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We need a discussion on the F2P pay model of MWO right now. Nobody actually believes this game is going to be financed through only cosmetic items.


309 replies to this topic

#301 Belisarius1

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Posted 28 April 2012 - 03:31 PM

You'd be surprised how much money cosmetic items can bring in.

EDIT; lol, didn't realise this was a massive necro. Yeah, please, just let it die again.

Edited by Belisarius†, 28 April 2012 - 03:33 PM.


#302 Gun Bear

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Posted 28 April 2012 - 03:48 PM

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#303 Sym

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Posted 28 April 2012 - 04:47 PM

I would pay for a premium account for things like

- More mission payouts. (be it Salvage, Exp, C-bills etc.)
- Less repair cost.
- Camo schemes.
- Mech hanger slots
- To retrofit a "Hardpoint" into a "Softpoint" much like a Omni mech. (regulated mech class. 1 slot for light, 2 slots for medium, 3 slots for heavy and 4 slots for assault)
- To speed up a retrofit (if retrofitting is available, but make it expensive)

Things I would not like to see bought with money.

- Premium Mechs
- Buying of C-bills or Experience.
- Drop fees
- Premium ammunition

#304 Runz

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Posted 29 April 2012 - 12:06 AM

No idea why this thread was necro'd but I'll bite.

Yes Free to Play is ENTIRELY FEASIBLE.

It is also ENTIRELY FEASIBLE to not only fund the game but rake in massive profits just from cosmetic items.

Need proof? Go look at League of Legends.

Still not convinced (really?) look at the massive number of games that were struggling on subscription models that have gone F2P:

Age of Conan
Aion
LotRO
EverQuest (yes EQ)
DC Universe Online
City of Heroes
Dungeons & Dragons Online

Still not convinced? Team Fortress 2 - the Defence rests mi'lud

Can we kill this thread now?

#305 Ghosth

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Posted 29 April 2012 - 04:41 AM

First off as a Wot Player with a stable of around 20 tanks and almost 4k battles since the beta wipe I feel like I'm qualified to comment here.

There is a world of difference between so called pay to win (buying things for real money that give you significant advantage in battle) and paying for cosmetic only items.

You guys are missing all the good stuff.

Paying for hanger bays. In the case of WOT you get 5 for free, more than that costs you.

Paying for premium account, in no way is this pay to win, but it does significantly boost the xp and credits you can earn.
Set this in the 10-15$ a month price point and people will buy it.

Premium tanks, I've had several, all were good money makers. That is they were designed to get more xp, and credits than the counter parts you could level up. They were also designed not to be as good as the tank you could level up. Premium tanks could not get improved motors, tracks, guns, radios.

However on the plus side, XP earned on them could be converted (with real money) to free xp which could be used on the tank your leveling up.

Gold ammo, well I've fired less than 50 rounds of it total in almost 2 years. Sorry but to me its a bit like using 100$ bills to light a 5$ cigar.
I can't afford to throw money out the barrel.


To take this to MWO should not be that hard.

Limit mech bays to 1-2, pay real money for more.

Offer premium account which significantly boosts what you get out of battle. Be it xp, c-bills, salvage, etc.

Offer a few mech variants like premium tanks, can only be bought for real money. Give no significant advantage other than you don't have to spend 6 months grinding to get it. In WOT this means gun, tracks, engine, radio, nothing upgradeable. For MWO this could be limited slots, limited heat sinks, etc

One thing that WOT got Wrong imo, is they are constantly encouranging you to get up the ladder to tier 8,9,10 tanks. Their whole game is based on it, yet many of us really prefer the mid tier tanks, tiers 4-7. Battles are faster paced, engagements are more decisive.

MWO should not be trying to shove you up the tree to assault mech's or penalise you for sticking with a medium or scout.

There are tons of stuff that people will pay for, if it makes the "grind" shorter, gives them a chance to get into the mech they really want sooner, etc. That doesn't have to be "pay to win"

Last, you could ussually pretty quickly spot the guys shooting gold ammo in WoT. While they may have had better gear, 9 times out of 10 they had no concept of how to USE it effectively. Pin them down with 1 guy popping out from behind cover, while 2 others flank him or snipe him from long range. Poof, no more pay to win guy.

So in my opinon, MWO could sell for real money for example a Clan PPC, or you could earn the c-bills in game to buy a inner sphere ppc.
Clan weapon would have an advantage in some stat over the other. But could only be bought wtih real money.

So not pay to win IMO, but pay for a slight possible advantage, perhaps.

Again the biggest difference being not the stats between them, but the TIME required to earn it in game, vs buy it.

#306 Adridos

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Posted 29 April 2012 - 04:50 AM

View PostGhosth, on 29 April 2012 - 04:41 AM, said:

So in my opinon, MWO could sell for real money for example a Clan PPC, or you could earn the c-bills in game to buy a inner sphere ppc.
Clan weapon would have an advantage in some stat over the other. But could only be bought wtih real money.

So not pay to win IMO, but pay for a slight possible advantage, perhaps.



First of all, stop posting in a necroed thread.

And then, do you have any idea, how much of an advantage Clan weapons are?
To sum it up: they fire at a lot greater range, they weight a lot less than the IS ones, they fire more often and I think they even do more damage. Variants for money is a bad idea, too. :unsure:

Sorry, but I have to disagree with you on basically everything you said. :mellow:

#307 Hayashi

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Posted 29 April 2012 - 06:45 AM

View PostAdridos, on 28 April 2012 - 12:54 PM, said:

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Can I lock this? Can I?

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#308 xHeero

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Posted 30 April 2012 - 02:49 PM

View Postgregsolidus, on 01 November 2011 - 08:51 PM, said:

I'll say this one more time, if you can buy a weapon or mech they are selling a tactical advantage.


Depends on how you look at it. After playing the game for a little while I can have my favorite mech with my favorite loadout unlocked, but someone else could spend 15 dollars and get it instantly. I can live with that, and I don't consider it a tactical advantage since it is not permenant.

#309 Technoviking

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Posted 30 April 2012 - 03:37 PM

Just wanted to comment on Thread Necroing.

So, a guy wants to talk about the money portion of MWO.

He's a smart fella, he knows we've talked about it first, and he has 5 posts so far.

OPTION A: Do a search using the search function, find a relevant post, and post in it, even though no one has posted in it in a month.

OPTION B: Make a brand new thread, and pretend like he invented the idea of asking about Money in MWO.

OPTION C: Try to derail another, more current thread into talking about what he wants to talk about.

Sorry, I think Option A is the best one. Can I get a ruling from the Mods? Option B is the one i don't like. Edit: I just did option C. :P

Edited by Technoviking, 30 April 2012 - 04:06 PM.


#310 Paul Inouye

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Posted 30 April 2012 - 04:12 PM

OPTION A-1: Do a search using the search function, find a relevant post, and post in it, even though no one has posted in it in a month. But make sure you READ the thread before posting.





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