shaping up to be world of mechs...its tough to judge just from a beta....but thats what its looking like from an objective outsiders view, my own view of course.

#45 Mechxican JAKE

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Posted 30 July 2012 - 03:34 PM

Interesting how when someone brings up a valid point about the practicality of spending money on this game right away THE FOUNDERS say "DER HURRR TROLL THREAD". So apparently on these forum threads if you're either honest, straightforward, reasonable and even MATURE- you're dubbed a troll. Haha, adult virgins.

#46 Maverick Ivers

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Posted 30 July 2012 - 03:37 PM

This game won't be like World of Tanks in the sense that it will be Pay 2 Win.

In Battletech, all weapons of a specific type to the same amount of damage regardless of what mech they are mounted on.

For instance, a Jenner (light mech) has four medium lasers. One medium laser does five points of damage. Therefore, a Jenner can fire all four and do up to twenty points of damage if they all hit.

A Catapult (heavy mech) ALSO has four medium lasers. So if it were to fire all four of its medium lasers and hit with them all, it would ALSO do twenty points of damage.

That will hold true in this game. Damage values will translate directly from Battletech to Mechwarrior, or at least they will all be increased by a certain percentage: All weapons increased by 25%, so an AC20 would actually do 25 points of damage, and not 20 points of damage.

As far as armor goes,
yes, you can purchase tougher, thicker armor for your mechs
BUT! you will be sacrificing speed, likely increasing heat from movement such as jumping, AND spending more tons on the armor itself so you will have less room for guns and ammo.

This also factors into different mech weight classes.

Example:
You have a light mech, and you want to load it up with a large amount of super strong armor. Well, you're already pretty low on weapons, and you might have to sacrifice more weapons to get that armor.

But as a light mech, you also rely on speed. Installing this stronger armor will severely reduce your speed, and since you are using a light chassis, doing this pretty much screws you over. You have the armor, but not the weapons. So, when your slower-than-average light mech runs out into the open with less to defend itself with than usual, and slower speeds, you're going to get torn apart. It might not be as quick as it would've been, but you're an easier target, and you don't put up much of a fight, so in the end, that simple choice to load up the armor that you thought would make your super fast mech, a super fast and durable mech, only ended up hurting you more.

With THAT in mind, this game won't be one of those where, as you play, you constantly gain more and more advantages over newer players (Call of Duty)
The only things you might have are more cash, and maybe a more varied selection of mechs.

This game is going to be about player skill, and balancing a mech out to fit your needs.

If you like running around at top speed, you'll have to sacrifice armor and weapons.
You'll mostly be scouting and harassing. Degrees of armor and weapons will vary amongst different mechs and their specific variants, but in the end, it all comes down how good at balancing you are, and how good you can pilot your mech.



Not..."oh look, I have the best tank in the game, and the best ammo. Slay all the noobs and roll over all the children."
There is no best mech, and no best weapon choice or play style. They all of advantages and disadvantages, and the most you will be able to do is slightly tweak them to fit your play style a little more.

And as far as paying real cash for in game assets go, it will be simple things like "Pay X amount of money for an increase in the size of your mechbay."
"Yay! Now I can hold six mechs instead of four! I don't have to sell that mech to get THAT mech! I just need to earn more C-Bills, and then I can have them both!"
Don't be worried about this turning out like World of Tanks. This will turn out like Mechwarrior Online. A completely different monster altogether.

I hope I cleared things up o_o'

#47 Carthoo

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Posted 30 July 2012 - 03:39 PM

From what I GOT confirmed, this game has many thing looking too much like WOT (not talking about "pay for" cathegory). Still closed beta status, still not full info and full picture and still x changes ahead I suppose.

But after 2 years of WOT on top lvl in CWs and top clans, I can say whats looking similar with closed eyes. And too much game already building the same principles as WOT has...

Maverick: Cool example - you talk about having best tanks with gold ammo ruled. I and many other players on top clan wars lvl were able to kill those "best tanks with best ammo" with many T7+ machines. And MWO will be the same - good pilot can kill noob with anything, anywhere...but I was talking about game mechanics and game models, not about what you described....

Edited by Carthoo, 30 July 2012 - 03:43 PM.


