How far beyond known variants should customs be allowed?
#81
Posted 24 January 2012 - 11:18 PM
We will be starting out with the traditional IS Level1 Tech mechs. We don't know yet if they will include any of the limited Level 2 Tech.
Say they balance everything out in playtesting. Lasers ablate armour, ACs punch holes and they and missiles have chances of getting crtical hits. Ammo explosions are to be feared as they can kill a mech. Many IS mechs have some ammo dependant weapons and all of those shown so far have.
I take my standard Hunchback and decide I'll drop the small laser for CASE, for whatever the cost and time penalty is. The mech is now far more survivable and unlikly to blow up if people target my right torso. Is the game still balanced in the same way?
The problem is that the basic game was never set up to be balanced with pure mech v mech PvP computer combat with unlimited customisation. Given how few mechs we have been shown so far I can't see us having a wide choice at launch and I would expect them to be vary carefully chosen by PGI to make their balancing "easier".
To people who have only played MW they will find the original IS mechs "underpowered" from those they are used to from previous titles.
the other thing is that most of the "Iconic" mechs, with the exception of the Warhammer, Marauder and Awesome (non of which are in yet) are fairly dependant on ammo based weapons, with fairly limited stocks of it as well.
#82
Posted 25 January 2012 - 12:10 AM
LakeDaemon, on 24 January 2012 - 10:16 PM, said:
Whatever. I stand with 90% of the people here since they agree with no user-built mechs. It doesnt belong in this game.. at all. Maybe someone will make a version of MW that allows players to make all the uber franken mechs they want. Leave the canon to the BT fans.
!!!? Surely you aren't serious? You think 90% don't want any customisation?
Wasn't there a poll on this? I'll try to find it...
In the mean-time, why don't you try a poll of your own. Make one of the options: "No customised mechs of any sort. They don't belong in this game, at all."
...and I'll bet you that option gets less than 50% of votes.
#83
Posted 25 January 2012 - 12:36 AM
Graphite, on 25 January 2012 - 12:10 AM, said:
Wasn't there a poll on this? I'll try to find it...
In the mean-time, why don't you try a poll of your own. Make one of the options: "No customised mechs of any sort. They don't belong in this game, at all."
...and I'll bet you that option gets less than 50% of votes.
MW:O without some customization would be like NFS:UG without the parts shop. ****ing boring.
#84
Posted 25 January 2012 - 12:49 AM
Graphite, on 25 January 2012 - 12:10 AM, said:
I don't think that is what he wrote.
Quote
In the mean-time, why don't you try a poll of your own. Make one of the options: "No customised mechs of any sort. They don't belong in this game, at all."
Not sure it would be very helpful with this specific phrasing.
It is actually too bad we don't have a reference table with "levels" of customization (10 levels perhaps?). That could enable us to make a somewhat more meaning- and useful poll. Not only for us, but also for PGI to "gauge the mood" of the community.
#85
Posted 25 January 2012 - 12:57 AM
#86
Posted 25 January 2012 - 01:02 AM
Pinkamena Pie, on 25 January 2012 - 12:57 AM, said:
Oh, you mean an in-built random chance that any modified/customized component will fail on use? Now that is one sexy idea... though I expect you'll get some hate from people complaining about anything that even smells of RNG...
#87
Posted 25 January 2012 - 02:25 AM
Graphite, on 24 January 2012 - 07:57 PM, said:
We need younger players too.
It would also be popular with older players. (I'm "old").
[...]
BTW, don't go thinking I'm against canon - I have actually been in other arguments here where my views are considered the pro-canon point of view!
Canon is good, gameplay is vital. I (and plenty of others) will be disappointed if there's no customisation.
i agree with this position! there is nothing to add in this point!
+1rep
#88
Posted 25 January 2012 - 03:30 AM
Ability to make any changes should be dificult to earn.
#89
Posted 25 January 2012 - 03:48 AM
Dlardrageth, on 25 January 2012 - 12:49 AM, said:
I don't think that is what he wrote.
There's always the possibility I misunderstood him, but I doubt it: "...no user-built mechs. It doesnt belong in this game.. at all" seems pretty clear...
I (and LD, I think) were talking about modification apart from the IW modules.
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It was based pretty heavily on what he typed...
As above: ignoring the IW modules.
