Pinkamena Pie, on 29 January 2012 - 11:09 PM, said:
The problem with using in game finances as a balance is that it can be hard to get right. You can easily end up with a situation whereby new players are excluded from mechlab altogether, whilst longer term players have enough income for the same costs to be considered insignificant, even when going silly with the mechlab. Put the two together, and you get an environment which doesn't exactly encourage new blood.
ah but TT has rules for that.
they got prices for
everything.
new meks, used meks, parts, etc.
there are even formulas for determing cost of building a mek from the ground up.
and for repairs, mods, etc
there is stuff on salaries, contracts, etc.
when i was GM'ing TT Battletech my guys all had to do a TO&E sheet (slightly different ones for mercs and house units)
BT sourcebooks have exmaples and blanks of these for player use.
IMHO it would make perfect sense to use this provided info to run the economy and players finances.
Edited by Unclecid, 30 January 2012 - 05:47 AM.