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BattleMech Flamethrower Physics


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#121 Freeride Forever

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Posted 11 August 2012 - 06:03 PM

This topic relates to an idea that I had about two nights ago for the flamer, being that it's not a very common, basically useless "weapon". If anyone ever played Far Cry 2 on a half decent system, they'd be familiar with what a, "fantabulous" job Ubisoft did with the spreading of fire across grass & into trees. It was so well done that it's worth the use of supremely gay words like "fantabulous". I'd like to see the same thing implemented in this CryEngine 3 game but not just for "fantabulousness" :). I'm thinking it could put something like a flamer to good use for overheating those Catapults & other long range artillery & sniping mechs that like to hide in forests.

#122 Death Knell

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Posted 11 August 2012 - 06:18 PM

View PostDrakkith, on 11 August 2012 - 06:02 PM, said:


What do you mean? Heat isn't being vented, plasma is according to the link.


Well Plasma's hot, amirite?

View PostFreeride Forever, on 11 August 2012 - 06:03 PM, said:

I'm thinking it could put something like a flamer to good use for overheating those Catapults & other long range artillery & sniping mechs that like to hide in forests.


I don't think a wood-fire would overheat a mech. Or do much, really.

#123 Drakkith

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Posted 11 August 2012 - 06:20 PM

View PostDeath Knell, on 11 August 2012 - 06:18 PM, said:


Well Plasma's hot, amirite?


Sure, but I don't understand what you are asking. Are you asking why a flamer heats up your own mech? Or the enemies?
Edit: I'm just making sure I understand, because the post you quoted didn't seem to relate to what you responded with.

Edited by Drakkith, 11 August 2012 - 06:22 PM.


#124 Nebfer

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Posted 11 August 2012 - 06:42 PM

Well theirs one thing to note, their are two types of B-tech flamers
Chemical based ones (or ones that require "ammo") being
Vehicle Flamers (out side the ammo is identical the the mech based one)
Heavy Flamers (has 10 shots per ton, and a range of 2/3/4/6 and deals twice as much damage, though I do not know if it's a true chemical flamer, but it dose have external fuel requirements...)

And "mech" Flamers (or ones that do not require ammo) being
Flamer (the typical flamer, 2 damage and a range of 1/2/3/4)
ER Flamer (having more than twice the range at 3/5/7/10 but less damage to infantry)

The "mech" flamers are described as deriving their "fuel" from the units fusion reactor (Though I suppose any additional fuel requirements can be brought in to supplement the available plasma, much like how Jump jets bring in air to super heat before compressing that and throwing it out the exhaust ports...)

#125 Alex Iglesias

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Posted 11 August 2012 - 08:02 PM

it shoots fire, it makes opponents toasty and warm, and makes you toasty too. It's also full of sciences, maybe. It also goes "fwoooosh!"

that's really all there is to it.

#126 Skadi

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Posted 11 August 2012 - 08:15 PM

View PostAlex Iglesias, on 11 August 2012 - 08:02 PM, said:

it shoots fire, it makes opponents toasty and warm, and makes you toasty too. It's also full of sciences, maybe. It also goes "fwoooosh!"

that's really all there is to it.

He beat me to it...

#127 PhasedOut

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Posted 11 August 2012 - 08:20 PM

View PostIron Avenger, on 10 August 2012 - 12:49 PM, said:

Solis, are you suggesting that you pump plasma through PIPES? It would melt right through you Mech's insides.
And Verybad, I am just going to ignore your comment except for the end, thanks for the luck. Just because the game was made for luck doesn't mean that physics has no place here.


Well, the PIPES could be plasma vectoring conduits, made of ultra high strength alloys and magnetic guidance coils. This is why it weighs one ton, and requires a Fusion Reactor for Plasma and for powering the magnetic guidance coils. (Because thats how you would aim and propel plasma, right?) And, I would think that some of that mass may be additional "gas" or whatever they make the plasma out of to help replenish the reactor.

