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Black Sheep Battlemechs


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#81 Victor Morson

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Posted 20 February 2012 - 06:33 AM

View PostSaurok, on 20 February 2012 - 05:29 AM, said:

Dragon might have low firepower, but it has great speed and armor for its size. Unlike Awesome or other mechs which are all about firepower, Dragon is meant to be used as fast skirmisher.

In TT, I've killed Atlases with Dragon. It is not that bad mech.


I've heard that argued before, except it doesn't hold water. I have no idea how many shots you had to fire at an Atlas to kill it with it's outright anemic firepower (that is less than most mediums), unless you got a lucky TAC / had other mechs firing on the Atlas too; the bigger thing is, there are far, far better choices for what you're talking about.

Off the top of my head:
Quickdraw - Same speed & weight, about 50% more frontal damage.

Ostroc - Same speed, same weight, even more armor, and carries 2 Large, 2 Medium and 2 SRM4. Twice the damage in a frontal assault.

Ostsol - Again, same weight & speed but carries 2 Large and 4 Mediums by default, making it a pure energy boat with huge damage.and no ammo explosion risk.

Lancelot - Drastically faster than the Dragon, while carrying a PPC, Large Laser and 2 Mediums making it a far better hit & run 'mech regardless of armor

Long story short: Only 3 60 ton 'mechs available to the IS in 3048 are slower than the Dragon and they ALL outclass it's firepower by a huge margin. Sure you might have killed an Atlas, but there's been instances of a guy with a pocket knife killing an armed soldier with an assault rifle, it doesn't mean we should start considering pocket knives superior.

It's too slow to be a "fast skirmisher" and doesn't do enough damage to even be effective in that role; it doesn't carry enough light ACs to be a decent anti-air unit and it's carrying so much ammo it's armor doesn't matter much. The only argument you could make is that it runs kinda cool, but really, that won't matter much when it's not worth anything at 0 heat.

The Grand Dragon isn't the greatest 'mech out there, but it's at least decent and is a far, FAR better design than the stock Dragon. I seriously hope it's moddable in MWO, because I want to like it. I did in fact like it a lot in MW4.

Edited by Victor Morson, 20 February 2012 - 04:20 PM.


#82 MaddMaxx

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Posted 20 February 2012 - 06:39 AM

View PostVictor Morson, on 20 February 2012 - 05:04 AM, said:

Why is not a single person ragging on the Dragon? I mean it's a Dragon. I know it made the cut and is in MWO, but unless they make the Grand Dragon the stock version, the stock Dragon itself is literally one of the worst 'mechs in the entire game. For a 60 tonner, it's completely horrible - it has the distinction of the worst damage output in it's class.

I mean all it has is an AC/5, a couple medium lasers and an LRM-10.. and one of the lasers fires backwards, so it can't even alpha with that. And it's 60 tons! In the boardgame it's prone to ammo explosions like crazy for added insult (not sure if they will be in MWO or not) to an already terrible 'mech.

There's literally no redeeming qualities about the Dragon. It's a terrible 'mech with terrible weapons and terrible flaws. Hopefully MWO will do what MW4 did and greatly upgrade it's ability to be modified in Mechlab, into something far beyond the original canon unit.. you wouldn't hear these complaints if the tabletop model could sport 3 RAC/5s or a heavy gauss - neither of which are available in the MWO timeline. Maybe we'll be able to slap an AC/20 on it, at least? Anything to redeem it?


Victor, welcome to the Forums but you should perhaps familiarize yourself with the MWO design. It will not have a rear facing Laser.

As to the Dragon, it runs well, covers all Ranges well and has pretty good armor, as noted already.

What is it with the whole "can't Alpha strike" deal. It is truly brutal to think that so many people play(ed) MechWarrior games and all they could ever do with any Mech was fill it with ONE weapon type, then run in and "Alpha" everything to death or die horribly.

If what we think is coming, actual does appear the "Alpha" folks will be at a lose as how to play the game. Whereas, those who can adapt and fight with what their machines provide should find the experience very gratifying.

