How do you pilot your mech?
Posted 22 January 2012 - 09:11 AM
on the WoW site
Posted 22 January 2012 - 09:39 AM
Joystick (left hand)
X-axis - turning legs
Y-axis - throttle (it takes some time to get used to it, but after a couple of days become very natural way to control mech’s movment).
Twist and throttle - unused
Trigger - set as shift button
Hat - targeting (also with shift-trigger)
Upper - buttons jump-jets, coolant flush and so on
Mouse (right hand)
X-axis - torso twist
Y-axis - torso pitch
RMB - zoom
MMB - firing mode
Wheel - weapon groups
LMB - fire current group
Additional buttons - fire groups 2-5 (MW4)/choose group (MW3)
For AT1:BT (have separate control for non-fixed weapons/torso):
X-axis - turning legs
Y-axis - torso pitch
Twist - torso twist
X-axis/Y-axis - move crosshair
Wheel – throttle
Everything else is identical to previous setup.
Posted 22 January 2012 - 09:39 AM
E = Accelerate
Q = Decelerate
A = Turn Left
D = Turn Right
Tab = Target Next Enemy
W = Target Under Reticle
S = Target Nearest Friendly
`/~ = Jumpjets
LMB = Fire Group 1
RMB = Fire Group 2
Space = Fire Group 3
1 = Fire Group 4
2 = Fire Group 5
3 = Fire Group 6
Numpad 0 = 0% Throttle
Numpad 1 = 30% Throttle
Numpad 2 = 70% Throttle
Numpad 3 = 100% Throttle
And that's just the basic controls
Posted 22 January 2012 - 10:50 AM
All on my beastly laptop with no numpad...
Z=torso twist left
C=torso twist right
X=center legs to torso
Q=target whatever's under the reticle
E=target next enemy
R=toggle active/passive radar
F=target next ally
J=jumpjets (rarely used)
]=next weapon/group (right mouse button in MW3)
\=toggle fire mode (mousewheel button in MW3)
Space=fire selected weapon/group (left mouse button in MW3)
1-6=fire specific weapon group
7-0=whatever I feel like at the time
And that's all I remember off the top of my head.
It's enough to let my Timber Wolf turn my enemies to scrap while I'm missing my joystick
Edited by Zerik, 22 January 2012 - 10:51 AM.
Posted 22 January 2012 - 11:05 AM
But here is my setup off the top of my head....
LT - Fire JJ's
RT - Fire selected weapon group
| X Y Z |
| A B C |
The biggest difference however is that I have 6 face buttons instead of the two bumpers under the triggers as oppose to an PS3 or XBOX360 controller, but anyway...
A - Forward/Reverse
B - Set throttle Full
C - Set throttle 0%
x - Select next weapon group
y - Target under reticle
z- toggle zoom
Select - Flush Coolant
Right stick - Pitch and turn
Left stick - Torso twist
HAT up - look back
HAT back - Look down
HAT left - Next Target
HAT right - Change firing mode
I used to use a shift key back in the day, but I find this setup is much more simple and easier to do mutliple things at once such as firing jj's, looking down, shooting and torso twising all at once with ease. Then obviously, other useful commands such as override auto shutdown, startup/shut down, toggle map, radar passive/active are all on keyboard.
Since the controller is so old, and the buttons/joysticks are wearing out, I'm ganna start to use my wired Xbox Controller for MW:O. Since the layout is nearly identical, it shouldn't be too hard to switch two or three buttons around.
I personally would never EVER use a keyboard and mouse only setup, for most the best setup is a joystick or HOTAS, invest in a good controller/jostick/HOTAS and you'll notice a distince advantage in how much more fluidity you have in controling your 'mech over someone with using "WASD" or arrow keys. Granted aiming with a mouse is pretty easy.
Edited by mwhighlander, 22 January 2012 - 11:07 AM.
Posted 22 January 2012 - 11:13 AM
W/S = Accelerate/decelerate
A/D = Turn legs left/right
Space = Jump jets
C = Use coolant / override shutdown (2 different commands, both mapped to that key)
F = Zoom
R = Switch radar mode
Q = Enlarge map
X = Instantly stop
E = Switch acceleration mode (usually "K", those who play MW:LL know what command I mean )
ALT = Voice chat
STRG = Crouch
SHIFT = MASC
Mouse X/Y axis = Control torso
Left mouse button = Weapon Group 1
Right mouse button = Weapon Group 2
Thumb button 1 = Weapon group 3
Pinky button 1 = Weapon Group 4
Thumb button 2 = Weapon Group 5
Pinky button 2 = Weapon Group 6
Click mousewheel = Target target under in crosshair
Roll MW up = Target next enemy
Roll MW down = Target closest enemy
Guess my MW:O controls will be pretty much the same, maybe have to add a few buttons here and there for functions that don't exist in MW:LL.