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They've probably already got a pretty good idea of what they'll do - all we are really doing is guessing what we'll see.
I really thought there was a poll on this already, but maybe I was dreaming...
Ignoring IW modules, I'd bet only a minority of players want absolutely no customised designs at all.
#90
Posted 25 January 2012 - 04:22 AM
Note I've deliberately not put methods of customisation in the poll: think of the type of customisation you'd like to see and then choose the poll option category that best fits, in your opinion.
This poll is not referring to MWO's information warfare modules customisation - only to all other customisation.
Edited by Graphite, 25 January 2012 - 04:24 AM.
#91
Posted 25 January 2012 - 06:15 AM
Edited by Lordhammer, 25 January 2012 - 06:17 AM.
#92
Posted 25 January 2012 - 07:08 AM
Pinkamena Pie, on 25 January 2012 - 12:57 AM, said:
Dear Princess Celestia,
Today, Pinkamena said something very silly to me while we were enjoying our freshly baked cupcakes. She said that adding different ingredients to a cupcake inevitably makes it taste worse. I strongly disagree, especially knowing her 'special' ingredients that make her's so irresistably delicious.
On the other hand, I do agree that you can't just mix any amount and any kind of ingredients. It takes skill, time and even expense of money to organize an ideal selection of materials, the same way it happens with my alchemic studies. But as in alchemy, the aim is creating a better substance that reflects the essence.
Your faithful student,
—Longinus Leichenberg
#93
Posted 25 January 2012 - 07:31 AM
Riordan Lionheart, on 22 January 2012 - 04:24 PM, said:
while that was possible in MW 3 you couldnt do that in MW4
#94
Posted 25 January 2012 - 07:57 AM
Shalmyan Moonsong, on 23 January 2012 - 12:54 AM, said:
This game is set in 3049, Batlemechs in 3049 were made by automated factories, they had a design, materials, spec and were set on build and left alone. Inner sphere mechs have thier weapons in set hard points, and it takes a TON of money to chage those and a months of time. The Inner Sphere was in the stone age when the clans returned. Yen-lo-wang was a mod, but it was one of the few and it was VERY VERY RARE... you needed to be well the champion of solaris to afford that kind of modification, becuase the the whole damn arm of the Centurion was built, by a factory with the AC 10 built into the whole arm assembely. So to get a AC 20, Justin Allard had to have a custom arm built for the mech which took about a year I belive.
If you want to make a custom mech you will need time and money, it will not happen instantly, for find a mech with a weapon loadout you like and run with it, if you want to make your mech "Look Pretty" I doubt the game will let you down, but I don't think they are going to let you put two gauss rifles on your Awsome in place of the three PPC's, for no cost, nor do I think it will happen instantly.
The clans do not even do that, they have hard points and Omni pods, so for the people who think we will be able to play clan with clan tech (which I doubt will happen for some time) even thier mechs will have hard point fixed weapons, and you will be able to select your omni pod loadout, but I doubt we will be able to make any mech we want, at any time, with any chasis, and be able to jump right into to battle with it.
coect Me if I am wrong but the yen lo wung had a gauss rifle not a ac 20 at least according to the books
#95
Posted 25 January 2012 - 08:01 AM
sheradin, on 25 January 2012 - 07:57 AM, said:
Yen-Lo-Wang started off with an AC/20 but after Kai gave the machine to the next pilot from his family line it was upgraded to a Gauss Rifle. Read the Warrior Trilogy if you are interested in hearing about the AC20 variant and it's fights on solaris.
Edited by Mason Grimm, 25 January 2012 - 08:02 AM.
#96
Posted 25 January 2012 - 08:03 AM
#97
Posted 25 January 2012 - 08:08 AM
#98
Posted 25 January 2012 - 08:41 AM
#99
Posted 25 January 2012 - 08:59 AM
Mason Grimm, on 25 January 2012 - 08:01 AM, said:
Yen-Lo-Wang started off with an AC/20 but after Kai gave the machine to the next pilot from his family line it was upgraded to a Gauss Rifle. Read the Warrior Trilogy if you are interested in hearing about the AC20 variant and it's fights on solaris.
Justin gave it to Kai. It was upgraded while on Outreach.
#100
Posted 25 January 2012 - 09:05 AM
MW2 mechlab

MW3 mechlab
MW4 mechlab
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