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Six to go?


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#1 Fiachdubh

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Posted 30 January 2012 - 06:55 AM

So we have been given 6 mechs so far. Assuming (and we all know what that makes of us) 12 on launch we have half the starting stable. If we take it as 3 mechs from each wieght class we can now narrow down our wild speculation on the remaining mechs to somewhat considered speculation.

I taught it might be interesting and a bit of a laugh if we tried predicting the final line up using what we know so far and see who gets the most matches with the final list. Once again assuming 12 mechs divided equally between the weight classes and taking into account the tonnages of the known mechs here are my guesses.
We need 2 lights, 1 medium, 1 heavy and 2 asaults.

Light:
Commando 25T (personally hate it but can't stand bug mechs either and need a lighter mech)
Raven 35T (OK this one is what I want to see but have a feeling it'll be the Wolfhound)

Medium:
Whitworth 40T (just for lighter Med)

Heavy:
Warhammer 70T (well it is in the trailer)

Assault:
Awsome 80T
Battlemaster 85T (keeping a weight gap to maintain Atlas impact)

Well they are my guesses although just writting them I wanted to make changes already, Locust, Spider, Lynx, Wolverine, Stalker and Cyclops were all on my shortlist.

Edited by Fiachdubh, 30 January 2012 - 01:16 PM.


#2 Adridos

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Posted 30 January 2012 - 07:15 AM

Well, I think they have a bit more mechs than they show us. Maybe it's true, maybe not. But I wouldn't mind 1-2 new mechs every month after the game's been released (since they can fully consentrate on the game content). ;)

#3 CoffiNail

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Posted 30 January 2012 - 07:16 AM

I think they are just showing us a few. I have the theory they have a good helping more mechs they are not going to reveal until near or right at launch.

#4 Chuckie

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Posted 30 January 2012 - 07:16 AM

View PostFiachdubh, on 30 January 2012 - 06:55 AM, said:

So we have been given 6 mechs so far. Assuming (and we all know what that makes of us) 12 on launch we have half the starting stable. If we take it as 3 mechs from each wieght class we can now narrow down our wild speculation on the remaining mechs to somewhat considered speculation.

I taught it might be interesting and a bit of a laugh if we tried predicting the final line up using what we know so far and see who gets the most matches with the final list. Once again assuming 12 mechs divided equally between the weight classes and taking into account the tonnages of the known mechs here are my guesses.
We need 2 lights, 1 medium, 1 heavy and 2 asaults.

Light:
Commando 25T (personally hate it but can't stand bug mechs either and need a lighter mech)
Raven 35T (OK this one is what I want to see but have a feeling it'll be the Wolfhound)

Medium:
Whitworth 40T (just for lighter Med)

Heavy:
Warhammer 75T (well it is in the trailer)

Assault:
AwEsome 80T
Battlemaster 85T (keeping a weight gap to maintain Atlas impact)



Good guesses.. was thinking you missed the Timberwolf / Mad Cat.. then realized it doesn't exist yet.. <_<

Can't believe the Mech that is the "face" of MechWarrior won't be in the game for a while.

#5 RedHairDave

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Posted 30 January 2012 - 07:18 AM

stalker and awesome, they have always been on my short list. although i think that there will be alot of mechs at release. once a few are made in all weight classes, it would be easy to make more and more. i wouldnt be suprised with 2 mechs in all weight classes at release(20-25-30-35...etc) one that is fast and has ecm type stuff, and one that is slower and well armoured.(firepower similar)

Edited by RedHairDave, 30 January 2012 - 07:23 AM.


#6 Omigir

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Posted 30 January 2012 - 07:43 AM

I think they have more then they show as previosly sugested. A good poker player dose not how every hand, otherwise the other players will start to figure out your tells. ; p

Keep your pokerface/pimp hand strong PGI! you run that S***!