Posted 22 January 2012 - 11:52 AM
Posted 22 January 2012 - 01:36 PM
Like a boss?
It will depend on what joystick's are configured to work with MWO. I plan on going the joystick route with a setup similar to what the devs have posted in a few pics maybe not with the foot jobbies but the dual hand controls yes.
Posted 22 January 2012 - 02:10 PM
Posted 22 January 2012 - 02:18 PM
My first joystick in those days I think was called a Wingman and didn't have a twist function or throttle so I wasn't too impressed until I bought my Saitek Cyborg and the world become a brighter place. Customizable grip, lots of buttons, throttle, twist, and function keys on the joystick made me feel like Jack Black in Pick of Destiny when he's flying over the strawberry river all wide-eyed and amazed. I still used the keyboard with the joystick and I've never tried pedals or the multifunction throttle-bar thingie, but it probably would do almost all the things you need a keyboard for between the two of them.
On a side note, that Cyborg doesn't have the right connections for my current computer. Anyone know if they make adapters for that kind of thing?
Posted 22 January 2012 - 03:15 PM
Anyway..I played at their network, and learned their way, then modified it for mechwarrior 3.
MOUSE=torso movement/freelook float reticle
left side button=jump jets ( J button programmed to mouse for mw3 intellemouse microsoft settings)Also J+Shift look back
scroll wheel=either enemy select or weapon group select(depending on game format)
scroll button=reticle zoom
Thanks uncle danno
right =lock/release freelook (Also when used with shift key it is legs center to torso)
right side button=change fire mode
Keyboard (this is the important part, the mind concept of firring with the left hand middle finger. your hand never floats or loses its place.)
z= torso left(for when in freelook)
b=Torso right(for when in freelook)
Anything else is choice, and i don't remember. pretty much stock keyboard after that
I plan to use a flight system with pedals if I can get one, but I wish the throttle controller could twist also
Has anyone ever hooked up two joysticks, and a rudder control foot pedals???????????????
Edited by plodder, 24 January 2012 - 07:49 PM.
Posted 22 January 2012 - 03:41 PM
Although I have joystick and pedals, and will probably use that for MWO, I'd like to see keyboard and mouse being just as viable a control scheme.
Posted 22 January 2012 - 03:50 PM
CHANGE FIREING MODE.
SELECT NEXT WEAPON GROUP.
When you change firing mode, you will fire a weapon in that group every .5 seconds down the list and repeat. this is most effective for missle boating, however this will only change fire for group 1. so if you have 2 weapon groups you must select the next weapon group if you want to change its fireing mode. so here are some examples of secondary firemode.
MEDIUM LASER: Because each laser has a speed of 3 and 1 is fired every .5 seconds, 6 lasers will allow constant firing.
CLAN LRM10: Because each salvo has a speed of 6 and 1 is fired every .5 seconds, 12 C-LRM10s' will allow constant firing. (clan because they weigh less, also few chasis' carry 12 missle slots so you might have to use C-LRM5s' on lighter mechs.)
i highly recommend secondary fireing on missles, because then 3/4 of your salvos arn't being shot down by LAMS. just the first one.
Edited by Mims, 22 January 2012 - 03:55 PM.
Posted 22 January 2012 - 04:52 PM
For MW4 I had this setup, heavy emphasis on the numpad.
8 - pitch up
2 - pitch down
4 - turn left
6 - turn right
7 - torso twist left
9 - torso twist right
1 - look left
3 - look right
- - throttle increase
+ - throttle decrease
Enter - reverse
Then I threw the rest on the main keypad, mainly grouped in certain rows to the left side according to importance.
Tab - change firing mode
Q - target next friendly
W - target object under reticule
A - change weapon/group
S - fire weapon/group
D - center torso to legs
F - target next enemy
Z - flush coolant
X - shutdown/start up
Those were my main groupings, (that I can remember) all the other functions - crouch, light amplification, radar controls, etc. - were scattered around in various patterns I could remember. When I got a new laptop though, all this got thrown out the window due to lacking a proper numpad. Without the familiar grid of turn/pitch/twist controls, I pretty much lost all my former control still trying to work out a new system, but seeing as that computer broke down withing four months... Yeah. Might just want to get a new one with a numpad.
Posted 22 January 2012 - 05:12 PM
Posted 22 January 2012 - 05:16 PM
Posted 23 January 2012 - 11:29 PM
Posted 23 January 2012 - 11:44 PM
Of couse, as Recon pilot, the keyboard and mouse will suit me just as well, when I am a master at using speed and the battlefield terrain to my advantage.
I will decide closer on what I will do when the game is in its final release stages.
Posted 24 January 2012 - 05:38 AM
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