Pretty the nail on the head. You need to fix why boating works. I'm not against boats per se, just what people do with them.
So what are the advantages of boating?
1) Range management is easier- all weapons in range at same time
2) Group management is easier- no need to setup and switch groups per bracket.
3) Alpha striking is more effective mostly due to 1 and 2.
First you need to disallow or make alpha strike have a big down side. Shutting down isn't big enough. If he's dead and you're cooling its often not a big deal. Alpha strikes should be spread damage even more than normal whatever targeting system you use. Also in fiction mechs don't always have enough power to fire all their weapons at once.
That alone might be enough. If you can't effectively fire everything at once there is less reason not to have multiple groups and be a little more flexible.
You can help group management. You could create a system that will automatically switch fire groups based on target distance. I could preset brackets for my weapons groups so I always have the best ones active for a given range.
The range management issue you can't really address in a meaningful way I think other than having enough terrain that its hard to pick you range all the time.
Nerfing alpha strikes will help, but wont get rid of boating. It will of course negate one of its advantages, but chain firing all the of the same weapon is still better than chain firing a whole bunch of different weapons with different ranges and targeting methods.
The biggest problem with boating imo is that it tends to trivializes the majority of the game's content. The mojority of mechs/variants end up being worthless crap due to not being able to boat the right weapons.
Edited by =Outlaw=, 24 January 2012 - 11:27 AM.