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Friendly Fire - would you like it?


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Poll: Friendly Fire - would you like common sense in your game? (392 member(s) have cast votes)

Friendly Fire - would you like common sense in your game?

  1. YEA, enough fairytales, NOTHING IS INDESTRUCTIBLE, and I HAVE TO BE CAREFUL NOT TO HARM MY CO-OPs (379 votes [96.68%] - View)

    Percentage of vote: 96.68%

  2. No, i dont like to aim.. I just shoot at whatever moves.. whatever it takes :) (13 votes [3.32%] - View)

    Percentage of vote: 3.32%

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#81 Tincan Nightmare

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Posted 27 May 2012 - 08:14 PM

Friendly Fire- would you like it?

I do not like it, though any friend I shoot in the game would probably say the same :P.

#82 MaddMaxx

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Posted 28 May 2012 - 06:20 AM

:) If you were with 3 friends Deer hunting in the Woods. A friend somehow gets between you and a real prize of a Buck. Would you shoot your friend first, in order to get a shot at the Buck?

If you say Yes, even in jest, please turn in your hunting license. Please..

Edited by MaddMaxx, 28 May 2012 - 06:23 AM.


#83 Badfinger

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Posted 28 May 2012 - 09:51 AM

U

View PostMaddMaxx, on 28 May 2012 - 06:20 AM, said:

:) If you were with 3 friends Deer hunting in the Woods. A friend somehow gets between you and a real prize of a Buck. Would you shoot your friend first, in order to get a shot at the Buck?

If you say Yes, even in jest, please turn in your hunting license. Please..


Unfortunately most F F accidents happen when someone runs across your L O S at the exact time you pull the trigger.

#84 Alex Reed

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Posted 28 May 2012 - 09:55 AM

In shooters, I love FF, in that, it FORCES target ID. As an older gamer, my reflexes are not what they used to be and that mentalID step costs some biological processing time. I am OK with that ... Younger players SHOULD be faster than I am. But, for the same reason, I like Ricochet Hardcore TDM .... It forces IDing targets and gives immediate feedback for failure to do so.

Maybe if a player engaged in FF (intentionally or not). ... It could tick off a HUD counter of -XP or even jar the mech through a simulated IFF computer feedback loop? Possible inability to engage weapons for two or three seconds while IFF reboot sensor sweep commences?

Just some ideas...

#85 MaddMaxx

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Posted 28 May 2012 - 10:17 AM

View PostBadfinger, on 28 May 2012 - 09:51 AM, said:


Unfortunately most F F accidents happen when someone runs across your L O S at the exact time you pull the trigger.



We can Live with a few FF "accidents". None being Team Mech destroyed type "accidents" of course.

Best thing is to keep a sharp eye out for your Teams fast movers. Communications and discipline are the key. The current accuracy of the weapons should pretty much negate most accidents. Two mechs fighting in close proximity should not be an excuse why you shot your Team mate as much as the enemy Mech they were engaged with.

Edited by MaddMaxx, 28 May 2012 - 10:18 AM.


#86 Bigchunk1

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Posted 28 May 2012 - 12:27 PM

They have friendly fire in world of tanks and it's for the most part fine. There is the occasional 'accident' but players overall don't like to mess up their statistics by purposefully destrying their teammates. Those players don't get far. You also can get your account banned doing that.

I just hope LRMs don't accidentally lock on friendlies. That would be awful.

#87 Timitum

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Posted 28 May 2012 - 01:13 PM

FF is really a must. What if Atlas comes between you, your LRM missiles and enemy target? IT GETS HIT. Because someone didn't pay attention to the battlefield. And that's good.

Battletech always was about tactics. I don't see point for game in which you are pilot of, for example, 50 ton monster armed with BIG guns, and can trigger-happy everything in front of your barrels, without looking on your enemy and teammates.
If there's no 3rd person view for sake of feeling like a mech pilot, why we should dismiss such basic thing like friendly fire?
And thanks to FF scouting can be important part of gameplay. I mean, what's hard in striking rain of missiles when you don't have to care about what they will hit?

#88 TKG

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Posted 28 May 2012 - 01:20 PM

Of course there ought to be the risk of FF accidents, it's a part of the game it also in it's own way teaches good situational awareness as well as trigger discipline.
Plus it really tells you who's in it for the team and who's in it just for the kills.

#89 00dlez

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Posted 28 May 2012 - 01:35 PM

View PostDrakolus, on 26 May 2012 - 03:20 AM, said:

I voted no to FF even though I like it. Consider the ammount of moderator time it's going to take to ensure that repeat team killers are penalized. Since this is a team game and objective based, if you get one or two griefers/TK'ers on your team that's really going to cause some serious issues with the whole "winning" thing which will lead to butt-hurt which will then lead to calls for moderation/banning/etc.

If you leave the FF out, yeah it's not very realistic and it definately does detract some from the game (imo) but at least you will remove one avenue for the perpetually-derped to ruin other peoples fun. That being said, maybe allow FF to be a selectable condition. Maybe when you have custom matches or something like that you can select to have it on in order to up the realism (giant robots...yup realism).

