Posted 29 April 2012 - 04:41 AM
First off as a Wot Player with a stable of around 20 tanks and almost 4k battles since the beta wipe I feel like I'm qualified to comment here.
There is a world of difference between so called pay to win (buying things for real money that give you significant advantage in battle) and paying for cosmetic only items.
You guys are missing all the good stuff.
Paying for hanger bays. In the case of WOT you get 5 for free, more than that costs you.
Paying for premium account, in no way is this pay to win, but it does significantly boost the xp and credits you can earn.
Set this in the 10-15$ a month price point and people will buy it.
Premium tanks, I've had several, all were good money makers. That is they were designed to get more xp, and credits than the counter parts you could level up. They were also designed not to be as good as the tank you could level up. Premium tanks could not get improved motors, tracks, guns, radios.
However on the plus side, XP earned on them could be converted (with real money) to free xp which could be used on the tank your leveling up.
Gold ammo, well I've fired less than 50 rounds of it total in almost 2 years. Sorry but to me its a bit like using 100$ bills to light a 5$ cigar.
I can't afford to throw money out the barrel.
To take this to MWO should not be that hard.
Limit mech bays to 1-2, pay real money for more.
Offer premium account which significantly boosts what you get out of battle. Be it xp, c-bills, salvage, etc.
Offer a few mech variants like premium tanks, can only be bought for real money. Give no significant advantage other than you don't have to spend 6 months grinding to get it. In WOT this means gun, tracks, engine, radio, nothing upgradeable. For MWO this could be limited slots, limited heat sinks, etc
One thing that WOT got Wrong imo, is they are constantly encouranging you to get up the ladder to tier 8,9,10 tanks. Their whole game is based on it, yet many of us really prefer the mid tier tanks, tiers 4-7. Battles are faster paced, engagements are more decisive.
MWO should not be trying to shove you up the tree to assault mech's or penalise you for sticking with a medium or scout.
There are tons of stuff that people will pay for, if it makes the "grind" shorter, gives them a chance to get into the mech they really want sooner, etc. That doesn't have to be "pay to win"
Last, you could ussually pretty quickly spot the guys shooting gold ammo in WoT. While they may have had better gear, 9 times out of 10 they had no concept of how to USE it effectively. Pin them down with 1 guy popping out from behind cover, while 2 others flank him or snipe him from long range. Poof, no more pay to win guy.
So in my opinon, MWO could sell for real money for example a Clan PPC, or you could earn the c-bills in game to buy a inner sphere ppc.
Clan weapon would have an advantage in some stat over the other. But could only be bought wtih real money.
So not pay to win IMO, but pay for a slight possible advantage, perhaps.
Again the biggest difference being not the stats between them, but the TIME required to earn it in game, vs buy it.