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ARMD (ANZAC’s) - Australasian Royal Mechanised Division - International Recruitment in progress!


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#521 slide

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Posted 23 June 2014 - 03:56 AM

Mooge, I PM'd you.

Crux7, the more the merrier. Safe journey

#522 slide

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Posted 02 July 2014 - 09:26 PM

With the new patch out today allowing groups larger than 4, there is no better time to join a unit.

ARMD is open for business and looking for new recruits.

#523 slide

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Posted 03 July 2014 - 09:38 PM

Friday is MWO only night.

Come and join in the fun.

Big groups = more fun

#524 slide

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Posted 10 July 2014 - 06:29 PM

MWO Friday again.

#525 slide

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Posted 17 July 2014 - 05:56 PM

Friday fun night!

#526 slide

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Posted 24 July 2014 - 04:08 PM

Friday Fun Night.

Tonight features mech "***** Shooting"

"The *****" = unarmored light mechs running and jumping off things.

"The Shot Gun" = Dual LB10X mechs.

How many can you take out?

"Pull!"

#527 slide

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Posted 30 July 2014 - 07:42 PM

***** Shoot night was hilarious.

It's even more fun when the *****!s shoot back!

#528 slide

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Posted 08 August 2014 - 05:25 AM

Come join the fun on Fridays!

#529 slide

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Posted 16 August 2014 - 06:06 AM

Looking forward to unit creation!

#530 Keira RAVEN McKenna

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Posted 16 August 2014 - 01:28 PM

Shoot night?? lol

#531 slide

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Posted 17 August 2014 - 07:29 PM

Yeah can't figure that one out myself, the banned words filter is an odd one at times. Should have read s.k.e.e.t. don't know whats offensive about that!

#532 Kilo 40

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Posted 18 August 2014 - 12:36 AM

how active is this group between 04:00am UTC and noon UTC?

I'm in north america but I work nights, so I usually play for an hour or so on "days" that I work around noon UTC, and on my days off I usually play all night 4am -noon UTC.

#533 slide

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Posted 18 August 2014 - 04:18 AM

Kilo,

As I type this it is about 945pm which is about smack in the middle of our primetime. According to the mwoclock that equates to
1215 UTC.

Attendance varies depending on the night from between 10-40 members more occasionally if there is something special on.

Locate the details the details of our TS server on mwo.armd.net.au and drop by for a few casual games and see if you like us.

#534 slide

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Posted 21 August 2014 - 06:09 PM

Looking forward to unit creation next week.

Seeing all those ARMD tags in game is going to be great.

#535 slide

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Posted 24 August 2014 - 09:15 PM

PM sent Niko

#536 Nav

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Posted 24 August 2014 - 10:36 PM

Ok, I was going to PM, but looks like Slide has taken care of business! :)

#537 slide

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Posted 26 August 2014 - 09:04 PM

Unit is created, locked and loaded.

Get Even, Get ARMD!

#538 slide

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Posted 04 September 2014 - 05:40 PM

Unit enlistment is going well.

It's fantastic seeing all those ARMD tags in game!

#539 slide

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Posted 13 September 2014 - 04:09 AM

ARMD is training hard for the Low Pingers League drops. Looking forward to seeing how it goes.

#540 qwerty

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Posted 17 September 2014 - 04:27 AM

[color=#898989]Taken from "The Evolution of Capellan Tactics- A Study" [/color]

[color=#898989]"... In 3012 the still somewhat primitive Capellan forces attempted to raid New Home. The Garrison unit stationed there, the Australasian Royal Mechanised Division, was able to repel their assault with very few casualties, an embarrassing defeat for the Confederation. [/color]

[color=#898989]Studying their failure, the Capelleans picked out several mistakes they had made in their assault, First, they had neglected their scouting duties, Second, they lacked air support, and Third, their 'Mech forces were inferior in terms of professional ability. Learning from these lessons, the Capellans incorporated new tactics into their battleplan or their second raid. [/color]

[color=#898989]They launched this raid in 3020, having hired out most of the ARMD via proxy. Defending was, rather poetically, the 3rd Coy which had fought the Capellans off in 3012. The Capellan Forces jumped in with a single warship and dropped their forces, as they did last time, 50 kilometres from the spaceport. They landed the 3rd, 5th and 12th Mech Companies (detached) that had been created for this raid, and the 40th, 67th and 87th Armoured Brigades. They also launched several squadrons of Helicopters and Strike Planes. [/color]

[color=#898989]Against this force the ARMD could deploy one Company of Mechs, several old Tanks and a small force of strike planes. The leader of the ARMD forces, Harold 'Guts' Rickely prepared his forced much as before, intending to use his Tanks as bait he would draw the enemy forces into "Gallipoli Gap" before assaulting from all sides. [/color]

[color=#898989]However, the Capellans used different tactics this time round, Instead of waiting for daybreak before assaulting, they sent the 3 Mech Companies into the gap immediatley, before the ARMD forces were truly ready to face them. Within 15 minutes the ARMD had lost two lances of Mechs and were fighting a desperate rearguard action with the last while the ejected pilots mounted up on spare Mechs back at the spaceport. Soon the Capellan Armoured units joined the Mech Companies on the front. Even with the reinforced Lances the ARMD was on it's last legs, When the Capellans called in Air support all but two of the ARMD Mechs were standing, 'Guts' and cadet Jacob Roskill (who was to earn the callsign "Three Mechs" after going through three mechs in this engagement). Guts Ordered Jacob to fall back, and revealed his only trap of the engagement, two Long Tom Artillery pieces they had taken on a raid, ordering the operators to use his co-ordinates as a beacon he charged into the midst of the Capellan forces, the heavy artillery shells wreaked havoc among the Capellan forces, but also led to the death of Harold 'Guts' Rickely. The Capellans made an orderly retreat, salvaging most of their lost Mechs and several ARMD mechs. [/color]

[color=#898989]This battle demonstrated the Capellan ability to Learn new tactics on the battlefield, as is also demonstrated in their conflict on ..... (extract ends)"[/color]






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