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LAM (Land-Air Mech)


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#1 Mims

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Posted 27 January 2012 - 11:10 PM

I havent seen much of this topic here, what do you people think. would you like to see these? it could provide a new level of fun and strategy, I highly doubt it would be imballancing as they are small and have little firepower. As such they would have resctricted rolls Scouting/Countering other aircraft/Attacking ungaurded targets/Guerrilla fighting. Also they are destroyed rather easily you would have to make use of mobility and not armour, makeing them an Aces' mech. I think they could be really cool implicated correctly. I know not alot of you may not share the same view, and probebly have some infomation as to why this is an impossible or bad idea.
Regardless: would i pay $5.99 for it, yes. would it be pay-to-win, no.

#2 Orzorn

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Posted 27 January 2012 - 11:13 PM

LAMs are unseens, if I recall correctly, and they're also heavily deprecated. They pretty much got wiped from all the canon. I hear the rules for them in the TT were really odd and hard to use effectively, so it left a bad taste in a lot of people's mouths.

#3 Elizander

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Posted 27 January 2012 - 11:28 PM

I doubt that we will see them. I don't think the game is being designed to include some guy in an aerospacefighter flying all over the map and strafing with lasers while the others have problems locating the enemy.

#4 CG Anastasius Focht

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Posted 28 January 2012 - 12:00 AM

While it is true that

Posted Image

And i like the LAM

Posted Image

Its not likely we will see them.
The reason is map size, In aerospace fighter mode these units move whole hex boards rather than hex's. Also the depth of the in game board need only be as deep as the tallest building and or highest jump of a chassis. add aerospace and we need to raise that ceiling and then some.
You would need very very wide and deep maps to accomodate them

#5 Mims

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Posted 28 January 2012 - 12:01 AM

Your right i dont think their designing the game to include them, however they might find a way to include them if the fans want it enough. Also seeing as how they have short range weapons. Getting near enough to hit a mech with medium lasers and srms' in aero-space mode would be suicidal. Their not "wiped from cannon" either, they might not have seen much action during the period most are framiliar with- fedcom civil war, and clan invasion. But models continue to exist into 3085, so they are not dead yet. So before we hear why we cant have them, lets hear IF you want them.

#6 Hayden

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Posted 28 January 2012 - 12:02 AM

Yeah, for how rare they are in canon, I just can't see them being implemented in this game.

#7 autogyro

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Posted 28 January 2012 - 12:12 AM

View Post[CG]Anastasius Focht, on 28 January 2012 - 12:00 AM, said:

While it is true that

Posted Image



That Warhammer has such a happy-go-lucky smile.

#8 Mchawkeye

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Posted 28 January 2012 - 12:55 AM

LAMS, well I cannot see them entering the game; aside from the "not fitting in" I can foresee, coding a flight sim ontop of a mech game might be a little too involved...

That said, you never know what will happen a couple of years down the line....

#9 Kasiagora

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Posted 28 January 2012 - 02:36 AM

I still have my Phoenix Hawk LAM model unpainted and with all the pieces. :) Waited 6 months to get that thing and every 1-2 weeks a limb or jet was falling off for the first few years I had it.
I want to make a Javelin LAM where in mech mode the SRM6s look like rocket pods that come over the shoulders with pointy fronts like what jets use and when it goes into aerospace mode it looks like a MiG-21 with the SRM6s under the wings. More likely a Sukhoi Su-17 since they actually had folding wings.

#10 Adrienne Vorton

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Posted 28 January 2012 - 02:49 AM

pllls...no LAM´s ...plsplsplspls nooo LAM´s *pressthumbsandpraytowhatevergodcanhearmenow*

#11 Nightwish

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Posted 28 January 2012 - 03:02 AM

LAM's could work but they should be few and far between. Maybe only a limited number could be added to the game so they would be like the christmas crackers on Runescape. I would like to see an option to fly an airospace fighter at some point in the game, because i'm realy curious to see what it would be like to pilot a Nightshade in a game full of mechs.

#12 Dev909

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Posted 28 January 2012 - 04:00 AM

If you had a lam in game the repair cost plus finding replacement parts would make it unusable. Once it was damaged it would be done.

#13 19CJ70

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Posted 28 January 2012 - 04:20 AM

so many people against it. and yet so many want the rest of the useen to show up. Rather biased of you all. If they code them in i would drive it just to hear your screams, and i would laugh maniacally!!!!

