Edited by Geist Null, 02 February 2012 - 09:20 PM.
Canon vs Non Canon.
#21
Posted 02 February 2012 - 09:19 PM
#22
Posted 03 February 2012 - 02:03 AM
#23
Posted 03 February 2012 - 05:22 AM
The only thing so far I am missing is, wheres my Periphery? Oh well, cant have it all.
#24
Posted 03 February 2012 - 06:31 AM
StaggerCheck, on 02 February 2012 - 08:02 PM, said:
Not trying to be a ****, but back when the TRO 3025 was first published, this artwork was not considered rubbish. In fact, it was pretty cool for the time, and we should all be thanking Duane Loose for his artistic vision, because we had way more Mech designs to pretend/imagine/play with than the seventeen or so 'Unseen' mechs that originally came with the game.
Think on it this way... twenty-five years from now, when some game company is producing their holographic Battletech games, someone may very well post one of FD's digital paintings and say, "This is rubbish!" They'd be totally wrong, but who knows what artwork will look like in twenty-five years?
It was cool back for the time because there was nothing else. What do you compare it to? Most sci-fi animation and art looked pretty silly back then, and has advanced leaps and bounds since.
Im sure whatever they make in 25 years will look awesome, but their redesign will always look good, and those TRO's will always look silly.
Its all moot though, because art is completley subjective, so to each their own.
#25
Posted 03 February 2012 - 07:59 AM
P.S. Nikon smells....
#26
Posted 03 February 2012 - 08:09 AM
And gotta go with Canon.
Note that one of the major discussion points of canon vs non-canon is not about the storyline, but about the mech designs. Should a Jenner have 4 medium lasers + armour, and 4 medium lasers + srm4, (canon JR7-D and JR7-K) or should someone customize it with 12 machine guns.
#27
Posted 03 February 2012 - 08:57 AM
#28
Posted 03 February 2012 - 09:10 AM
Nasty McBadman, on 03 February 2012 - 08:57 AM, said:
eh, not really on topic but you're talking about what is termed a 'full mechlab' scenario: where you can strip a mech down and totally customize it. That is technically not canon, in fact even the Clan Omni-mech technology doesn't create a fully moddable mech: engine and internal structure are not able to be changed. See http://www.sarna.net/wiki/OmniMech
#29
Posted 03 February 2012 - 09:13 AM
#30
Posted 03 February 2012 - 10:19 AM
Rayge, on 03 February 2012 - 09:10 AM, said:
eh, not really on topic but you're talking about what is termed a 'full mechlab' scenario: where you can strip a mech down and totally customize it. That is technically not canon, in fact even the Clan Omni-mech technology doesn't create a fully moddable mech: engine and internal structure are not able to be changed. See http://www.sarna.net/wiki/OmniMech
Yea, I agree 100%, I am quite familiar with Canon but thank you for offering information to those you think may be in need.. I would much rather have this game limit designs to be more towards the Canon. Since the previous MW title had no such limits I did not self impose limits to remain in canon or even within plausible deniability or logic.
#31
Posted 03 February 2012 - 10:24 AM
Nasty McBadman, on 03 February 2012 - 10:19 AM, said:
see the interesting thing is that compared to mw3 (which I played more of than mw4), the mw4 mechlab was rather limited. Hopefully they'll continue the trend.
my favorite mw3 mech was an owens with no armor, maxed engines, and 30 machine guns
#32
Posted 08 April 2012 - 07:19 PM
#33
Posted 08 April 2012 - 07:31 PM
#34
Posted 08 April 2012 - 07:34 PM
And yet....Duane Loose was nowhere near as good at Matt Plog. The Plog improved the artwork immensely, and yet...we have a further improvement available to us now, with FlyingDebris. This is a Darwinian progression, and no canon was harmed in the process, only improved.
If I had a say in it, the mechlab would be utterly minimal, with only minor customizations available. The major battles in the storyline would be avoided, and the players kept to the areas where nothing was written. And there would be major Periphery action going on right now.
But I don't have a say in it. In fact, way too many people are having a say in it, as if their random thoughts matter to the guys in Vancouver who are desperately trying to make a killer game. This canon vs. non-canon argument is coming to the fore way too often now, and I think I respect where the devs are taking this game, enough to leave them alone and let them do it.
Last random thought: If there is a God, let there be no requests for a Wyvern (a la Duane Loose) to be included in this game.
Edited by Lyon, 08 April 2012 - 07:48 PM.
#35
Posted 08 April 2012 - 07:57 PM
So far I like what PGI has done and the choices they have made. They have been sticking to as much TT as possible and explaining to us old grognards the reason why if they change something. To me they have made perfect sense so far. Hopefully, they will continue to get it as right as they can given time and money and game play.
Super Canon can shoot the moon, Saddam was building one.
chris
#36
Posted 25 April 2012 - 12:06 AM
TheRulesLawyer, on 02 February 2012 - 03:52 PM, said:
No. Non-cannon gets you industrial and agricultural mechs.
Industrial and agricultural mechs have been cannon since the begining of the universe. Go read Mercenary's Star (2nd GDL book)... The Legion uses mining and agriculture mechs in it.
#37
Posted 25 April 2012 - 12:12 AM
#39
Posted 25 April 2012 - 06:21 AM
Speculative ideas lead to fan-fic.
Fan-fic leads to cross-overs.
Cross-overs lead to a MadCat piloted by a sparkling Vampire, or mercenaries units made up of the worst sections of furries and bronies.
I'll stay with canon, thank you very much.
#40
Posted 25 April 2012 - 06:31 AM
Saint of Sinners, on 25 April 2012 - 12:06 AM, said:
Industrial and agricultural mechs have been cannon since the begining of the universe. Go read Mercenary's Star (2nd GDL book)... The Legion uses mining and agriculture mechs in it.
But did those canon mechs have cannons?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users














