Kasak, on 02 August 2012 - 03:04 PM, said:
It is incredibly exciting to run a light mech into a bunch of heavies/assault mechs, running around them and a few pieces of cover so they never know which way you will come out all while picking on them with small lasers and maybe a srm launcher.
To tie up some 250tonnes while you only weigh 35 or even 25 yourself.
This should get your team the win, it often does for me when I succeed in ******* off a lance of big guys, sometimes they oneshot my arse, by a lucky leg hit or by knocking me over, but mostly I stay on my foot and do a shitload more damage to them than they do to me - besides keeping them fumbling after me like a hillbilly after his greased up pig.
Seriously, pulling half a lance out of position with one Jenner tearing around at 120kph is awesome. Splitting their forces is as important as providing fire power. A good light mech pilot can lure groups of mechs away while surviving. It is surprisingly hard to hit a ducking, swerving, jumping jenner or commando who has you spotlighted for the other boats to bring the rain.
Also as far as I am aware, the scout XP tree will have awesome stuff like multi target and other delicious goodies.