InnerSphereNews, on 03 February 2012 - 11:00 AM, said:
- • Vision Mode 2 – Night Vision – Allows the player to see in dark areas/night
- • Vision Mode 3 – Thermal – Allows the pilot to see heat signatures through solid objects
- • Vision Mode 4 – Magnetometer – Allows the pilot to see metal through solid objects
OK, so first off, I am thrilled with the last two blogs and the way that Role Warfare will play out.
However, it looks like you are still going to go ahead and make hot objects visible through solid objects??
This was a quesiton I raised during the Information warfare Q&A
, which wasnt ansered. So I have to ask it again.
I realise it's not exactly on topic with the Role warfare focus on this blog, but it was mentiioned above, so could a Dev please confirm if you will look at making this one small aspect more believable?
Could the devs please look at this aspect and make it a bit more realistic. For the majority who dont know any different it will be beleivable, but having studied thermal imaging, it takes a lot of the immersion out of the game.
What you need to see through objects is a detector that uses x-rays or microwaves or similiar.
The heat detectable has to be radiated and apparent on the surface of the object facing the detector. You can pick up thermal radiation that is reflected of a shiny object also, which can be used to confuse an enemy. They target the object while in thermal mode, but end up hitting the reflection in shop window or shiny mettallic object.
Is this just too hard to implement?
Or maybe at least make up some story behind how this technology could possibly work in this way and allow you to pickup a heat signature on the other side of a solid object, (a combination of microwave and thermal technologies?) so I dont think it's lame every time I switch to thermal vision and see a hot Battlemech on the other side of the solid building.
Edited by Nav, 03 February 2012 - 10:26 PM.