(fingers crossed the Dev no better than the ("Alpha'ers) ;)

#83 FolkenWintercraft

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Posted 20 February 2012 - 09:10 AM

View Post[EDMW]CSN, on 18 February 2012 - 05:46 PM, said:



But when the dice favours you and hates him...... You get headshots.
I remember one guy got lucky with a Hollander and the dice and managed to headcap a Timber Wolf and a Daishi.

Talk about getting his BV worth :P



I have no response prepared for that, lol.

Suffice to say, though, I've certainly had games like that, where the dice are clearly conspiring against you.

#84 FEK315

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Posted 20 February 2012 - 10:05 AM

Did you all not forget the most Black sheep that actually existed in 3 versions of MW4?
The Chimera !

Fek315...OUT!

Edited by FEK315, 20 February 2012 - 10:07 AM.


#85 FEK315

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Posted 20 February 2012 - 10:10 AM

I used to strip out the armor, heat sinks and speed, then combo a Bombast laser with a T-bolt and snipe from long distances.
the T-bolt flew really slow so the lead on the target was steep it was the BEST for campers and flanking the enemy.
It didn't hit moving targets to often but when it did BLAMMMMMMO! People had no idea what they go hit with. LOL
On the com link I would hear..."WAHT THE SHELL WAS THAT! Where did it come from?" then I would go hide until reload.
The Bombast was so hot that 2 shot's in succession would cause a shut down, and lets not talk about its charge time LOL!
This load out was deadly to both pilot and attack with.
This Mech and load out has been my #1 favorite video game character of all time, and I have played 6 MW games, Steelbattalion, Line of contact, AC4 answer and AC4, and countless FPS.

Back in the day I only know of 2 other mech pilots that ever used the Chimera,
>>EYEZ<< and Slanter.
All 3 of us also used a double PPC pop-tarting Uziel.
Don't let me get started on how cool the Uziel is...

Fek315...OUT!

Edited by FEK315, 20 February 2012 - 10:21 AM.


#86 FEK315

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Posted 20 February 2012 - 10:32 AM

is the HollanderII going to be in this game?

FEK315...OUT!

#87 MaddMaxx

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Posted 20 February 2012 - 11:18 AM

View PostFEK315, on 20 February 2012 - 10:32 AM, said:

is the HollanderII going to be in this game?

FEK315...OUT!


Looks to be a 3055 design under Sarna.

#88 chewie

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Posted 20 February 2012 - 11:20 AM

View PostFEK315, on 20 February 2012 - 10:05 AM, said:

Did you all not forget the most Black sheep that actually existed in 3 versions of MW4?
The Chimera !

Fek315...OUT!

View PostFEK315, on 20 February 2012 - 10:32 AM, said:

is the HollanderII going to be in this game?

FEK315...OUT!


Neither available in this time frame.

NEXT!!!!!!

#89 FEK315

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Posted 20 February 2012 - 11:41 AM

No Chimera ?
Awesome :) :D :rolleyes:
I want to keep my good memories intact, it's a good thing to have your favorites die so the memory doesn't change. ( look what they did to Steel Battalion...oh no I feel sick...fek315 runs to the bathroom to throwup :unsure: .

besides I am sure the HollanderII is going to ROCK! I have all the faith in the world that you guys will create some great medium mechs B) !

#90 Solis Obscuri

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Posted 20 February 2012 - 11:59 AM

View PostBianca Flowers, on 19 February 2012 - 07:05 PM, said:

I'll never complain too much about Urbies if you use em right.

I played a boardgame mission where I took 11 UM-r60 and 1 UM-R60L (ac20 variant) against 16 heavy mechs (4 each Rifleman-3D, Marauder-3D, WHM-6R, ARC-2R) in a heavily wooded box canyon. what was supposed to be a repeat of the charge of the light brigade turned into a SLAUGHTER. I destroyed all 16 heavies, losing only 3 urbies.


Chasing someone into a heavily wooded box canyon with a company of mostly fire support 'mechs is pretty much the definition of 'doing it wrong'... :-/

Guess, it does illustrate the point pretty well, though - that's a situation where the much-maligned Urbie can be a lot more useful than the widely-loved Marauder.

#91 Jacob

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Posted 20 February 2012 - 12:19 PM

I dont understand why Urbie gets so much hate, its budget mech, dont expect it to be pretty.

