Posted 19 June 2012 - 03:34 PM
Posted 19 June 2012 - 03:47 PM
Posted 10 July 2012 - 05:21 PM
Heavy= Catapult/Mad Dog
I may seem like a typical n00b but if all of these will be available in-game you best believe I will utilize them all in their appropriate roles on the battlefield.
Posted 14 September 2012 - 04:48 AM
Posted 14 September 2012 - 05:04 AM
Posted 14 September 2012 - 05:09 AM
Posted 14 September 2012 - 05:21 AM
Heavy: Unseen Warhammer & Archer
Medium: Madcat III
Light: Unseen Locust & Raven
Posted 14 September 2012 - 05:23 AM
Medium- Nova (Black Hawk)
Heavy- Vulture (Mad Dog)
Assault- King Crab
Posted 14 September 2012 - 05:36 AM
Trolling aside, I am extremely partial to the Crab CRB-27sl and the Awesome AWS -9Q.
In addition, the Loki Prime is the bee's knees
Posted 15 September 2012 - 02:13 PM
Medium: Uziel (always loved this 'Mech)
Heavy: Nova Cat (Over heating like crazy!)
Assault: Annihilator (being able to have four Gauss' is a little hard to beat)
Very effective custom builds for all of these 'Mechs.
Posted 15 September 2012 - 02:24 PM
Posted 15 September 2012 - 05:52 PM
The Dasher nothing can catch it much less land a hit on it.
The Puma nasty punch for a light mech and is easy to hide .
The Urbanmech oh so versatile and cheap.
The Raven more electronics than a super computer and is as hard to detect as a stealth fighter.
The Catapult will that be one lump of lrms to the cockpit or two?
And lastly the Fafnir it may be big and slow but it is nearly indestructible and has incredible firepower.
Posted 16 September 2012 - 03:58 PM
Clan Light, Firemoth, Clan Medium Stormcrow, Clan Heavy, Summoner, once again as for Assault I dont like Clan Assaults either.
Posted 16 September 2012 - 04:18 PM
Posted 16 September 2012 - 07:27 PM
I know the Hellspawn is a sub-optimal design but I remove the LRM 10s for a single 15 or three 5s and change the armor to Light Ferro Fibrous I save enough weight that I can add another 2 tons and max the armor while still having the weight and crit space for enough LRM ammo to keep it in the fight for a long time (2-3 tons). Even if you use the pulse lasers or replace them with ER ones instead the 'mech can't overheat even if it alpha strikes while jump jetting and moving full speed ahead. That build changes the spawn into a great heavy scout and harrasser.
I don't change a damn thing on the Battlemaster, I find all its variants to be great but I prefer the standard 6mls and srm6 - it is a SICK inside fighter.
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