Raishi Kytori, on 02 August 2012 - 06:21 AM, said:
Before I say anything, I haven't had the chance to listen to the above linked interview about Goonswarm's intentions here yet.
The thing is, EVE is designed to allow players to do whatever they want, even massive-scale griefing. The developers have several times congratulated Goonswarm and the others for finding ways to have a huge effect on the game and take control. I'm don't generally like griefers at all, but the simple fact is, in the case of EVE, they -are- playing within the spirit of the game; they're essentially just "the bad guys," instead of just having NPCs play that role.
The devs here aren't designing MWO with the same goals as EVE; it definitely has a stricter, more structured framework and concept. In theory, it should be far less possible to break or take over the game.
I can't stand griefing, I have a very strong dislike for anyone that goes out of their way to make anyone else miserable, and I tend to avoid any group like the SA goons like the plague. I certainly hope no one, whether them or anyone else, finds ways to cheat or abuse unintentional loopholes to ruin the game, and I hope the developers find good waysto keep that from happening. However...If the game, by design, does end leaving room for creative manuevering and power grabs, then by all means, I'll welcome the Goonswarm or anyone else to try for it! Just as long as it's within the designs of the game. I'd love to have someone to put up a good, strong, challenging fight and give the rest of us someone to really work again. "Real" game villians are so much more fun than an NPC, after all!
Yes, I'd agree with that in general but here's the thing, when you look at the numbers that the likes of Goons are able to field can you imagine once the game mechanic is understood these lot won't flood the game to capitalize on it, utterly? That maybe within the game mechanics, it maybe legal but it will have blown the game and destroyed it for all the other members of small units out there that can't field 24/7 coverage over multiple planets.
I'm all up for a good fight and I'd guess many here are, but being able to abuse a mechanic through sheer weight of numbers hardly makes for a good game that so many wish to get involved in. I suppose a cap on numbers within a unit or house could
balance things a tad and make it a more even playing field but how something like that would work or be designed who knows?
Yes, "real" game villains are good but at the cost of utterly destroying the BT story line and play style being put forward by the game designers here? I suppose we will just have to wait and see what the planet capture mechanic and currency mechanic is like. Griefers like Goons and others from the Eve universe [that will be joining] have had years of digging and picking loop holes in gaming mechanics like this, if theirs anything ... they will find and abuse it, that is fact.
The question is will other smaller groups be looking to do this? Doubtful. Many of the those who've followed this game for so long have a primary active interest in the BT universe, not griefing as their core interest. That's a big difference in style of play.
Edited by Samuikaze, 02 August 2012 - 08:31 AM.