#92 Felix Dante

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Posted 20 February 2012 - 12:36 PM

View PostVictor Morson, on 20 February 2012 - 05:04 AM, said:

Why is not a single person ragging on the Dragon? I mean it's a Dragon. I know it made the cut and is in MWO, but unless they make the Grand Dragon the stock version, the stock Dragon itself is literally one of the worst 'mechs in the entire game.


I'm of the impression the "Grand Dragon" will be one of the upgrade varients of the Dragon rather than a separate mech, so it should will be available pretty quickly... :mellow:

I certainly suggest not worrying about a mech that is already going to be available whether you like it or not, and focus on what might be coming out eventually. ;)

Edited by Felix Dante, 20 February 2012 - 12:36 PM.


#93 Saurok

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Posted 20 February 2012 - 12:46 PM

View PostVictor Morson, on 20 February 2012 - 06:33 AM, said:


I've heard that argued before, except it doesn't hold water. I have no idea how many shots you had to fire at an Atlas to kill it with it's outright anemic firepower (that is less than most mediums), unless you got a lucky TAC / had other mechs firing on the Atlas too; the bigger thing is, there are far, far better choices for what you're talking about.


With Dragon which is far faster, you never let the atlas under 9 Hex range. Atlas has only one long range weapon which as damage potential of 20, where Dragon has AC5 and LRM10, which has damage potential of 15. While Atlas still does 5 points more damage on long range, Dragon gains better movement modifiers and likely is going to hit more often against slower Atlas. At this point you are going to do hit and run until Atlas dies or you score a lucky critical.

Thats TT, but same tactics are effective in PC games as well.

#94 trycksh0t

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Posted 20 February 2012 - 12:52 PM

View PostVictor Morson, on 20 February 2012 - 06:33 AM, said:


I've heard that argued before, except it doesn't hold water. I have no idea how many shots you had to fire at an Atlas to kill it with it's outright anemic firepower (that is less than most mediums), unless you got a lucky TAC / had other mechs firing on the Atlas too; the bigger thing is, there are far, far better choices for what you're talking about.

Off the top of my head:
Quickdraw - Same speed & weight, about 50% more frontal damage.

Ostroc - Same speed, same weight, even more armor, and carries 2 Large, 2 Medium and 2 SRM4. Twice the damage in a frontal assault.

Ostrol - Again, same weight & speed but carries 2 Large and 4 Mediums by default, making it a pure energy boat with huge damage.and no ammo explosion risk.

Lancelot - Drastically faster than the Dragon, while carrying a PPC, Large Laser and 2 Mediums making it a far better hit & run 'mech regardless of armor

Long story short: Only 3 60 ton 'mechs available to the IS in 3048 are slower than the Dragon and they ALL outclass it's firepower by a huge margin. Sure you might have killed an Atlas, but there's been instances of a guy with a pocket knife killing an armed soldier with an assault rifle, it doesn't mean we should start considering pocket knives superior.

It's too slow to be a "fast skirmisher" and doesn't do enough damage to even be effective in that role; it doesn't carry enough light ACs to be a decent anti-air unit and it's carrying so much ammo it's armor doesn't matter much. The only argument you could make is that it runs kinda cool, but really, that won't matter much when it's not worth anything at 0 heat.

The Grand Dragon isn't the greatest 'mech out there, but it's at least decent and is a far, FAR better design than the stock Dragon. I seriously hope it's moddable in MWO, because I want to like it. I did in fact like it a lot in MW4.


The Quickdraw doesn't have that much more forward firepower than a Dragon, it's got 2 mediums, an LRM-10, and an SRM-4. It's other two beams fire backwards, so it'll only outdamage a Dragon inside 270 meters, by which point a Dragon would've punched many holes in it with it's superior range.

The Ostroc does not carry more armor than a Dragon, I don't know where that idea came from. And, again, the Dragon outranges it, and doesn't have the heat problems of an Ostroc. 15 heat sinks is not enough for an Ostroc to keep a Dragon in range and use it's weapons effectively.

The Ostsol suffers the same problems against a Dragon as the Ostsol, doesn't have the range and too much heat to be fully effective.

