This was from my old pen/paper Battletech rp days in the 90s. Back then originally the mercenary unit: Legion of Caesar was structured around conventional forces (infantry supported by armor, field guns, field artillery, VTOLs, and conventional fighters). No mechs, aerospace fighters, or battlesuits lol. Yet I was able to complete contracts successfully against mechs and combined arms forces. How? Part of the success is simply by taking on contracts that are tailored for my forces; Garrison, Cadre, Security, Riot, and Relief Duties. In other words defensive contracts. The only offensive contracts I did take were siege campaigns and guerrilla warfare. But even those are structured defensively.
In addition the contracts had to specify urban, forested, or mountainous terrain. Environments in which infantry excel and have the most advantage. Though my losses were heavy, it was only in manpower. In terms of military equipment and credits however, I lost a fraction of what the opposition lost. Which brings up another aspect that is attributed to my mercenaries' success. The fact that infantry are numerous, cheap, and expendable. Sad to say in a world full of towering lumbering war machines of death and destruction... life is cheap, mechs are not. This translates to fielding a much larger force then the enemy with alot of left over as reinforcements should the need arise.
At the end of my pen/paper rping days the mercenary unit became a mercenary command, the name changed to "Legions of Caesar" and had expanded to 9 legions (9 seperate mercenary units under it each the equivalent of a reinforced regiment):
-1st Legion: Praetorian Guard
BUT, seeing as though we won't get to play anything other then mechs nor know how indepth the game's mechanics are in regards to contracts and unit administration/management all the above was just to give you ideas of the possibilites the game may/could have. That and to give you an overview of my experience running a mercenary unit and its outcome. And since it will be only mechs allowed it will be named "Centurions" instead. I do hope they add Caesar, Legionnaire, and Prefect mechs though.
A bit of background info on my character:
Gaius Julius Caesar, Augustus (callsign) for short, is the the name of the character that led the Legions of Caesar. Not to be confused with the Marian Hegemony's Caesar. The difference was my character, thanks to his descendants, have records that trace his lineage to that of Augustus Caesar. While Marian Hegemony's is simply self-styled. Thus bore great emnity from O'Reilly and his pretenders once Augustus' unit gained fame. Many attempts to ruin the unit's reputation failed thanks to his choice of contracts (had he gone for offensive contracts a unit could simply be lured in for an ambush, left without aid, or stranded). And attempts on his life were thwarted thanks to his fanatical Praetorian Guard.
When I ended my rping Augustus was age 32 (year 3067). The timeline that this game will start would put him at age 14 though, lol. He wasn't even done with school yet So it will be nice to play him and make a name for himself in this game
A bit of background on myself:
I have been a fan since '95 starting with Mechwarrior 2: Mercenaries (though the rest of the mechwarrior franchise after this weren't as good) and of Battletech pen/paper, tabletop, and the novel series. I'm a theme kind of player and not a hardcore gamer. I'm simply about having fun, but not at the expense of others, and enjoy what the game has to offer while following a theme. And if I can enjoy the game with like-minded individuals to help each other out, all the better.
On a side note: Though most of my experience has been dealing with conventional forces I have experience in a mech. MW2: Mercenaries, MW3, MW4: Vengeance, and MW4: Mercenaries
Requirements (thus far):
1.Not a hardcore gamer.
2.Likes some roleplaying elements.
3.Likes a roman theme. At this point it comes down to mech restrictions. For now... its not an issue yet since we don't know the full roster of mechs.
Edited by Gaius Julius Caesar, 28 January 2012 - 12:54 AM.