#48 Viktor Drake

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Posted 30 July 2012 - 03:44 PM

I personally am pretty stoaked it is sounding similar to WoTs. That game, despite its issues, happens to be one of the most fun games I have played. In WoTs winning or losing isn't about "twitch" but rather about how much you know about the tank your driving and all the tanks your fighting against. If you don't understand the capabilites of your tank you lose, if you can't identify weakspots and the general weaknesses of your oponent tanks you lose again. Knowledge and tactical understanding is the key to victory there, not how fast you can bunny hop across the screen while holding down the fire button hehe.

My personal worry is that Mechwarrior Online it ISN'T going to be like World of Tanks. That it is going to be all twich and no real tactical thinking or play. That is probably the biggest reason I haven't purchased a Founders Pack.

#49 XxstelxX

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Posted 30 July 2012 - 03:45 PM

umm i thought this was a free game but now founders pack people play beta and going to have mechs way better then those like me, single dad struggling to make ends meet. Instead it turned into pay for this kick *** founders pack and you can kick everyones a**. This is more then likely to turn out worse then Mechwarrior for xbox. (I HOPE NOT!!!!!). BTW I have played mech from netmech dos to present.and yes netmech dos was before windows 95. I have played all MW games and was in units in all of them. So I am no newbie to mw. I hope they don't disapoint us and give us an arcade game you have to pay to get anywhere............................................wondering and waiting

#50 Evinthal

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Posted 30 July 2012 - 03:49 PM

View PostThe 4th Amigo, on 30 July 2012 - 01:51 PM, said:

I think the term you are looking for is "money grab". This may end up being the BEST GAME EVER OMG! but they said the same thing during the runup to Duke Nukem Forever. Once the initial revenue stream starts to decline the devs will have no choice except to move to a "pay to win" model in order to maintain the game, just like every other MMO.


No, they will not. Look at League of Legends. The only things that real life currency can buy you that nothing else can are skins for champions, can influence/experience point boosts. And League of Legends is arguably the biggest multi-player online battle area game out there right now, and guess what, they keep growing. The new MMORTS from Trion/Petroglyph End of Nations is doing a founders package similar to what Mechwarrior: Online is doing, and they also plan on having monthly premium subscriptions for xp boost, and again skins in store.

This is hardly pay to win at all. Please do a little fact checking.

View PostXxstelxX, on 30 July 2012 - 03:45 PM, said:

umm i thought this was a free game but now founders pack people play beta and going to have mechs way better then those like me, single dad struggling to make ends meet. Instead it turned into pay for this kick *** founders pack and you can kick everyones a**. This is more then likely to turn out worse then Mechwarrior for xbox. (I HOPE NOT!!!!!). BTW I have played mech from netmech dos to present.and yes netmech dos was before windows 95. I have played all MW games and was in units in all of them. So I am no newbie to mw. I hope they don't disapoint us and give us an arcade game you have to pay to get anywhere............................................wondering and waiting


Let me break down the founders pack for you.

Founders 'mechs: 25% increase in c-bills gained from a match using it.
Premium Account (3 or 4 months depending): Slight increase in xp gain from matches played and I think there was a c-bill boost too.
60-80$ worth of mech credits: So far we don't know what you can buy with these, but I am guessing they will go a league of legend route and keep it to skins for mechs that are only a cosmetic difference.

I think your fears are unfounded as they have repeatedly said it won't be a pay to win situation as anyone can buy anything with in game credits. This means: No gold ammo, no super weapons, no exclusive mechs.

Edited by Evinthal, 30 July 2012 - 03:56 PM.


#51 phelan

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Posted 30 July 2012 - 03:51 PM

Seriously still waiting for a Don't Like This button, so that I can give relevant feedback to these stupid WoT threads.

#52 Maverick Ivers

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Posted 30 July 2012 - 04:02 PM

View PostCarthoo, on 30 July 2012 - 03:39 PM, said:

Maverick: Cool example - you talk about having best tanks with gold ammo ruled. I and many other players on top clan wars lvl were able to kill those "best tanks with best ammo" with many T7+ machines. And MWO will be the same - good pilot can kill noob with anything, anywhere...but I was talking about game mechanics and game models, not about what you described....