The Lancelot was only faster than the Dragon with it's Star League era XL engine. The Succession Wars model was forced to downgrade the engine, reducing the speed to 64 kph. And, once again, it is horribly heat inefficient with only 19 heat sinks.

Not saying those are bad 'Mechs, they are all good in their respective roles. However, claiming they are better than a Dragon because they have more firepower is not an accurate assessment of their abilities.

Edit - All of these are based off of the Stock configs.

Edited by trycksh0t, 20 February 2012 - 12:53 PM.


#95 KillerWabbit

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Posted 20 February 2012 - 03:16 PM

The LCT-1M Locust. Two LRM-5s (which is good), but ONE TON of armor. You hit any limb with a MACHINE GUN, and you get some internal action. I can understand the IDEA of it, but so far as the TT game goes, it was a joke of the cruelest sort.

Barring that atrocity, the Rifleman has a history of HORRIBLE designs, with the 3N being truly bad. Large Laser x2, Medium Laser X2, AC5 x2... not too shabby. Wait... 10 single heat sinks? No jump jets? Less than 60% armor coverage? SHUDDER!

#96 ScreamingSkull

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Posted 20 February 2012 - 03:55 PM

The Ostroc and Ostol have 1 ton less armor than the Dragon but have their armor moved out of the armors and into the more important areas of the mech where the actual weapons are housed.

To further the point of the Dragon's flaws here's a list of 55 tonners that beat the hell out of a 60 ton Dragon any day.

Dervish 6M - Jump jets, less armor, but in a long range fight or up close the Dragon is outgunned and outmaneuvered.
Griffin 1N - Jump jets, half ton less armor, in a ranged fight the Dragon is toast
Kintaro 18- 1 ton more armor, same speed, 41 short range damage potential, criticals galore with those 18 SRMs, Dragon is toast as soon as the Kintaro gets close (which wouldn't take long, kiting or no, and it's not like the Dragon can put out enough damage to kill the Kintaro before it does)

There's more of an argument for the Wolverine, Hoplite, and Shadowhawk but I'd honestly rather take those too over a Dragon.

It's great that some people *anecdotal* evidence of a Dragon performing, but what it comes down to is that 60 tons is the WORST mech weight. Depending on what you want to make 60 tonners can actually end up having less usable tonnage for weapons and armor than a 55 tonner because of the increase in jump jet tonnage, internal structure tonnage, among some other factors I can't recall atm.

#97 Victor Morson

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Posted 20 February 2012 - 04:02 PM

View PostMaddMaxx, on 20 February 2012 - 06:39 AM, said:

Victor, welcome to the Forums but you should perhaps familiarize yourself with the MWO design. It will not have a rear facing Laser.


I'm actually glad to hear that; but my primary concern is the AC/5 primary weapon. The AC/5 has been notoriously hard to balance in both TT and MechWarrior; it's just too heavy for it's other properties. The only game to date that's made it useful has been the Living Legends mod, but that's because of it's use against aircraft and infantry, which to my knowledge won't be a part of MWO, or at least a large part (I'm unsure if there's NPC aircraft as a command ability as it stands).

That said, I'm mostly arguing against the original table top Dragon. I'm absoultely positive that even if they remain true to the canon vanilla Dragon, they'll provide a way to upgrade it into something drastically more useful. I'm definitely not knocking anyone designing MWO for implementing the Dragon; like I said in the post, MW4 made the Dragon not only viable but a very good 60 tonner by allowing it to carry very heavy ballistics. To be fair, even the BattleTech game designers realized the Dragon was underpowered (amusingly as far as tournament stats go, it is quite literally in last place for effectiveness and being used), which is why they created the Grand Dragon; there is even a version of the Grand Dragon "variant" for the regular Dragon. Replacing the AC/5 with a PPC allowed for drastic improvements to it so I hope we can see something similar to that in the game; it uses the same visual model so I suspect we can.

View PostMaddMaxx, on 20 February 2012 - 06:39 AM, said:

As to the Dragon, it runs well, covers all Ranges well and has pretty good armor, as noted already.

What is it with the whole "can't Alpha strike" deal. It is truly brutal to think that so many people play(ed) MechWarrior games and all they could ever do with any Mech was fill it with ONE weapon type, then run in and "Alpha" everything to death or die horribly.


