Problem: Clan Player Names
Posted 12 January 2012 - 10:25 AM
How should this be dealt with? Some form of codex? Only going by call-signs?
Posted 12 January 2012 - 10:31 AM
I recon that MWO could allow for name changes in such a way that you can see the "real" name in addition to the callsign.
It would be wierd if you ended with the name Adrian Pryde Pryde....
Posted 12 January 2012 - 10:43 AM
Posted 12 January 2012 - 12:51 PM
Posted 12 January 2012 - 06:16 PM
Posted 12 January 2012 - 06:30 PM
Neg this is false. The only time a Warrior gets the clan as a 'surname' is when they were a bondsman and accepted in to the Warrior Caste.
This is why Phelan in BoK became Phelan Wolf.
Posted 12 January 2012 - 06:45 PM
Posted 12 January 2012 - 06:50 PM
Posted 12 January 2012 - 11:34 PM
Posted 12 January 2012 - 11:49 PM
Also, I've always loved earning an ironic blood name - Crow, Ravn -> Craven
Edited by Ravn, 12 January 2012 - 11:55 PM.
Posted 13 January 2012 - 01:49 AM
/Merf - of Clan Smoke jaguar
Posted 13 January 2012 - 03:24 AM
Posted 13 January 2012 - 04:10 AM
I know. Odd how they all seem to just cut short.
Example: "Oi! Come git sum you filthy tra...*static* Arrrrgh! *more static*"
I guess it is not all that unexpected given the average spheroid's tendency towards contractions.
/Merf - Abandon all hope.
Posted 13 January 2012 - 06:32 AM
It is up to individual teams to recognize or not recognize bloodnames of individuals (unless this game somehow implements with the clans a bloodname component, say by 'earning' a certain rank).
I too am interested in how it will work with joining clans (if that is even a possibility), and how the player character would change (if it would). I half wonder if clan play will be similar to LOTR monster-play, in that its an entirely separate experience with its own ranking up. It's just hard to guess because they haven't announced any solid news on clan play.
Posted 13 January 2012 - 07:11 AM
Edited by Volume, 13 January 2012 - 07:13 AM.
Posted 13 January 2012 - 08:22 AM
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