#7 mwhighlander

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Posted 30 January 2012 - 07:58 AM

View PostChuckie, on 30 January 2012 - 07:16 AM, said:


Good guesses.. was thinking you missed the Timberwolf / Mad Cat.. then realized it doesn't exist yet.. <_<

Can't believe the Mech that is the "face" of MechWarrior won't be in the game for a while.



It does exist, just not in the Innersphere.

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#8 Mason Grimm

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Posted 30 January 2012 - 07:58 AM

I would also like to point out that "because it was in the trailer" doesn't really apply here. It is my understanding that the trailer was for a game that is no longer being made. That was for Mechwarrior 5. This is MWO.

I'd replace the Warhammer with Marauder only because I have home addresses for all the devs (including any new ones they may have moved in to within the last month) and a plane ticket out west at a moments notice should it come to that. I also hear that Cuba has half decent internet and no extradition agreements. :ph34r:

I really REALLY hope that there will be more than 12 mechs at release. I am not sure the man-hours needed to produce a mech (art, model, physics blah blah blah) but I wouldn't look forward to seeing pretty much everyone running around in the same 2 mech chassis depending on their roles) for months on end.

Edited by Mason Grimm, 30 January 2012 - 07:58 AM.


#9 Helmer

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Posted 30 January 2012 - 08:04 AM

I'll join the Chorus of the "already more than they are showing" believers.

If simply because the Hunchback cockpit art already had the Centurion in it a few months before it was revealed. 12 is a great guesstimate, but I'm thinking closer to 16-18.

Releasing 1-2 mechs a month after launch gives some of the casual players a reason to stick around , or come back, and see whats new.

#10 Red Beard

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Posted 30 January 2012 - 08:05 AM

Personally, I am more intrigued by the idea of DLC. If we only have 8 mechs to begin with, that's alright with me. I know they will be releasing more as time goes by, but also, that gives us all a chance to train with what they give us first. Once the DLC hits, we will all have played with most every mech. If they release 20 mechs right away, the chances are far less that players have tried them all and opened up those possibilities.

#11 Denvian

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Posted 30 January 2012 - 08:08 AM

View PostHelmer, on 30 January 2012 - 08:04 AM, said:

I'll join the Chorus of the "already more than they are showing" believers.



Yes I have no doubt they have a stockpile back there and someone should totally pull a ninja and find out how many.

#12 Omigir

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Posted 30 January 2012 - 08:10 AM

View PostRed Beard, on 30 January 2012 - 08:05 AM, said:

Personally, I am more intrigued by the idea of DLC. If we only have 8 mechs to begin with, that's alright with me. I know they will be releasing more as time goes by, but also, that gives us all a chance to train with what they give us first. Once the DLC hits, we will all have played with most every mech. If they release 20 mechs right away, the chances are far less that players have tried them all and opened up those possibilities.


at that same time.. i dont think 8 mechs would be able to sustain us untill DLC does come out. It could be 2 or 3 months untill they have the first major update ready.. I would venture for 12 as a safe number for keeping good quality and staying within the short time limit that is present for PGI. that way they have a little more time to work on the next update as we will be that much more occupied.

#13 Red Beard

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Posted 30 January 2012 - 08:15 AM

MWO is the foundational game for IGP, the publisher. Anthony Brown is investing a great deal of capitol into this game, and I have to say, I really like his creative vision. The Montreal Gazette ran an article a little while ago and he was quoted as saying:

Quote

Brown said while there have been casual games available online for several years, there is only a recent trend toward having a online versions of higher-quality games. He said he expects this trend to grow and be a continual source of business for his company.
"An online game is something that is never finished," he said. "It's something that's continually updated and refreshed."
[color=#000000]


Read more: http://www.montrealg...l#ixzz1kxUqwzq0

[/color][/left][color=#000000][/color][/left][color=#000000]

So what we see in the beginning, in terms of mechs, maps, and other goodies, is sure to grow in an exponential proportion, as time moves on. The devs have really sold IGP on the long term viability of this game. And they have sold me too. I am in for the long haul.

