We need a discussion on the F2P pay model of MWO right now. Nobody actually believes this game is going to be financed through only cosmetic items.
#1
Posted 01 November 2011 - 07:19 PM
So, we need to have a mature discussion on this, right now. If they turn this game into a 'pay for mechs' game, somewhat similar to World of Tanks where you pay for better ammunition, I daresay you are going to turn off much of the Battletech/Mechwarrior fanbase, along with many others who have the potential to be fans.
We want strategy and skilled combat, we don't have ANY interest in paying to win. Period.
However, I do understand the game needs to make money to succeed. I am willing to pay money, because I want to see this game succeed too.
The F2P idea has a merit: It lets large numbers of people in to both try the game, and to fill up the population, giving the world more of a persistent, alive feel. So I think it could be kept.
My proposal is this: The only thing that can be bought to gain an advantage is a monthly subscription. Increase XP gained by 20% or whatnot, and some other advantages that don't ***** over free players too much. There is a balance to be had here, and it needs to be discussed and decided upon sooner rather than later.
If this game goes down the 'pay to win' route, it will fail. We need to maturely discuss how this game can generate revenue without going down the dark side, and we need to let the publishers know how we feel about this.
Any other ideas?
#2
Posted 01 November 2011 - 07:33 PM
I want to play this, and I will if it's good, and the F2P is handled well. But delaying is just making it look like you don't want us to know the details.....
#3
Posted 01 November 2011 - 07:37 PM
#4
Posted 01 November 2011 - 07:44 PM
World of Tanks not just makes money on ammunition types and premium tanks, but the type of "subscription" that they offer. Pay for some gold, then take your gold and buy days/weeks/month of premium account. With the premium account you get fifty percent more XP and In-Game credits.
I could very well see this working for Mechwarrior. And if the Publisher could afford it, seeing a premium c-bills card for $20 at a pharmacy or Wal-Mart would be very nice.
#5
Posted 01 November 2011 - 07:47 PM
Edited by stinger, 01 November 2011 - 07:48 PM.
#6
Posted 01 November 2011 - 07:49 PM
IMO
#7
Posted 01 November 2011 - 07:57 PM
Being a house trooper should be granted titles of duke or baron or whatever happens to fit the house. Mercs can make it too, but it'll just take longer, just ask Grayson Carlisle.
Edited by Valheru, 01 November 2011 - 07:59 PM.
#8
Posted 01 November 2011 - 08:02 PM
#9
Posted 01 November 2011 - 08:03 PM
#10
Posted 01 November 2011 - 08:04 PM
I imagine three basic plans:
A monthly subscription that provides access to all paid content for a monthly fee.
Selected content, that a user buys piecemeal
and users who play the game entirely for free.
Paid content can include:
Larger Lance Size
Private Games/Servers
Prize Tournaments
Exclusive Mechs
Custom Mech Painter
Guild/Clan Support
Faster Repair Times
Faster In Game Currency collection
More Avatar options
physical items, like a dog tag that has a QR code for the account or something
Additional Game modes, like a persistent Map Campaign
Unlimited friend list/larger VOIP party size
Access to all cosmetic options
And you could pay for any one of those services individually as well, or none at all.
#11
Posted 01 November 2011 - 08:06 PM
Premium subscribers go to the front of the login queue. Or to the front of the mission queue to form groups but that might annoy more players than its worth.
#12
Posted 01 November 2011 - 08:08 PM
#13
Posted 01 November 2011 - 08:09 PM
I can see limiting free players to only certain mechs , running only so many missions/contracts per day , limiting skill levels ,etc.
This added to the cosmetic customizations has made LoL a big success .
It could definitely happen for MWO.
#14
Posted 01 November 2011 - 08:11 PM
Things I don't want to pay $ for:
1. Mech refit and repair
2. Armor and Ammo
3. Basic weapons.
4. Maps (this restricts the player base.)
5. Drop Fees
Also any costs that might be incurred during each battle since this also restricts gameplay.
Discuss, but I have log off until later.
Edited by Lightfoot, 01 November 2011 - 08:12 PM.
#15
Posted 01 November 2011 - 08:12 PM
gregsolidus, on 01 November 2011 - 08:03 PM, said:
This. They made it pretty clear that the F2P model isn't going to ruin the gameplay for those who elect not to spend money. They specifically mentioned League of Legends as their reference for the F2P model, so I'm guessing that you will be able to pay for stuff like cosmetic enhancements, unlocking better mechs/armor/weapons/parts instantly instead of having to grind for them in gameplay, and possibly (POSSIBLY) access to more variety when it comes to things like maps.
My guess is that besides cosmetic enhancements, you will be able to unlock/use any mech/weapon/etc in the game just by playing a lot (grinding), or you can take the easy route and just pay for these unlocks.
It would be very good for the developers to clarify the nature of the F2P model used by MWO though, if only to dispel the inevitable trolling and fearmongering about the F2P model. The FAQ is rather vague and the quote referenced above comes from one of the recent PC Gamer articles.
#16
Posted 01 November 2011 - 08:33 PM
#17
Posted 01 November 2011 - 08:34 PM
Upgrades are purchased by whatever game currency is, which is earned with respect to time played,achievements earned, and/or purchased in blocks. F2P users can earn only so much, limited upgrades, capped achievements, limited mech use. Users who purchase the game are given greater freedom of choice, limited only by exotic upgrades. Monthly donation subscribers will have the closest link to the design team which can work in parallel with the users to create new content for the game, each sharing credit for the creation in equal parts.
Las Mech Vegas. Allow for users the chance to place bets on matches, with a real money or game currency buy-in, while payout is only in game currency.
Pink Slip Duel. Challenge a mechwarrior and his variant to an ownership duel, last one standing claims the mech of the defeated. With option for the defeated to purchase back the value of the mech from the victor.
Clan Variant purchase. A clan may supply their mechwarriors with a custom mech for purchase, this mech will be used solely by the originating clan. If large quantities of variants are purchase the unit purchase price is reduced. Clans may exchange Clan Variants at a cost.
M'Bay: Where to sell your variant, stock metal, trade, and communicate with anyone in the game-sphere.
Thank you to all responsible for this new iteration of the Battletech series. I wish you fortune and prosperity.
H
#18
Posted 01 November 2011 - 08:38 PM
#19
Posted 01 November 2011 - 08:49 PM
This way, those who want to/can afford to support the game financially can, and those who can't can be in the game playing, supporting the game by helping to populate it (and trust me, an active population is a key selling point, they'd be doing their part by investing time).
#20
Posted 01 November 2011 - 08:51 PM
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