That's my 2 cents at least

I believe they have confirmed some sort of friends list. I have suggested a black list be added as well. If I don't want to play with the super cool TKer known as "$$*** 420 4 Lyfe ***$$" I simply black list him after my match and the match maker won't pair us on the same team ever again.

#90 RubixDragon

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Posted 28 May 2012 - 03:36 PM

FF? Yes please
Even Mario Kart has FF.
LOL ^^joke

#91 Spartan Leonidus

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Posted 28 May 2012 - 10:06 PM

In FPS games I tend towards non FF matches but I feel Mech operation is a bit more serious business and should without a doubt FF.

#92 Cyrusxs

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Posted 02 June 2012 - 08:08 AM

View PostSural Argonus, on 27 May 2012 - 01:41 PM, said:

I am not against friendly fire, but I just don't take kindly your poll options. :P heheh

IN actuality...depending on how they handle the servers..>They could have both FF and Non-FF servers....

Servers would be a good idea to help support all members of the community who want one or the other or a blend of both (ex. 50% damage received). Unfortunately though your always going to have that person who is going to try to ruin everybody's time by killing their teamates and this could be remedied by having a team kick option where players on one team can vote to kick a teamate.

#93 Rejarial Galatan

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Posted 02 June 2012 - 07:13 PM

vote kicks while awesome in theory, really get abused bad in practice. Back in my days on AAO I saw players get V-Kicked for not taking a sniper shot or for using the grenade portion of the M-203 version of the M-16... I say we find a better way than putting the V-Kick in player hands.

#94 TIA RUIANMIN

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Posted 03 June 2012 - 01:09 AM

For me (being of military mind set) if you turn on friendly fire that would make it a forcing function! In other words, your Battle mates would have to think tactically not just "spray and pray". This would make players more receptive to tactical thinking and proper player dependency on each other.

#95 Kanatta Jing

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Posted 03 June 2012 - 01:12 AM

I like to hang out in cross fire situations and use enemy units for cover.

So I like the idea of friendly fire.

#96 CW Roy

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Posted 03 June 2012 - 01:22 AM

I like friendly fire. Back in MW4, if me and my mates were dominating our opponents in a clan match, would kill each other once we neared death. This subtracted the same amount of points from us that the opposing team would've gained from us, so it made no difference. Before folks call that cheap or a fanatic claims it was dishonorable, just remember, it's funny to kill your friend when you're 20,000 points in the lead while outnumbered by 2, and it's only a video game.

#97 Mordin Ashe

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Posted 03 June 2012 - 01:34 AM

Friendly fire = griefing.
No matter how "logical" would it appear, in reality noone would shoot allies, but they WILL in game. This is why either FF needs to be turned of or some reliable compensation system needs to be in place.

#98 Sleeping Bear

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Posted 03 June 2012 - 04:27 AM

I think it would be easy to mitigate friendly fire incidents in MWO. Penalize the offending player in c-bills equal to the repair cost of damage inflicted, divided by the number of enemies within 60m of the friendly. This seems like an easy and direct way of making sure that players will be a bit more careful of where they are aiming.

#99 Rejarial Galatan

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Posted 03 June 2012 - 07:11 PM

View PostMordin Ashe, on 03 June 2012 - 01:34 AM, said:

Friendly fire = griefing.
No matter how "logical" would it appear, in reality noone would shoot allies, but they WILL in game. This is why either FF needs to be turned of or some reliable compensation system needs to be in place.

the thing of it is, FF on or off, friendly mechs WILL get hit. In all honesty, turning it off, turns this into a spray and pray and a jockey race for the best place to stand to get YOUR kill shot, your team be ***** <* done by me>. FF Has got to be turned on and all damage done to you by friend or foe should be 100% damage. If anything, think about it like this. You are in a Heavy mech, and battling an assault mech. You just about have your foe killed, and start to line up for finisher shot. Suddenly that snotty little raven runs between you and the assault mech to steal your kill. He does this, because he knows if you fire, he wont take a lick of damage from it, so, whats to stop him? Turn on friendly fire, and that little scrawny raven, wont think of crossing your path as you line your finishing shot up.

#100 Roland

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Posted 03 June 2012 - 08:29 PM

Just charge the person who committed friendly fire with the repair costs associated with his fire... I'm assuming the game tracks that kind of thing, such as who did what damage, what the effects were, etc.

For instance, if you shoot a friendly, you get as many negative c-bills as you would have earned from doing that to an enemy... if you destroy a weapon or component, then the penalty is higher, just as I assume the reward for doing that to an enemy would be higher. If you somehow manage to actually kill a friendly, you pay the same amount of points as you would have gained for killing him if he were an enemy.

Seems pretty simple, and seems as though that alone would discourage anyone from doing it on purpose. Certainly, if someone wants to do that on purpose, they'll quickly be unable to field a mech due to the lack of funds.





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