Shiloh Bane, on 20 August 2012 - 04:54 AM, said:
I know we've all seen numerous threads concerning Mech 16, and what it could be. We all have our favorites and are eagerly waiting for them, but how wrong would it be if PGI actually created their OWN mech?
First of all there are numerous cannon Mech producers (in Universe) out there, both large and small that could "produce " this new design. And by new, I mean new to us, the players. It could easily be added to the Universe as a seldom seen, or low production number mech.
How many facilities were mentioned in the TRO's as only producing a few mechs a year until the Helm Memory Core information was made wide spread?
They could give us a 95 ton mech with a number of variants to allow a wide number of options in the Mechlab with the hardpoints, including Jump Jets.
Making it an Assault class fills our open class slot, and makes it an expensive choice if you want an option to literally build your Mech by purchasing the variant that matches the hard point loadout style you like.
They won't do it (thanks God).
It's like making a WW2 game and adding a fictitious weapon because you want to fill some gaps? Come on! This is not the type of the game that it's being made here. If the devs really need some different mechs for special roles, they will find them in the canon.
It looks like that's their search sequence:
1- A common mech (preferable one that is in the Battletech starting box);
2- An uncommon mech (like the Star Leagle designs);
3- A reseen (trust me, the reseens have LOTS of variants for all sort of roles).
So far they needed only to use the option 1.
What people don't get it is that the Battletech universe is a complex, living world. You don't need to invent new things: there are plenty already done just waiting for the taking.