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Friendly Fire - would you like it?


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Poll: Friendly Fire - would you like common sense in your game? (392 member(s) have cast votes)

Friendly Fire - would you like common sense in your game?

  1. YEA, enough fairytales, NOTHING IS INDESTRUCTIBLE, and I HAVE TO BE CAREFUL NOT TO HARM MY CO-OPs (379 votes [96.68%] - View)

    Percentage of vote: 96.68%

  2. No, i dont like to aim.. I just shoot at whatever moves.. whatever it takes :) (13 votes [3.32%] - View)

    Percentage of vote: 3.32%

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#41 Spooky

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Posted 13 February 2012 - 11:03 AM

I am for FF in principle, but there would be no way to prevent griefing.

Edited by Spooky, 13 February 2012 - 11:09 AM.


#42 ManDaisy

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Posted 13 February 2012 - 11:19 AM

A system without friendly fire will lead to even more griefing as nothing will stop asshats from shooting a flamer in your face or standing directly in front of you in a fire fight.

#43 Vieric

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Posted 24 May 2012 - 06:54 PM

the numbers on this poll seem quite...conclusive. as for preventing team kills, its simple, just make the TK'er pay repair costs of any team mate he kills as well as a "compensation fee" for opportunity lost, if he cant pay up force him to pay off his debts using only an urbanmech :P

In all honesty give him a flag he has to work off, and be sure to include ability to hold votes to kick undesireables from matches (and during pre-battle preparation, if applicable), said flag would serve as a warning to others on his history, and perhaps even provide penalties such as earning decreases and such.

The whole repair cost thing is a semi-serious idea on my part. But as stated, you need a way to prevent them from just shrugging, and letting their account hammer down to zero with no real consequence. And as stated above a penalty on earnings may also be in order.

Edited by Vieric, 24 May 2012 - 07:01 PM.


#44 Roland

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Posted 24 May 2012 - 07:00 PM

View PostSpooky, on 13 February 2012 - 11:03 AM, said:

I am for FF in principle, but there would be no way to prevent griefing.

Just do what they did in MW4... give them negative points for FF.

#45 Jonas

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Posted 24 May 2012 - 07:03 PM

I dont like FF but it happened's. I would like the game to be as real as it can.

#46 Vieric

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Posted 24 May 2012 - 07:08 PM

to be fair though, if the whole "negative points" thing were on a team scale it would open up some crazy new possibilities when combined with a politics system, espionage and sabotage both come to mind, as well as turncoats. Probably would NOT be at all a good thing, but a rather interesting thought nonetheless.

#47 Juiced

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Posted 24 May 2012 - 07:30 PM

I like it because it adds an element of tactics and situational awareness that will really seperate those people with good teamwork. instead of having all your team just launch every missle, laser, and balistic into the middle of a brawl....you have to make sure your team is safe....or expendable.

#48 neodym

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Posted 24 May 2012 - 07:33 PM

FF is wonderfull thing in theory,think about the tension and realism it brings to battlefield,with all good people that are skilled and dedicated
to win FF is AWESOME,team mates will never hit you,unless like when your in atlas and you have problem getting that annoying Flea
dancing around you and team mate happens to have long tom so he damage you and blast the poor little ducker

thats all great and being hit like that once in while just makes the game better,I agree in this way,I love FF

but theres vast dark side of FF,just look at mankind,if your not accidentaly happen to be high on ecstasy right now you will know that not
all people are fundamentaly good,if you look at damage done to our planet,history of our race and watch events in world for years and interact
with people for lifetime you will more or less realize that theres large number of people spread around all places in earth that I would call
evil sociopath ***** douchebags,people with unhealthy mind gently said.... these people are everywhere,

these people would abuse FF,even if it will come at hard price of c bill penalization or whatever there will be people that do not care for anything
else just blast you from the back as soon as you two spawn at begining of round,that will put you at serrious disadvantage

even worse,organized people of this kind would make characters in enemy clans,factions with only mission to criple the team they play with
to help the other clan members.Thats dirty,whats even worse is this game will probably not even have repair stations on map,so if he this ******
shoots you once you can quit or die,your done,you cant do nothing about it you just done,he effectively wasted your time and chance to win

I warned you all,,your naive dreams will turn into rage,noobs will post neverending teamkilling montages so people of their mental
level could lol at it,just look at other popular games with FF.... I warned you all,you didnt wanted to listen,you will see

Edited by neodym, 24 May 2012 - 07:36 PM.


