Brown Out during Jump Jets
Posted 15 February 2012 - 03:35 PM
Posted 15 February 2012 - 09:11 PM
That isn't just going away in 2-5 seconds. Killing someones LOS is still advantageous, very much so if they don't have any sensor modules. This is overkill but you could do this as you beat a retreat...
Posted 16 February 2012 - 01:27 AM
Posted 16 February 2012 - 04:47 AM
Posted 16 February 2012 - 08:16 AM
Edited by Prosperity Park, 16 February 2012 - 08:16 AM.
Posted 16 February 2012 - 08:37 AM
I think noone is actually debating that part. Kind of common sense really that a big dust/mud/soil cloud impedes visual sight. The issue I'm still pondering is how much of a technical matter it might become with big particle clouds. If it requires significant system resources and thus makes for lag/performance issues, it becomes more than just a "hinderance". It might become a major balancing issue between players with high-end/low-end computers and better/worse server connections. In particular if you cannot turn it off like has been advocated here already.
Sort of a homegrown "Pay2Win" matter, either you get a top-of-the-line gaming rig at home (which may cost a bit) and pray for a good internet connection or the enemy team will just lag you to hell by exploiting the load of system resources a huge particle cloud or three require. And to me winning by luck of internet connnection or more expensive computer tastes a bit lame. YMMV.
Posted 16 February 2012 - 09:45 AM
Pissed off ATLASES is what. LOL
Edited by MaddMaxx, 16 February 2012 - 09:45 AM.
Posted 16 February 2012 - 10:49 AM
Pissed off ATLASES is what. LOL
That's a good example for the level of obfuscation the dust causes and for how long it should take before it clears.... to reveal your BEST friend!
Posted 30 March 2012 - 04:55 PM
A jumpjet is basically a tube carrying superheated plasma from the reactor, with the air itself used as the propellant. That means that jumpjets burn at 1.5 MILLION DEGREES Celsius! So I want to see scorch marks in the ground.
Posted 30 March 2012 - 05:53 PM
That's two orders of magnitude off... temperatures in test reactors now are over 150 million degrees Celsius.
Posted 30 March 2012 - 06:46 PM
"Too many shooters I find I have to turn down graphics settings to be competitive."
I would hope Dev teams 1 day have the balls to force this kinda stuff so everyone plays the game as the Devs intended. As apposed to glitch/exploit hunt to be.... competitive.
Edited by shai`tan, 30 March 2012 - 06:49 PM.
Posted 30 March 2012 - 06:51 PM
Posted 31 March 2012 - 02:17 PM
Posted 28 April 2012 - 02:12 PM
That's a good idea. It doesn't make sense to be firing weapons and doing other inertially-chaotic things anyways when you are yourself a ballistic projectile. XD
I think that vision module handicap is going to be INTENTIONAL, so as to require communication and cooperation, and also to provide some balance amongst mechs which will be naturally more powerful than others without those very serious line-of-sight limitations.
Posted 29 April 2012 - 08:05 PM
Posted 29 April 2012 - 09:14 PM
Posted 30 April 2012 - 11:14 AM
Enough to counter the reactionary force of firing an Ultra AC20? lol!
Posted 30 April 2012 - 01:16 PM
Posted 30 April 2012 - 06:40 PM
Even if you packed an AC20 onto a 20 ton light mech, the jump jets are vectoring out at least 40,000 lbs of thrust or Impulse.
An M1A1 Abrams tank shoots a 120mm shell with a muzzle velocity of 5,700 fps to an effective range of 4000 meters. This produces a weapons impulse of 57,630 Newton seconds or about 13,000 pound seconds (lbs of thrust). The actual "felt" recoil will be much less because of muzzle brakes (partial recoil elimination) and dual recoil systems (spreads impulse over time).
Even if your model of AC20 is firing a massive single 200mm round at the same velocity (21,666 pounds of impulse) your jump jets can revector the 50,000 lbs of thrust it is dumping out to keep you upright... but not on target obviously. Isn't physics awesome!?
Edited by Ravn, 30 April 2012 - 06:42 PM.
Posted 30 April 2012 - 11:15 PM
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