BattleMech Flamethrower Physics
#121
Posted 11 August 2012 - 06:03 PM
#122
Posted 11 August 2012 - 06:18 PM
Drakkith, on 11 August 2012 - 06:02 PM, said:
What do you mean? Heat isn't being vented, plasma is according to the link.
Well Plasma's hot, amirite?
Freeride Forever, on 11 August 2012 - 06:03 PM, said:
I don't think a wood-fire would overheat a mech. Or do much, really.
#123
Posted 11 August 2012 - 06:20 PM
Death Knell, on 11 August 2012 - 06:18 PM, said:
Well Plasma's hot, amirite?
Sure, but I don't understand what you are asking. Are you asking why a flamer heats up your own mech? Or the enemies?
Edit: I'm just making sure I understand, because the post you quoted didn't seem to relate to what you responded with.
Edited by Drakkith, 11 August 2012 - 06:22 PM.
#124
Posted 11 August 2012 - 06:42 PM
Chemical based ones (or ones that require "ammo") being
Vehicle Flamers (out side the ammo is identical the the mech based one)
Heavy Flamers (has 10 shots per ton, and a range of 2/3/4/6 and deals twice as much damage, though I do not know if it's a true chemical flamer, but it dose have external fuel requirements...)
And "mech" Flamers (or ones that do not require ammo) being
Flamer (the typical flamer, 2 damage and a range of 1/2/3/4)
ER Flamer (having more than twice the range at 3/5/7/10 but less damage to infantry)
The "mech" flamers are described as deriving their "fuel" from the units fusion reactor (Though I suppose any additional fuel requirements can be brought in to supplement the available plasma, much like how Jump jets bring in air to super heat before compressing that and throwing it out the exhaust ports...)
#125
Posted 11 August 2012 - 08:02 PM
that's really all there is to it.
#127
Posted 11 August 2012 - 08:20 PM
Iron Avenger, on 10 August 2012 - 12:49 PM, said:
And Verybad, I am just going to ignore your comment except for the end, thanks for the luck. Just because the game was made for luck doesn't mean that physics has no place here.
Well, the PIPES could be plasma vectoring conduits, made of ultra high strength alloys and magnetic guidance coils. This is why it weighs one ton, and requires a Fusion Reactor for Plasma and for powering the magnetic guidance coils. (Because thats how you would aim and propel plasma, right?) And, I would think that some of that mass may be additional "gas" or whatever they make the plasma out of to help replenish the reactor.
#128
Posted 11 August 2012 - 11:53 PM
Iron Avenger, on 10 August 2012 - 12:49 PM, said:
And Verybad, I am just going to ignore your comment except for the end, thanks for the luck. Just because the game was made for luck doesn't mean that physics has no place here.
Iron Avenger, on 10 August 2012 - 01:49 PM, said:
And kobura, we aren't talking about THE GAME here for the hundredth time. we are talking about real life physics.
Iron Avenger, on 10 August 2012 - 02:47 PM, said:
1. It either heats air, then shoots the air out like a plasma torch, or it shoots out plasma that heat the air making a flame
2. It is generated by plasma from the reactor, which as far as we know, is either superheated or ionized.
3. It requires magnetic pipes that are air tight and made from the same material as the reactor plating
And 4. Its range is well inside the 60-70m range, as first hypothesised
Now that that is done with, lets move on to something more challenging, like PPC's or something
Iron Avenger, on 10 August 2012 - 04:17 PM, said:
Iron Avenger, on 11 August 2012 - 06:53 AM, said:
wow... deffinate mental problems mixed into this egomaniac's thread LOL please, give him more attention so he feels better soon
Edited by HooDaMUNK, 11 August 2012 - 11:54 PM.
#129
Posted 12 August 2012 - 12:48 AM
Freeride Forever, on 11 August 2012 - 06:03 PM, said:
Farcry 2 had a lot of flaws, but the fire-based weaponry (and causing fire in general) was extremly satisfying in that game. Clearing woods in MW:O with such a system in place would be epic.
#130
Posted 12 August 2012 - 07:27 AM
Keep in mind, I know basically nothing about physics, railguns, or plasma.
Feindfeuer, on 12 August 2012 - 12:48 AM, said:
Farcry 2 had a lot of flaws, but the fire-based weaponry (and causing fire in general) was extremly satisfying in that game. Clearing woods in MW:O with such a system in place would be epic.
I wasn't really that impressed by the fire stuff in Farcry 2. Course, I didn't have the best aim, but there were quite a few times when I threw a molotov at a group of people, only to find that they were all just outside the perfect, 20 meter circle of burnt grass that was left behind.
It was really pretty burnt grass, though.
#131
Posted 12 August 2012 - 07:38 AM
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