But that's only without comparison to all other 60 tonners available in the year; the majority, not minority, run as fast or faster than the Dragon while carrying large amounts more firepower, ranging from 50% to 120% damage potential, without ammuniton concernts and even holding similar ranges. Speaking in Tabletop terms, the Dragon is terrible; speaking in MWO terms, I suspect you'll be able to modify the design or select a variant that remedies these problems.

View PostMaddMaxx, on 20 February 2012 - 06:39 AM, said:

If what we think is coming, actual does appear the "Alpha" folks will be at a lose as how to play the game. Whereas, those who can adapt and fight with what their machines provide should find the experience very gratifying.

(fingers crossed the Dev no better than the ("Alpha'ers) ;)


I was mostly stating alpha because of the forward facing, singe-damage capabilities of the Dragon in TT: It's ability to damage a single target is hurt by the rear firing weapons.

That said, in a MechWarrior game, you generally do want to have weapons with a lot of synergy that allow you high alpha damage; it doesn't necessarily mean you want a single type of weapon (though that can be effective with designs such as the Awesome). For example a mech sporting Gauss, PPC and LRMs can work really well because the Gauss & PPC have similar properties (or had in previous games) for aiming, and while aiming you won't have a problem getting an LRM lock. Designs that are more scattered - say, an SRM, LRM, AC and Lasers tend to be pretty terrible because none of the weapons operate on any similar level to the other. Some people do like these designs but they're not very effective. The vanilla Dragon kind of falls into this category even if the laser is now forward facing, but not so bad that it'd be unusable; the bigger concern is how the AC/5 could be balanced to be useful.

Anyway long story short, I am greatly hoping for an effective Dragon in MWO and I'm sure we'll get it. I love the redesign imagery and as I've stated I really want to like it: It is, after all, the Combine's flag mech. I'm unsure of how the mechlab is being handled (or if we need to purchase preset variants) but if they give us a selection of variants with some more punch to them, I'm sure I'll completely enjoy driving one. Though, that could be said about any 'mech in the black sheep thread if were impelented; so I'm mostly going off it's mainline BTU abilities and reputation when I'm saying it's really not good.

View PostScreamingSkull, on 20 February 2012 - 03:55 PM, said:

It's great that some people *anecdotal* evidence of a Dragon performing, but what it comes down to is that 60 tons is the WORST mech weight. Depending on what you want to make 60 tonners can actually end up having less usable tonnage for weapons and armor than a 55 tonner because of the increase in jump jet tonnage, internal structure tonnage, among some other factors I can't recall atm.


That's actually a good point in regards to 60 tonner limitations and why they don't fill some roles very well, despite there being some great 60 tonners; it's more in spite of it, than because of it. Honestly I think the single best IS 60 tonner out there is the Argus in Tabletop (ironic since the game that created it made it little more than a slightly heavier Bushwacker); the model with an ER PPC and 2 LRM15s is pretty stellar as a support 'mech.

It's kind of a shame that we likely won't get to see 'mechs of that era unless MWO does a timeline jump later on. Oh well, there's plenty of awesome (and overlooked!) 'mechs to choose from in the setting!

Edited by Victor Morson, 20 February 2012 - 04:09 PM.


#98 Victor Morson

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Posted 20 February 2012 - 04:14 PM

View PostFEK315, on 20 February 2012 - 10:05 AM, said:

Did you all not forget the most Black sheep that actually existed in 3 versions of MW4?
The Chimera !


While as stated it's not relevant to the timeframe or MWO, I'll say say that the Chimera got massively upgraded in MW4:M to support drastically heavier weapons, making it a powerful glass cannon for it's tonnage range - it could actually carry an HGR AND PPC. Prior to that I'd agree with you. It also looked cool, so there's that!

#99 Solis Obscuri

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Posted 20 February 2012 - 05:17 PM

Why's everyone hatin' on the Quickdraw? I fondly remember it being the most wickedly OP 'mech in MW2:Mercs besides the Flashman... :D

#100 Corwin Maxwell

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Posted 06 March 2012 - 09:54 PM

Howler/Baboon, Fireball, Banshee prime, Duan Gung





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