Friendly Fire - would you like it?
#61
Posted 25 May 2012 - 04:12 PM
#62
Posted 25 May 2012 - 04:31 PM
If there's only 15 seconds left, we can shoot each other
#63
Posted 26 May 2012 - 03:20 AM
If you leave the FF out, yeah it's not very realistic and it definately does detract some from the game (imo) but at least you will remove one avenue for the perpetually-derped to ruin other peoples fun. That being said, maybe allow FF to be a selectable condition. Maybe when you have custom matches or something like that you can select to have it on in order to up the realism (giant robots...yup realism).
That's my 2 cents at least
#64
Posted 26 May 2012 - 03:40 AM
Friendly fire is cool and sim-ish. So yes, I want it in and from the videos it looks like it already is.
Edited by Hardac, 26 May 2012 - 03:41 AM.
#65
Posted 26 May 2012 - 09:22 AM
#66
Posted 26 May 2012 - 01:43 PM
MechWarrior without FriendlyFire is like Cornflakes without Milk. It just doesn't work that way.
#67
Posted 26 May 2012 - 10:37 PM
#68
Posted 26 May 2012 - 11:00 PM
FF has been a part of Battletech since the beginning. Leave it in.
#69
Posted 26 May 2012 - 11:02 PM
#70
Posted 26 May 2012 - 11:49 PM
#71
Posted 27 May 2012 - 05:41 AM
#72
Posted 27 May 2012 - 06:36 AM
#73
Posted 27 May 2012 - 10:42 AM
Edited by Hishnegreb, 27 May 2012 - 10:45 AM.
#74
Posted 27 May 2012 - 10:53 AM
It just makes the game harsher on newer players, too. They're the most likely to miss and accidentally ruin a team mate. Being a new player shouldn't be punished.
Edited by Rosengren, 27 May 2012 - 10:54 AM.
#75
Posted 27 May 2012 - 11:04 AM
Durant Carlyle, on 29 January 2012 - 11:15 AM, said:
It does need to be in the game though. That way people just can't indiscriminately fire at whatever their crosshairs land on.
Exactly
#76
Posted 27 May 2012 - 11:18 AM
WerewolfX, on 30 January 2012 - 11:01 PM, said:
So clarification is needed would that be someone who didn't perform up to said expectations? Thats kinda lame.
Though I can understand killing some **** who stole your hard earned kill in say a Jenner after your Centurion or Hunchback did all the work.
I think I've heard somewhere (in the preview videos?) that you get points for the damage you do. So, kill steal should be a non issue.
Also, it's always a dick move to team kill. Unless you're protecting yourself in self defense.
#77
Posted 27 May 2012 - 11:45 AM
Hishnegreb, on 27 May 2012 - 10:42 AM, said:
while locking onto an enemy is fine, and the missiles SHOULD, in theory HIT the enemy, what if lets say, you have locked onto an enemy Raven or Jenner and suddenly your friendly Atlas stomps in the way after your volley is on its way, there are even odds in hitting the Atlas as well as the Jenner/Raven, simply because its a large cluster of missiles coming in. Kinda a shot gun spread if you will.
#78
Posted 27 May 2012 - 01:41 PM
IN actuality...depending on how they handle the servers..>They could have both FF and Non-FF servers....
#79
Posted 27 May 2012 - 03:51 PM
i know this makes room for greifers and tking and and intentional TD but as i understand if people a tirred of that they can make their own merc companies with people they know that wouldnt do that so they will only be fighting with people that wouldnt shoot them on purpose,
another reason is that no fps is succesfull with no friendly fire you guys all know that all fps have friendly fire for a reason it sells more people like it better and i for one would like this game to take off and become as big as possible people just like that you have to have skill to get kills without wasting your friends in the process its a fact of gaming life!
#80
Posted 27 May 2012 - 08:03 PM
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