I7aggoHok, on 20 August 2012 - 07:03 AM, said:
For example C1 Catapult has 2 slots sweat missiles
prodigy, on 20 August 2012 - 07:07 AM, said:
Sweat missiles? This must be clan technology, no such weapon is known in the Inner Sphere.
They're a special stealth weapon in underarm launchers.
Seriously though, the fact the 'mechs have critical spaces is part of game lore. Making them dedicated to certain types of weapons and restricting what can be put in them is handicapping the game unnecessarily. As an example, I like to respec my Catapult out of the LRM-15s into three LRM-5s in each arm. That saves a ton on each side which I throw into two more HS. Now I have the choice of firing five, ten, or fifteen missiles from each arm rather than having to burn the entire fifteen each time. Can you say ammo management? I knew you could. I also like to use the other slot in each arm for the ammo, so I don't have it sitting in the vulnerable torsos. You blow off the arm, I lose the missiles and the ammo. Can't use one without the other anyway, so that works just fine for me.
Can I do that in the game as it's currently set up...no. That, to me, is a failure of game mechanics. Just my POV. This is coming from someone who's been playing the game since the boxed set first came out in 1985, however.
DEVS, please don't change the game too much. There are too many of us out here who have waited so long for this game. Changing the character of the game we know and love will make it end up like Star Wars and Star Trek. They could be through the ROOF with subscribers who have loved those IPs for years, but they changed them until the really dedicated fans became disappointed and left. I desperately don't want to see that happen to MWO because then it will become just another FoTM shooter game which will lose most of the (casual) players' interest after only a few months and have no dedicated core of supporters to keep it going.
Edited by ODonovan, 22 August 2012 - 04:46 PM.