I agree in principle that this can be done. However, my preference would be to have open warfare not just along a narrow border, but allowing for in-depth conflict. If we are limited to say only a depth of about 2-3 planets, the possibilities for strategy on the interplanetary-map level are quite limited. If we allow for a depth of at least 7+ planets, then things get more interesting. Issues regarding supply-lines become a serious concern -- getting cut-off in a deep-strike campaign becomes more of an issue.
Rewards and incentives aside, my concern is for having a system that is strategically challenging with multiple levels: planetary combat system and interplanetary supply lines for example.
Agreed, that is far too few a number of planets for thousands of players to fight over.
With just a dozen planets to fight over on the borders of each house, and thousands of players involved, it nullifies the effect of small units entirely.
Even units such as mine would have a small but slightly significant part to play in the capture or defense of a few planets and we number over 200 easily. This is not a plan that is going to work to keep small and medium size units interest in the game, it will not make them feel a part of the universe, it will not make them invest time and money in a game where their contributions are not felt to any significant degree.
You can use WOT ideas as pringlescat has laid out so that even small and medium sized clans will have a place to call their own, while at the same time giving them an ability to defend it; and if they want or can, to attack other lands/planets.
Finally, Im hoping PGI sticks to an earlier mention they made regarding certain high ranking members of factions having some say on what planets are to be attacked by the entire faction, this will set it apart from WOT where each clan only cares about its own land.
By having certain people from each house have an ability to "call the shots", similar to a commander in a theatre of war, it gives people in that theatre an overall goal they would want to work towards, it gives them something to work for in addition to their own goals and gives them a purpose that either complements their own units desires or replaces them.
Now the person who is able to get this ability should have to earn it, just as the post suggested, the person would have to be of sufficiently high rank in the house, earned through playing the game. We havent heard much of this in months, and I hope it wont be months before we hear more.
Edited by Supremacist, 21 August 2012 - 10:59 PM.