Repainted Concept Art
#2301
Posted 09 June 2012 - 01:08 AM
Man, remember when I was unemployed and I could spend all day churning out 4-10 images daily? Man, those were good times, right?
#2302
Posted 09 June 2012 - 01:19 AM
#2303
Posted 09 June 2012 - 03:10 AM
Hayden, on 09 June 2012 - 01:08 AM, said:
Man, remember when I was unemployed and I could spend all day churning out 4-10 images daily? Man, those were good times, right?
Same reality goes for me actually. You and I are starting to share habits it seems. Intense work schedule til game opens at least. I will complete current engagements but will contribute only when I reasonably can. So no commissions either from the IH paintshop. In Fan Fiction terms, war is brewing and the Atlas Hunters are preparing.
Yes, Hayden, you have produced great work during your prolific period and your inignia and paint art excellence has become your trademark, no matter what your throughput.
One request: I could use a Stalker and a more recent Awesome template (the one I made for myself was drafty). If a generous soul could help here, I'd appreciate it!
#2304
Posted 09 June 2012 - 03:18 AM
Ironhawk, on 09 June 2012 - 03:10 AM, said:
Yes, Hayden, you have produced great work during your prolific period and your inignia and paint art excellence has become your trademark, no matter what your throughput.
One request: I could use a Stalker and a more recent Awesome template (the one I made for myself was drafty). If a generous soul could help here, I'd appreciate it!
I'll have more than those coming down the pipe.
#2305
Posted 09 June 2012 - 07:36 PM
Did I ever introduce to you Pope Pain? If the X-Men have their Wolverine, the Atlas Hunters have the Pope. And we invite our targets to say their prayers!
#2306
Posted 09 June 2012 - 11:19 PM
Three things that don't matter, but just to set things on the right way: this variant can't mount jetpacks, the PPC effect is wrong and the cockpit is deformed for some reason. Only the cockpit is an issue, really.
Nice to see one of your repaints after such a long time.
Edited by Adridos, 09 June 2012 - 11:20 PM.
#2307
Posted 10 June 2012 - 02:21 AM
Adrios, this variant does'nt have JJs, yea, but the gun in the torso is the AC10. The PPC is on the Arm.
That said, we still can use the other variant and keep the PPC and AC10 instead of uAC5 and LBX10
#2309
Posted 10 June 2012 - 03:12 AM
#2310
Posted 10 June 2012 - 05:56 AM
#2311
Posted 10 June 2012 - 07:36 AM
Ironhawk, on 10 June 2012 - 05:56 AM, said:
I'm sure someone tried to make one already at the start. You could use it as a general guide on how to solve some of teh problems that appear with remaking of the artwork.
Here, done by a Death Commando warrior himself, IxxxI:
Edited by Adridos, 10 June 2012 - 07:40 AM.
#2312
Posted 10 June 2012 - 01:17 PM
So here's " High Angle Hellin' " ...

If you're interested in BWC...check us out at http://the-bwc.com or
http://mwomercs.com/...-veteran-owned/ on the MWO forum.
Looking forward to seeing you all ingame
- Hammer07 out
Edited by Hammer07, 04 July 2012 - 06:04 AM.
#2313
Posted 10 June 2012 - 01:21 PM
#2314
Posted 10 June 2012 - 01:40 PM
Adridos, on 10 June 2012 - 07:36 AM, said:

I had noticed lxxxl's version. I admit he did a damn good job on it and he does his research well. I appreciate your constructive comments, Adridos, and they motivated me to cook up the new version below, which I think is closer to the canonical 3D. First, a few notes:
1) 'Mech has been slightly rotated clockwise to make JJ feel of suspension and movement a bit more believable
2) Funny no one commented the inverted legs which are now more in line with the 'Mech's body, again to make the JJ flight more realistic. Long hours on reconstructing that left hip, but if it 'feels' natural then that's a good thing since that's what I have been going for.
3) Cockpit is the same, except for 2 things which may feed the illusion of distortion: a) reflection in the glass,
4) Though lxxxl's logic on weight distribution is sound and he did an excellent job with that Hunchie arm surgery, I have elected for the more classic weapon positioning.
5) I have changed the effect on the AC to make it more 'LBX'-like (or shotgun like)
6) Added a few touch-ups on the 'Mech itself, including St-Peter's Keys, a Papal cross and a movie reference
7) Hope you all enjoy!
#2315
Posted 10 June 2012 - 02:41 PM
#2316
Posted 10 June 2012 - 04:29 PM
#2317
Posted 10 June 2012 - 05:47 PM
Blackfang, on 10 June 2012 - 02:41 PM, said:
Actually, I pictured the 'Mech getting positioned for landing after jumping over that crater beneath it, its feet getting poised talon down just as a bird or plane would with its landing gear. Solely for convenience of reusing at max FD's concept art, I figured its left leg could be a bit late in the movement as it is used to compensate part of the LBX recoil, its thrust swaying the 'Mech slightly backwards on the right side without a counterbalance of some sort - neurohelmet would normally allow for such a reflex on a 'Mech... Aaaand I also wanted to finish that 'Mech at some point (I had started it not long after the Cataph's release).
#2318
Posted 10 June 2012 - 06:16 PM
#2319
Posted 10 June 2012 - 10:40 PM
I'm not completly sold on some of the color patterns I did on the arms, but I really like idea of having a flag and a personal tartan emblazoned next to each other on the left side of the mech. You can see it here directly above the missile rack. I also like the blue stripe giong down the right leg, with the regimental insignia on the thigh. What do you guys think?
#2320
Posted 10 June 2012 - 10:45 PM
Bullet Magnet, on 10 June 2012 - 10:40 PM, said:
I'm not completly sold on some of the color patterns I did on the arms, but I really like idea of having a flag and a personal tartan emblazoned next to each other on the left side of the mech. You can see it here directly above the missile rack. I also like the blue stripe giong down the right leg, with the regimental insignia on the thigh. What do you guys think?

I think it's pretty good, but the tartan should be in a more visible area?