#49 Kradoc

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Posted 24 May 2012 - 09:43 PM

FF should be ingame. Period. It creates more tactical positioning of mechs, and is realistic.

Plus 98% of players don't lie.

#50 Spooky

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Posted 25 May 2012 - 01:20 AM

View PostRoland, on 24 May 2012 - 07:00 PM, said:

Just do what they did in MW4... give them negative points for FF.

Griefers usually do not care about that? ;)

#51 XavierX

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Posted 25 May 2012 - 04:44 AM

View PostSpooky, on 25 May 2012 - 01:20 AM, said:

Griefers usually do not care about that? ;)


They will when they aren't making enough money to keep their mech up and running. I wouldn't mind seeing some sort of pilot rating that takes into account all your FF incidents. Also wouldn't mind at all if those people who constantly FF disappear in the middle of the night. ;)

#52 Spooky

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Posted 25 May 2012 - 06:57 AM

View PostXavierX, on 25 May 2012 - 04:44 AM, said:

They will when they aren't making enough money to keep their mech up and running.


How would that ever going to happen? What exactly do you imagine happens when you "run out of money"? Your IP is banned forever from MW:O? ;)

#53 Rot Wulf

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Posted 25 May 2012 - 07:06 AM

Battlemechs are giant friggen robots, designed for one purpose : kill people and break things.

The pilot decides who, and if that hunchback pilot is careless with his AC/20 or that catapult pilot with their ppc's and they hit their own scout in the back. Well it should be "good job you killed your buddy showboat"

There shouldn't be mulligans, well not until next match.

#54 Osiris513

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Posted 25 May 2012 - 10:18 AM

I personally like FF. For many of the reasons described above. But in online communities it tends to cause problems because of people who aren't playing the game as intended and simply grief and Team Kill on purpose. We'd need good in game moderation in order to allow FF
Sad, but unfortunately true.

#55 ViolentPanda

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Posted 25 May 2012 - 12:21 PM

Absolutely. Friendly fire is a must have. It promotes real consideration for positioning and can really show despiration in another player if they start wildly firing. 100% Yes.

#56 Lightfoot

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Posted 25 May 2012 - 12:42 PM

Friendly Fire = ON has been in all the videos we have seen and is standard default setting in previous MW games, so probably a moot point.

#57 PANZERBUNNY

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Posted 25 May 2012 - 01:03 PM

View PostManDaisy, on 13 February 2012 - 11:19 AM, said:

A system without friendly fire will lead to even more griefing as nothing will stop asshats from shooting a flamer in your face or standing directly in front of you in a fire fight.


For the most part this is avoided if you yourself aren't an asshat. Not MANY people go out of their way to be such a dick.

Without FF it turns into running at each other without a care in the world as to whats goin on around you or where your shots are landing.

Each shot must be thought in turn.

#58 Oy of MidWorld

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Posted 25 May 2012 - 02:16 PM

It would be totally stupid to take away FF as a realistic, immersive part of gameplay, because of a few idiots. There has got to be another way of dealing with them, instead of thinking about sacrificing an essential part of what mechwarrior is about.

MW has always had, and should have a simulation character to it. Also more simulation elements mean less stupid players, which means less griefers.

I would not wanna play the game arcade style, without having to watch where i shoot.

:D hey, mechwarrior originally was a roleplaying extension to the battletech tabletop, quiaff? If you accidently hit a teammate, roleplay it: "OH MY GOD I KILLED JOHNNY" *blindly marchin into enemy fire...*

I want roleplaying servers!

#59 00dlez

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Posted 25 May 2012 - 02:52 PM

How can you play without it is my question.

WARNING: ADULT LANGUAGE


Edited by 00dlez, 25 May 2012 - 02:53 PM.


#60 Monky

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Posted 25 May 2012 - 03:58 PM

Friendly fire adds a lot of tension to any game where you only get one life. I think it is largely a big reason CS became popular, you couldn't just spray and pray and hope to win.





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