[/color][/left]

#14 Omigir

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Posted 30 January 2012 - 08:18 AM

View PostRed Beard, on 30 January 2012 - 08:15 AM, said:

MWO is the foundational game for IGP, the publisher. Anthony Brown is investing a great deal of capitol into this game, and I have to say, I really like his creative vision. The Montreal Gazette ran an article a little while ago and he was quoted as saying:


[color=#000000]Read more: http://www.montrealg...l#ixzz1kxUqwzq0[/color]
[/left][color=#000000] [/color]

[color=#000000]So what we see in the beginning, in terms of mechs, maps, and other goodies, is sure to grow in an exponential proportion, as time moves on. The devs have really sold IGP on the long term viability of this game. And they have sold me too. I am in for the long haul.[/color]


[/left]




I agree witht the constant updates, but I dont think they are planning to put out new mech content every month, I can see maybe 4 times a year for the simple fact that gives them time to put everything together, test it and then put it out. We might get maps and mission vereity regularly but I dont see this for actual mechs themselves.

Edited by Omigir, 30 January 2012 - 08:19 AM.


#15 Red Beard

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Posted 30 January 2012 - 08:19 AM

View PostOmigir, on 30 January 2012 - 08:10 AM, said:


at that same time.. i dont think 8 mechs would be able to sustain us untill DLC does come out. It could be 2 or 3 months untill they have the first major update ready.. I would venture for 12 as a safe number for keeping good quality and staying within the short time limit that is present for PGI. that way they have a little more time to work on the next update as we will be that much more occupied.


It would have to depend on the frequency of DLC packs. Two mechs in each weight class would hold us over for a few months. If I remember what the devs said about their release cycles, than I believe they are shooting for a new DLC pack every few weeks. That is, of course, including new CASH SHOP items as well, to be sure. No guarantee that we get new mechs each time they release new DLC.

And don't get me wrong, I am hoping for more than 8 mechs to begin with. 8 is a paltry number. But, this is a game that will live and die by DLC.

Edited by Red Beard, 30 January 2012 - 08:21 AM.


#16 Aegis Kleais

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Posted 30 January 2012 - 08:22 AM

View PostFiachdubh, on 30 January 2012 - 06:55 AM, said:

So we have been given 6 mechs so far. Assuming (and we all know what that makes of us) 12 on launch we have half the starting stable. If we take it as 3 mechs from each wieght class we can now narrow down our wild speculation on the remaining mechs to somewhat considered speculation.

I taught it might be interesting and a bit of a laugh if we tried predicting the final line up using what we know so far and see who gets the most matches with the final list. Once again assuming 12 mechs divided equally between the weight classes and taking into account the tonnages of the known mechs here are my guesses.
We need 2 lights, 1 medium, 1 heavy and 2 asaults.

Light:
Commando 25T (personally hate it but can't stand bug mechs either and need a lighter mech)
Raven 35T (OK this one is what I want to see but have a feeling it'll be the Wolfhound)

Medium:
Whitworth 40T (just for lighter Med)

Heavy:
Warhammer 75T (well it is in the trailer)

Assault:
Awsome 80T
Battlemaster 85T (keeping a weight gap to maintain Atlas impact)

Well they are my guesses although just writting them I wanted to make changes already, Locust, Spider, Lynx, Wolverine, Stalker and Cyclops were all on my shortlist.


Yeah, the Warhammer was in the trailer, but that was also using an engine that was scrapped in favor of the CryEngine 3 and showcased a SP campaign that, too, was removed.

Besides, Flying Debris has stated that one of his biggest concerns will be doing justice in the redesign of the Timberwolf, since it is iconic and there are a lot of fans of it (including yours truly). This hints that this chassis will be in the game, though whether it will at the game's release or not is more up for debate.