I see I see. I apologize then!
And of course skillful players will be able to take out less skilled ones. That's not something to worry about at all. If you're good, then you'll do good. If you're bad, players that do good will roll over you. That's why you play more and get better!

But moving onto game mechanics and models
If you've played the Tabletop (which they seem to be moving toward more so than other Mechwarrior games)
then you'll understand this.
Mechanics for combat and mech movement are going to be based on that, just taking out melee combat (for now) and the hit-location chart (considering you'll hit depending on how well you aim)

And, again, my view may be distorted, seeing as how I do not have firsthand experience with World of Tanks. But from a few reviews I've read of it, and many people (including on here) complaining about certain things, it doesn't seem like MWO will share the same feel of gameplay as WoT.

Again, sorry for my inconveniently large post! But maybe it will help clarify some things for others who read it too.

#53 Mechxican JAKE

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Posted 30 July 2012 - 04:06 PM

View Postphelan, on 30 July 2012 - 03:51 PM, said:

Seriously still waiting for a Don't Like This button, so that I can give relevant feedback to these stupid WoT threads.

You just did give your irrelevant feedback just now. You don't need a special button to speak your mind.

#54 Kartr

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Posted 30 July 2012 - 04:06 PM

View PostMechxican JAKE, on 30 July 2012 - 03:34 PM, said:

Interesting how when someone brings up a valid point about the practicality of spending money on this game right away THE FOUNDERS say "DER HURRR TROLL THREAD". So apparently on these forum threads if you're either honest, straightforward, reasonable and even MATURE- you're dubbed a troll. Haha, adult virgins.

On the practicality of spending money on any game: it has to happen or there will be no game. On whether or not the game plays like WoT, Founders now have beta access and that means they're finding out. Final monetization of items, well that will have to wait till after the game and it's cash shop go live, sorry not live, "open beta."

Troll Checklist:
Compares it to WoT- check
Hasn't played it yet - check
Complains about PGI/IGP trying to make money from the game - check
Stirred up a lot of bickering - check

Troll detected - check

#55 SOG66

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Posted 30 July 2012 - 04:17 PM

In some ways you need to hope that this game is as successfull as WOT, while I get tired of WOT game play due to low level tanks having zero chance of damaging a higher tank, from what I see from the teasers in MWO everything can hurt everything else at least a little. F2P is a money grab, hey they wouldn't be doing it if they couldn't, the key is to make sure that players get value for what they spend money on and to keep the game fun for everyone so that they are willing to spend money on it. MW is a great story/game (better than a lot of mega budget movies IMHO) I will be playing this game and as long as it is done FAIRLY and well I will likely be here a long time.

#56 Xathanael

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Posted 30 July 2012 - 04:18 PM

View PostAdridos, on 30 July 2012 - 02:02 PM, said:


How do you know I'm not already in... :rolleyes:


Because you're not a founder

#57 razorkill12

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Posted 30 July 2012 - 04:26 PM

nope.

#58 Praxiis

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Posted 30 July 2012 - 04:31 PM

I see what you mean. World of tanks is a game that pretty recently has started to revolve around who has the most money. I can gladly say that i don't think this game will do that. Also world of tanks only has one type of weapon. A turret weapon. While mech warrior has a bunch more different weapons. The only similarity between the two is walking and aiming from what I have seen in videos. I could go on and on about the differences but I'm pretty sure they will be easy to find.

#59 Dunewarriorz

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Posted 30 July 2012 - 04:34 PM

I enjoy WoT a lot. A very large number of people just have unrealistic expectations of dev-player interaction. I've been following this game for a while (check my proflie) but i've been busy playing other games. (This is gamers do... they play different games XD)
If this game is kinda like WoT but with more customization and mechs, I imagine i'll be playing this for a long time. (Still playing WoT, 2 yrs and counting)

#60 Bigfeats

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Posted 30 July 2012 - 04:52 PM

The problem with WoT is the hoops you go through to get a good tank. Known as grinding...Which you can get past by buying gold. I spent a good bit of money on Gold for premium accounts, and grinded away. This is the only game that I have played, that had to take brakes because it made me mad.





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