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Friendly Fire - would you like it?


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Poll: Friendly Fire - would you like common sense in your game? (392 member(s) have cast votes)

Friendly Fire - would you like common sense in your game?

  1. YEA, enough fairytales, NOTHING IS INDESTRUCTIBLE, and I HAVE TO BE CAREFUL NOT TO HARM MY CO-OPs (379 votes [96.68%] - View)

    Percentage of vote: 96.68%

  2. No, i dont like to aim.. I just shoot at whatever moves.. whatever it takes :) (13 votes [3.32%] - View)

    Percentage of vote: 3.32%

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#101 Chunkymonkey

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Posted 03 June 2012 - 08:32 PM

Freindly Fire richochet, no griefers then.

#102 StarColonelBicen

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Posted 03 June 2012 - 09:17 PM

Well FF presents a Realism. Makes you cautious about your surroundings, and if you take friendly fire from some noob from your group, your group can always shoot the ***** back. but that also means that Midget mechs shouldnt get in the line of fire of Big Boys when their going at it.

#103 Rejarial Galatan

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Posted 03 June 2012 - 09:23 PM

small mechs should never get infront of their bigger allies. just bad form, also, if they do, they deserve to get killed.

#104 Revage

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Posted 03 June 2012 - 09:52 PM

I'm a bit wary of FF in an online Mechwarrior game.. simple reason

Mechwarriors traditionally, and I'm sure this one, too, have pretty informative targetting; I hit E, and a big red box appears around the nearest enemy. F, big blue or green box around nearest friendly. My missiles will only lock on an enemy. My targetting reticle turns green with a big X through it if I target a friendly. The mechs most certainly are NOT freerunning all over my crossfire, so that's out, too.

All that in mind, it is really hard to inadvertently hit a friendly. Therefore, nearly the only way you're going to do it is on purpose to troll. I don't feel like getting troll-shot when I'm fighting for territory. So, I'm against Friendly Fire in Mechwarrior Online.

Edited by Revage, 03 June 2012 - 09:53 PM.


#105 MaddMaxx

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Posted 04 June 2012 - 10:23 AM

When that first Gauss rifle slug passes through a friendly and hits an enemy, the Suspension of Disbelief is totally gone and they should just change the name of the game to "Smoke and Mirrors Online".

Edited by MaddMaxx, 04 June 2012 - 10:25 AM.


#106 Blastcaps

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Posted 04 June 2012 - 04:07 PM

actualy I'd say no for this very reason, i've been in plenty of games where "friendly fire" was enabled and invariably you had someone on your own team who took great delight in shooting their own team for "s***s and giggles" so def have to say NO to the idea, in theory it's good, in practice where your going to have players doing this which ruins the game for others its a very bad idea, however nothing saying said fire cant hit your own team just not do damage, so if one of your team mates cuts through your line of fire...

Edited by Blastcaps, 04 June 2012 - 04:08 PM.


#107 Prosperity Park

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Posted 04 June 2012 - 04:11 PM

Friendly fire should be enabled, in my opinion, and teamkillers should be punished. This would encourage people to identify targets before firing, thus forcing people to learn how to play better; it would also make teamkillers think twice if they kill a teammate and lose a bunch of cash, xp, or something like that.

Edited by Prosperity Park, 04 June 2012 - 04:12 PM.


#108 Revage

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Posted 04 June 2012 - 04:48 PM

View PostProsperity Park, on 04 June 2012 - 04:11 PM, said:

Friendly fire should be enabled, in my opinion, and teamkillers should be punished. This would encourage people to identify targets before firing, thus forcing people to learn how to play better; it would also make teamkillers think twice if they kill a teammate and lose a bunch of cash, xp, or something like that.


If they do implement friendly fire, they'll definitely have to punish trolls, no denying that.. but to punish them, someone has to report them, and you have to have proof, so that person has to have some video of it taking place and that detracts from the person playing the game, and punishment from on-high will almost certainly NOT be carried out within that round, or even likely that same day, leaving the person to d-bag away, and even if they are somehow blocked from enterance, it's a free-to-play game so they make a new account or what-have-you. Mechwarrior isn't quite like most FPS' where you've got ninja-footed people running around your map, popping around building corners and spooking you, so friendly fire from poor target acquisition can reasonably be expected to be a small-probability issue. Also, aiming systems in the mechs identify what's under your reticule, so that's working against accidental firing as well.

The ability to identify your target isn't so much a question of skill, given the conditions that have traditionally existed in Mechwarrior games, so much as it is a question of "do you have moderately functional mental faculties?" or "are you color blind?"

Punishing with cash and XP penalties aren't particularly important, either, since this is again a Free-to-play game and a person could make a dummy account and troll away, never leveling the character and thus never accruing losses. They've got nothing to lose!