#17 Merovigian

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Posted 30 January 2012 - 08:30 AM

If there were 3 in each category, I'd hope for:
Commando (light and zippy but with lots of SRMs. Kind of a flipside weapon motif from the Jenner)
Panther (Long range light 'mech with jets and punch. Filling the Glass cannon role)

Wyvern (Medium multi-platform similar to the Centurion, but uses a Large Laser as main, no other 'mech even has one yet.)

Marauder (Essential. A Mainly-energy 'mech and the 2nd half of the Mad Cat name glitch).

Awesome or Zeus (A PPC boat will show how effective they can really be, and will also be the only non-light with the weapon. It's also a heavily-armoured design. If Zeus; a balanced armament detailing autocannons, lasers, and LRMs out to long range with backup weapons is good. It shows the virtue of different heavy weapons
The selections are chosen so there is a vastly energy-based heavy or Assault, and a differing aesthetic to bring some variety about.)

Stalker (Varied range effectiveness, missile boat with SRMS as well as LRMs, and LASERS. Keeping at 85T for same reason as stated above.)



If the rumoured 16-18 were there?
Urbanmech (in fact, take away Commando from my main list)
If you put the Crab in, put the Sentinel in too. Since MW2 Mercs, I saw them paired in early contracts and loved it. Kinda like the Madcat and Thor. Otherwise, Whitworth and Orion.
Both pairings flesh out the range of possible 'mechs and armaments well. But if the Crab is used, replace the Stalker with the Highlander. A Jump-capable assault 'mech will be the bee's knees.

Edited by Merovigian, 30 January 2012 - 08:39 AM.


#18 Omigir

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Posted 30 January 2012 - 08:30 AM

View PostRed Beard, on 30 January 2012 - 08:19 AM, said:

It would have to depend on the frequency of DLC packs. Two mechs in each weight class would hold us over for a few months. If I remember what the devs said about their release cycles, than I believe they are shooting for a new DLC pack every few weeks. That is, of course, including new CASH SHOP items as well, to be sure. No guarantee that we get new mechs each time they release new DLC. And don't get me wrong, I am hoping for more than 8 mechs to begin with. 8 is a paltry number. But, this is a game that will live and die by DLC.


Agree with me or we wont be friends any more! DX<

*looks off camera* oh.. what? that didnt work with the centruion? The centruion didnt change? People are still playing? : \

In light of some resent news, I have to give you the right of your own opinion and cant force you to change your mind on the decision you have made. u__u

On a serious note though, I can see us squeeking by maybe two months on 2 mechs per class. The reason I say that much is that pilots who get sloted into a roll, will want choices in that roll and 2 mechs per class gives you perhaps just 4 mechs for scouting (adjusting a Med as a heavy scout)

that can get stale pretty fast.

#19 Helmer

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Posted 30 January 2012 - 08:44 AM

View PostAegis Kleais™, on 30 January 2012 - 08:22 AM, said:


Besides, Flying Debris has stated that one of his biggest concerns will be doing justice in the redesign of the Timberwolf, since it is iconic and there are a lot of fans of it (including yours truly). This hints that this chassis will be in the game, though whether it will at the game's release or not is more up for debate.


I'm sure he'll do a great job. He already has the Catapult down, and that's, roughly, half the battle. If he releases a Marauder (And hopefully they do soon before Mr Grimm has a coronary) he'll have another key portion of it. Granted the MadCat name was just a moniker to describe the Mech and not intended to be a true blending of the 2 mechs, but it's a great place to start.

You'll do great FD.

Going to start the "Release the Marauder and save a life" campaign . Would hate to lose Grimm before the game launches.

Edited by Helmer, 30 January 2012 - 08:44 AM.


#20 Red Beard

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Posted 30 January 2012 - 08:58 AM

The more mechs, the better. If you ask me, they cannot release too many mechs for us to choose from.





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