Yeach, on 17 February 2012 - 09:29 PM, said:
Because TT never differentiated between Mech size and no bonus/hinderances for shooting different size mechs.
Shooting a smaller mech took the same amount of skill as shooting a larger mech in TT (assuming both had the same speed).
Correct me TT fans if I am wrong.
The answer is technically a grey area.
In the hex map, using counters or w/e you used to represent mechs (dice are handy in pinches when you got a lot of mechs out.) Size was not a factor all hexes were 30 meters only one mech can fit in a hex, and all mechs were two level in height.
In miniature combat where you did not have hexes ( and your movement was in inches) Mech's that were smaller (and generally lighter, i'll touch base on this in a sec) got better cover, etc. Here is some factors you have to keep in mind.
For the most part Ral Partha (Now Ironwind Metals), was very good at giving mechs a sense of scale for their tonnage, (There are some massive glaring problems with some minis but they are the exception to the rule). The rules in mini com at was drawing LOS from the shooter to the target. This led to partial cover a lot and some shots hitting buildings instead of the mech, because the left arm and torso were behind a building that took he hit instead of the mech.
So the answer is yes and no.
In the basic rules using hex maps, you didn't have to account for things like that.
But when you got into the minis (which is what you used at the gunslinger at GenCon which i played in played several years). The size of the mech did matter.
Now I'm not going to get into the super mechs that Armorcast made, I wish I had the cash back in the day to have a super sized atlas and Madcat, but I was still a youngin in high school.