#14 Mason Grimm

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Posted 28 January 2012 - 06:42 AM

View Post19CJ70, on 28 January 2012 - 04:20 AM, said:

so many people against it. and yet so many want the rest of the useen to show up. Rather biased of you all. If they code them in i would drive it just to hear your screams, and i would laugh maniacally!!!!


.... and you would most likely be Primary in most engagements thus causing you to sit on the sidelines a lot with both your mech and your laughter.

I tend to agree that, while awesome in concept, the LAM will simply not make it in to game. The rarity of these machines alone would preclude them from coming in to the hands of a general player and in order to make them a viable game piece they would have to suffer the wrath of the nerf bat in a huge way (reduced movement speed or huge repair costs or something to balance it out).

Unseen / Legal issues aside I could see something like this being used as a tournmanet reward or something from the Devs to the mods players but it would be more of a "Look what I have in my garage" more than anything else.

#15 Bigamo

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Posted 28 January 2012 - 07:43 AM

"did you mean valkyrie?"

-Google about LAM

#16 S3dition

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Posted 28 January 2012 - 08:42 AM

This actually has been discussed several times. Aside from a lot of extra coding and balance for just a couple mechs, the idea is just bad. FASA killed them off, both for legal reasons and because the concept was too difficult to balance. Mostly they were aerospace fighters with slightly heavier armor and slower speeds, but as mechs they didn't have enough armor. You just ended up with an overpowered aircraft and underpowered mech.

Mechanics aside, they're also just straight macross/robotech ripoffs. Battletech has matured far past a lot of the crazy 70's/80's flying robot craze (they don't even have rockets in their feet anymore!). LAM's would just be regressing. Besides that, they don't really serve a firm purpose. It would be like a tank sprouting wings and flying. There is no real combat role that it would be effective in :/

#17 DarkTreader

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Posted 28 January 2012 - 11:43 AM

Agreed. While LAMs are an interesting idea, the balance issues, coding, and general groan factor would make them a pain. I actually don't recall, even while playing in TT, having seen, fought, or used a LAM... because no one was willing to pay for a walking bullseye.

View PostS3dition, on 28 January 2012 - 08:42 AM, said:

It would be like a tank sprouting wings and flying. There is no real combat role that it would be effective in :/


Highlander. No Wings, but it can fly - at least enough to bury another Mech. :D
And those things have one hell of a combat role.

#18 Fiachdubh

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Posted 28 January 2012 - 11:46 AM

I love them in Robotech/Macross but they have no place in BattleTech, they just have no place in that universe.

I would however like to see them in a new Robotech game or better yet real life.

Edited by Fiachdubh, 28 January 2012 - 11:48 AM.


#19 Morashtak

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Posted 28 January 2012 - 12:23 PM

Have posted a big NO elsewhere and agree with...

View Post[CG]Anastasius Focht, on 28 January 2012 - 12:00 AM, said:

The reason is map size - In aerospace fighter mode these units move whole hex boards rather than hex's. Also the depth of the in game board need only be as deep as the tallest building and or highest jump of a chassis. add aerospace and we need to raise that ceiling and then some.
You would need very very wide and deep maps to accommodate them


I remember Falcon all those years ago but that was a null serial cable two player mode where one could dogfight the guy on the other side of the table. To take MW:O and add air (and if that, when why not infantry, small and sea/water vehicles as well?) seems to be a "MW:O 2.0" dream. And the cpu power one would need not to have opponents blinking around the board would restrict it to the high end sim crowd (barring a break thru game engine, of course). And with AVs the board "height" could go as far as near planet orbit due to the inter-atmospheric capabilities.

It's happening (starting to happen?) in other FPS games but let's let the dev team get the land element right before we start looking skyward, eh. Then I'll be right there with a pitchfork and torch beating on PGI's gates with all the rest of you. :)

Before my reply goes TL:DR I'll post the rest of it here - Combined Arms Combat

Edited by Morashtak, 28 January 2012 - 12:26 PM.


#20 Petroff Northrup

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Posted 28 January 2012 - 01:11 PM

LAMs are back in BT thanks to one of the new Jihad books so if the game lasts long enough to like the late jihad era, I feel it could be possible then.





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