#128 HooDaMUNK

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Posted 11 August 2012 - 11:53 PM

View PostIron Avenger, on 10 August 2012 - 12:49 PM, said:

Solis, are you suggesting that you pump plasma through PIPES? It would melt right through you Mech's insides.
And Verybad, I am just going to ignore your comment except for the end, thanks for the luck. Just because the game was made for luck doesn't mean that physics has no place here.

View PostIron Avenger, on 10 August 2012 - 01:49 PM, said:

I never said it uses too much energy and i have never used the word technic. Ever. And I also never said that it couldn't be plasma. What I said was that its by far, it is more efficient and nets a higher result to use fuel instead of plasma, and I have seen no proof to the contrary yet. Just people saying compressed air and plasma is better for no reason at all

And kobura, we aren't talking about THE GAME here for the hundredth time. we are talking about real life physics.

View PostIron Avenger, on 10 August 2012 - 02:47 PM, said:

Ok guys, I think we have nailed down the flamer pretty much, let me state all of our theories

1. It either heats air, then shoots the air out like a plasma torch, or it shoots out plasma that heat the air making a flame
2. It is generated by plasma from the reactor, which as far as we know, is either superheated or ionized.
3. It requires magnetic pipes that are air tight and made from the same material as the reactor plating
And 4. Its range is well inside the 60-70m range, as first hypothesised

Now that that is done with, lets move on to something more challenging, like PPC's or something

View PostIron Avenger, on 10 August 2012 - 04:17 PM, said:

drakkith, read the entirety of pages 3 and 4, you will understand your error.

View PostIron Avenger, on 11 August 2012 - 06:53 AM, said:

Drakkith, that's not the post I am talking about, also guys, we have already found our answer, I am gonna try to find some way to close this thread. Also, Drakkith, If you are having trouble finding it, its not my problem.


wow... deffinate mental problems mixed into this egomaniac's thread LOL please, give him more attention so he feels better soon :P

Edited by HooDaMUNK, 11 August 2012 - 11:54 PM.


#129 Feindfeuer

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Posted 12 August 2012 - 12:48 AM

View PostFreeride Forever, on 11 August 2012 - 06:03 PM, said:

This topic relates to an idea that I had about two nights ago for the flamer, being that it's not a very common, basically useless "weapon". If anyone ever played Far Cry 2 on a half decent system, they'd be familiar with what a, "fantabulous" job Ubisoft did with the spreading of fire across grass & into trees. It was so well done that it's worth the use of supremely gay words like "fantabulous". I'd like to see the same thing implemented in this CryEngine 3 game but not just for "fantabulousness" :). I'm thinking it could put something like a flamer to good use for overheating those Catapults & other long range artillery & sniping mechs that like to hide in forests.


Farcry 2 had a lot of flaws, but the fire-based weaponry (and causing fire in general) was extremly satisfying in that game. Clearing woods in MW:O with such a system in place would be epic.

#130 IcePho3nix

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Posted 12 August 2012 - 07:27 AM

I'm sure it's been said before, but since plasma has to be stored magnetically, would it make sense to be fired by magnets? Kind of an incendiary railgun or something? Assuming there's a way to keep the fuel from expanding too much once it's left the building, so to speak, that would give it a pretty impressive range, right?

Keep in mind, I know basically nothing about physics, railguns, or plasma.


View PostFeindfeuer, on 12 August 2012 - 12:48 AM, said:


Farcry 2 had a lot of flaws, but the fire-based weaponry (and causing fire in general) was extremly satisfying in that game. Clearing woods in MW:O with such a system in place would be epic.


I wasn't really that impressed by the fire stuff in Farcry 2. Course, I didn't have the best aim, but there were quite a few times when I threw a molotov at a group of people, only to find that they were all just outside the perfect, 20 meter circle of burnt grass that was left behind.

It was really pretty burnt grass, though.

#131 Alaric Wolf Kerensky

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Posted 12 August 2012 - 07:38 AM

Easy explanation: There is a turbo fan helping to project the Plasma. Also, there is Star Trek inertia destabilization and proxy black hole generation, mixed with mass effect fields and singularities. Basically, a crapload of super highly advanced tech you would not understand simply to project a stream of plasma longer than you thought possible. Cheers! :P





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