Edited by superyurigagarin, 06 August 2012 - 09:53 PM.
Will Clan Mentality Factor into their playstyle?
#1
Posted 06 August 2012 - 09:52 PM
#2
Posted 06 August 2012 - 09:56 PM
EDIT: It impacts mine.
Edited by Enig, 06 August 2012 - 09:56 PM.
#3
Posted 06 August 2012 - 10:29 PM
#4
Posted 06 August 2012 - 10:46 PM
#6
Posted 06 August 2012 - 10:56 PM
sicky, on 06 August 2012 - 10:29 PM, said:
http://mwomercs.com/...layable-in-mwo/
#7
Posted 07 August 2012 - 12:28 AM
#8
Posted 07 August 2012 - 12:39 PM
Nathan K, on 06 August 2012 - 10:49 PM, said:
I have yet to see Clan players play the way they should. As soon as the battle goes against them, they ditch any sort of honor and just play to win. Then again, their rules of engagement practically hands them an 'out' when playing IS, so its not like it really matters.
#9
Posted 10 August 2012 - 07:41 AM
#10
Posted 10 August 2012 - 08:03 AM
Now will clan tech players observe RP rules of honor? Most won't, in MMOs XP and kill counts matter. You would have to offer a major XP bounty for abiding by RP, otherwise players go for teh win. The major resource the Inner Sphere had was actually numbers eventually, so I would imagine IS will have a numbers advantage in drops since that is something the game can enforce. Just a wild guess though.
#11
Posted 10 August 2012 - 12:43 PM
Edited by 3ffigy, 10 August 2012 - 12:46 PM.
#12
Posted 10 August 2012 - 07:17 PM
Edited by Alaric Wolf Kerensky, 10 August 2012 - 07:42 PM.
#13
Posted 10 August 2012 - 07:26 PM
#14
Posted 12 August 2012 - 11:48 AM
#15
Posted 12 August 2012 - 12:18 PM
I'm going to go with 'probably not'.
I suspect we'll see a minor boost in Clan technology over I.S 3050 technology (E.g, a Clan ER PPC will deal 20% more damage than an I.S ER PPC) and a matchup of a Binary versus a Company (10 vs 12) but otherwise it'll be the same as usual.
Hopefully we'll see extra bonuses if the Clan players adhere to some basic 'honor rules'. E.g, extra loyalty or C-Bills if the Clan player doesn't ram into I.S opponents.
Aaron DeChavilier, on 07 August 2012 - 12:39 PM, said:
Post 3052, it sounds like the Clan Players are playing just like the Clans in the fiction.
RPG wise, Clan players (at least in 3rd Edition) had an 'Honor Quirk' that compelled them to continue to fight honourably even if losing. However, sacrificing their own honour for the good of the Clan is supposed to be what Clan warriors are willing to do- so they'd have to perform a willpower roll to overcome the quirk. How important the battle is and how honourable their opponents were would modify the rule (it's easier to drop Zell against a deceitful mercenary unit than it is another Clan for example).
Besides which- winning dishonourably is worth more honour in the Clans than losing honourably anyway.
The ideal is to win honourably and against great odds so that you gain the most prestige and are nominated for your Bloodname, elected to prestigous posts by the Clan Council etc. etc.
After that it's winning.
Then losing honourably.
And finally, losing dishonourably pretty much dooms your career.
#16
Posted 12 August 2012 - 12:30 PM
Sidney, on 12 August 2012 - 12:18 PM, said:
Tell me about it, some guys even think that targeting the head or legs are a big no-no.
#17
Posted 13 August 2012 - 12:39 PM
Stormwolf, on 12 August 2012 - 12:30 PM, said:
Tell me about it, some guys even think that targeting the head or legs are a big no-no.
if you do have any grudge or vendetta against the pilot or if you do not want to make him a Bondsmen, I would consider it legit to shoot one's head.
Edited by Andar89, 13 August 2012 - 12:50 PM.
#18
Posted 13 August 2012 - 12:46 PM
Andar89, on 13 August 2012 - 12:39 PM, said:
if you do not have any grudge or vendetta against the pilot or if you do not want to make him a Bondsmen, I would consider it legit to shoot one's head.
Ofcourse, those toilets won't clean themselves, best to take a bondsman...
#19
Posted 13 August 2012 - 12:51 PM
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