Easier to just skip the whole mess, disable friendly fire at least for the first few months, and not bother the game's staff with complaints when they could be further developing their brand-spanking-new game and addressing bugs (inevitable at release).

#109 TwoFaced

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Posted 05 June 2012 - 05:08 AM

Nothing I hate worse in a game than FF off.

Gzzz shoot thru 200 of your own guys to get 1 enemy....heck with that....let there be some realism in the game. LOL for a scifi game, LOL.

#110 Jost

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Posted 05 June 2012 - 05:41 AM

View PostMaddMaxx, on 04 June 2012 - 10:23 AM, said:

When that first Gauss rifle slug passes through a friendly and hits an enemy, the Suspension of Disbelief is totally gone and they should just change the name of the game to "Smoke and Mirrors Online".


Is that more disruptive to the than firing your lasers through a hill, or being able to shift into third-person view and seeing what's on the other side of a ridge or building?

Don't get me wrong: I prefer friendly fire. But "computer won't let you harm FF-identified allies" is less of a stretch for me than "can see/shoot through hills".





#111 BDU Havoc

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Posted 05 June 2012 - 05:52 AM

Friendly fire on
Cannot shoot through hills
Can shoot through glass buildings
Cannot shoot through solid buildings

Griefers are going to grief, whether it's shooting a teammate, standing in front of friendlies so they can't shoot. Ramming them so they can't move and get destroyed etc etc.

Neutering the game for some abstract fear isn't going to help anyone. If you're going to turn friendly fire off, may as well turn off heat and ammo so everyone can just run around holding the fire button down and not worry about hurting their teammates.

#112 Roland

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Posted 05 June 2012 - 06:18 AM

You can't drag a game down into the gutter just because you're afraid of what the lowest common denominator is going to do.

#113 Axelian

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Posted 14 June 2012 - 10:20 PM

I don't think that asshats are going to really hang around long term causing problems. If they don't like the game they will go away. Also in a conflict situation anyone with any sense is going to be trying to survive and that means calculating threats from any source.

Who remembers BF2 where you could be setting up AT mines at a critical location and some jerk speeds by in a jeep then punishes you for teamkill destroys your AT barrier then minutes later the enemy armour has driven through the gap and captured a VP.

At least if there was no way for them to punish me I can console myself with their idiotic self destruction however with punishment I am doubly injured for good team play.

I am dreading seeing morons in heavy or assault class mechs stomping right up to each other form both sides to point blank range punishing team mates for all the missiles landing on their backs which were launched prior to their change of location and proceeding to smash each other down rather than laying down the suppressing long range arcs of fire I would use my assaults to provide were I in command.

When you are a front line soldier death can come from any direction and once dead you can't really complain. It's a command control thing which is why I quit the Battlefield franchise when they ceased evolving command structure.

#114 Ran Ito

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Posted 15 June 2012 - 01:31 AM

Nobody "likes" friendly fire. But it should definately be part of the game.

#115 Chris Kurz

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Posted 15 June 2012 - 03:57 AM

Friendly fire damage needs to be on, but I wouldn't mind an optional IFF/fire control interlock. Especially one with separate "don't fire on blue"/"only fire on red" options.

a) It shouldn't really hurt lore as a per-match enforced setting, since it's basically a loadout requirement.
B) When it's not enforced, it adds another strategic layer. Each option sacrifices a split-second of damage in favor of team safety, so it's basically the mech equivalent of a defensive stance.
c) It's easily self-correcting for griefers who try to AoE their way around it. Just make certain actions "recognized by the IFF" as hostile, allowing us to unload on the griefer while he's trying to line up unguided LRMs on us.
d) It opens up some really, really fun avenues for ECM later on.

#116 Rejarial Galatan

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Posted 15 June 2012 - 08:33 PM

honestly, i think FF should be on. I think it is a big part of 'realism' and 'immersion' and makes a huge diff. nothing would kill the moment more than to think you have the kill shot lined up than to have a team mate fire an AC20 or a gauss rifle through you to 'vulch' the kill from you.

#117 chumppi

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Posted 16 June 2012 - 01:17 PM

Ehm, I assumed the game HAS friendly fire? Like all Mechwarrior games previously?

#118 Bohrman

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Posted 16 June 2012 - 01:29 PM

Having only very briefly played previous mechwarrior titles as a kid, I have no idea how it was back then. However, from a current standpoint, FF is an absolute must in a game like this.

Without it, we'll see an influx of people who don't manage their ammo and completely disregard what their team mates are doing. With it, fast mechs will have to pay attention to the heavier boys firing paths, and at the same time bigger guns will have to be aware of team members to prevent accidental lobotomies. It will allow fast mechs to encourage desperate enemies to friendly-fire, and will help to prevent slower mechs from emptying gauss rounds into teammates.





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