I do not like it, though any friend I shoot in the game would probably say the same
Friendly Fire - would you like it?
#81
Posted 27 May 2012 - 08:14 PM
I do not like it, though any friend I shoot in the game would probably say the same
#82
Posted 28 May 2012 - 06:20 AM
If you say Yes, even in jest, please turn in your hunting license. Please..
Edited by MaddMaxx, 28 May 2012 - 06:23 AM.
#83
Posted 28 May 2012 - 09:51 AM
MaddMaxx, on 28 May 2012 - 06:20 AM, said:
If you say Yes, even in jest, please turn in your hunting license. Please..
Unfortunately most F F accidents happen when someone runs across your L O S at the exact time you pull the trigger.
#84
Posted 28 May 2012 - 09:55 AM
Maybe if a player engaged in FF (intentionally or not). ... It could tick off a HUD counter of -XP or even jar the mech through a simulated IFF computer feedback loop? Possible inability to engage weapons for two or three seconds while IFF reboot sensor sweep commences?
Just some ideas...
#85
Posted 28 May 2012 - 10:17 AM
Badfinger, on 28 May 2012 - 09:51 AM, said:
Unfortunately most F F accidents happen when someone runs across your L O S at the exact time you pull the trigger.
We can Live with a few FF "accidents". None being Team Mech destroyed type "accidents" of course.
Best thing is to keep a sharp eye out for your Teams fast movers. Communications and discipline are the key. The current accuracy of the weapons should pretty much negate most accidents. Two mechs fighting in close proximity should not be an excuse why you shot your Team mate as much as the enemy Mech they were engaged with.
Edited by MaddMaxx, 28 May 2012 - 10:18 AM.
#86
Posted 28 May 2012 - 12:27 PM
I just hope LRMs don't accidentally lock on friendlies. That would be awful.
#87
Posted 28 May 2012 - 01:13 PM
Battletech always was about tactics. I don't see point for game in which you are pilot of, for example, 50 ton monster armed with BIG guns, and can trigger-happy everything in front of your barrels, without looking on your enemy and teammates.
If there's no 3rd person view for sake of feeling like a mech pilot, why we should dismiss such basic thing like friendly fire?
And thanks to FF scouting can be important part of gameplay. I mean, what's hard in striking rain of missiles when you don't have to care about what they will hit?
#88
Posted 28 May 2012 - 01:20 PM
Plus it really tells you who's in it for the team and who's in it just for the kills.
#89
Posted 28 May 2012 - 01:35 PM
Drakolus, on 26 May 2012 - 03:20 AM, said:
If you leave the FF out, yeah it's not very realistic and it definately does detract some from the game (imo) but at least you will remove one avenue for the perpetually-derped to ruin other peoples fun. That being said, maybe allow FF to be a selectable condition. Maybe when you have custom matches or something like that you can select to have it on in order to up the realism (giant robots...yup realism).
That's my 2 cents at least
I believe they have confirmed some sort of friends list. I have suggested a black list be added as well. If I don't want to play with the super cool TKer known as "$$*** 420 4 Lyfe ***$$" I simply black list him after my match and the match maker won't pair us on the same team ever again.
#90
Posted 28 May 2012 - 03:36 PM
Even Mario Kart has FF.
LOL ^^joke
#91
Posted 28 May 2012 - 10:06 PM
#92
Posted 02 June 2012 - 08:08 AM
Sural Argonus, on 27 May 2012 - 01:41 PM, said:
IN actuality...depending on how they handle the servers..>They could have both FF and Non-FF servers....
Servers would be a good idea to help support all members of the community who want one or the other or a blend of both (ex. 50% damage received). Unfortunately though your always going to have that person who is going to try to ruin everybody's time by killing their teamates and this could be remedied by having a team kick option where players on one team can vote to kick a teamate.
#93
Posted 02 June 2012 - 07:13 PM
#94
Posted 03 June 2012 - 01:09 AM
#95
Posted 03 June 2012 - 01:12 AM
So I like the idea of friendly fire.
#96
Posted 03 June 2012 - 01:22 AM
#97
Posted 03 June 2012 - 01:34 AM
No matter how "logical" would it appear, in reality noone would shoot allies, but they WILL in game. This is why either FF needs to be turned of or some reliable compensation system needs to be in place.
#98
Posted 03 June 2012 - 04:27 AM
#99
Posted 03 June 2012 - 07:11 PM
Mordin Ashe, on 03 June 2012 - 01:34 AM, said:
No matter how "logical" would it appear, in reality noone would shoot allies, but they WILL in game. This is why either FF needs to be turned of or some reliable compensation system needs to be in place.
the thing of it is, FF on or off, friendly mechs WILL get hit. In all honesty, turning it off, turns this into a spray and pray and a jockey race for the best place to stand to get YOUR kill shot, your team be ***** <* done by me>. FF Has got to be turned on and all damage done to you by friend or foe should be 100% damage. If anything, think about it like this. You are in a Heavy mech, and battling an assault mech. You just about have your foe killed, and start to line up for finisher shot. Suddenly that snotty little raven runs between you and the assault mech to steal your kill. He does this, because he knows if you fire, he wont take a lick of damage from it, so, whats to stop him? Turn on friendly fire, and that little scrawny raven, wont think of crossing your path as you line your finishing shot up.
#100
Posted 03 June 2012 - 08:29 PM
For instance, if you shoot a friendly, you get as many negative c-bills as you would have earned from doing that to an enemy... if you destroy a weapon or component, then the penalty is higher, just as I assume the reward for doing that to an enemy would be higher. If you somehow manage to actually kill a friendly, you pay the same amount of points as you would have gained for killing him if he were an enemy.
Seems pretty simple, and seems as though that alone would discourage anyone from doing it on purpose. Certainly, if someone wants to do that on purpose, they'll quickly be unable to field a mech due to the lack of funds.
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