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BattleMech Technology; an education!


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#121 Nova Latios Storm

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Posted 09 September 2013 - 08:51 AM

What about zoids? They have AI and can move with out a pilot but still has a cockpit and can be controlled with a polit. The AI helps with combat like the zoid is a "living" mech.
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#122 Drunken Skull

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Posted 27 September 2013 - 07:52 PM

View PostNova Latios Storm, on 09 September 2013 - 08:51 AM, said:

What about zoids?


It is the Battletech universe that is under discussion here, not the Zoid universe.

There are a multitude of specialty forums for Zoids out there on the internet, I suggest you re-post on one of those to satisfy your thirst for giant flying metal dinosaurs, This thread most definitely isn't the place for it.

Edited by Drunken Skull, 27 September 2013 - 08:02 PM.


#123 Drunken Skull

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Posted 27 September 2013 - 08:35 PM

Japanese side notes for the original design of the TOMAHAWK MBR-04 (WARHAMMER).


Specifications
  • Crew: 2 [1]
  • Cockpit located at the front of the body can be separated from the body and in an emergency, only the cockpit block is recovered.
  • Head is equipped with 2 camera eyes, with the upper one moving along a slit. Polarized light shield covering the lower camera eye was red in the experimental and early mass-production type, and green in the mass production type.
Armament
  • (main) 2 x Mauler PBG-11 liquid-cooled electrically-charged particle beam gun. Targeting TV eye mounted in the base of the guns. Both arms can be aimed and fired independently.
  • (anti-personnel) 2 x Remmington M-89 12.7 mm air-cooled machine gun, built-in the head.
  • (sub) 2 x Astra TZ-III gun cluster (1 x laser gun, 1 x 25 mm machine gun, 1 x 180 mm grenade launcher, 1 x flamethrower)
  • (rocket)
    • 2 x 12-rocket Bifors close-in self-guided rocket launcher
    • 1 x Erlikon 6-missile anti-aircraft self-guided missile option pack, mounted on the right shoulder.
Dimensions
  • Length (overall): 5.1 m
  • Width (overall): 7.9 m
  • Height:
    • (overall) 12.7 m
    • (to head unit) 11.27 m
Engine
  • Kranss-Maffai MT808 thermonuclear reactor developing 2800 bhp
  • Auxiliary generator: GE EM9G fuel generator rated at 450 kW
Mass and Loadings
  • Mass: 31,300 kg
Performance
  • Maximum speed: 180 km/h
Background
  • Designer: Kazutaka Miyatake
From http://macross.anime...stroid_Tomahawk


Sensors and Equipment Standard For All Mechs


Radar
Range 30 miles (48.2km). Conventional Operation.

Radio/Video Communications
Wide band, directional radio and video telecast capabilities. Range:
600 miles (956.4km) or can be boosted indefinitely via satellite.

Laser Targeting System
Close Range: Two miles (3.2km)

Combat Computer
Calculates, stores and monitors data on the control panel computer
screen or heads up display.

External Audio Pick-up
Sound amplification and sound listening system. Range: 300ft
(91.5m)

Loudspeaker
Loudspeaker system that amplifies and projects the pilots voice up
to 90 decibels.

Thermo-Imager
A special, optical, heat sensory unit that allows the infrared radiation
of warm objects to be converted into a visible image. Enables the pilot
to see in darkness, shadows and through smoke. Range: 1600ft (487m).

Night Vision Optics
An image intensifier which is passive, meaning it emits no light
of its own, but relies on ambient light which is electronically amplified
to give a visible picture. Range: 1600ft (487m).

Reinforced Pilots Compartment

Heat and Radiation shields

Indipendant Oxygen and Circulatory Systems

From: ROBOTECH THE ROLE-PLAYING GAME by Kevin Siembieda.

Kazutaka Miyatake (宮武一貴 Miyatake Kazutaka, born September 21, 1949) is an anime designer known for the mechanical design of the Macross series and a number of its continuations from Studio Nue. He has also contributed to the mecha design of other series such as Mobile Suit Gundam SEED Destiny.

Thankyou Kazutaka for creating the original "WARHAMMER". A most epic of designs.

Edited by Drunken Skull, 27 September 2013 - 09:37 PM.


#124 Heavenly Angel

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Posted 12 October 2013 - 10:32 AM

ENGAGING HOSTILE ATLAS IN SECTOR G8. NEED FIRE SUPPORT. I AM OUT OF TOILET PAPER. REPEAT, I AM OUT OF TOILET PAPER.

Edited by Heavenly Angel, 12 October 2013 - 10:35 AM.


#125 DavidHurricane

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Posted 11 December 2013 - 03:14 PM

Very interesting! Considering I a geek, I particularly enjoy these threads (BT is one of m favorite games because it has reality backing it [this is the reason you find me arguing for things like Ghost heat {that is in fact the only reason I argue for ghost heat}]).

#126 Khorek

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Posted 17 December 2013 - 06:46 AM

Sweet lord...

Ceramic in the engine is a heat sink...

Ceramic, like glass, is an INSULATOR. That's why they put that **** on the space shuttle bottom.

#127 Pht

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Posted 17 December 2013 - 02:35 PM

View PostKhorek, on 17 December 2013 - 06:46 AM, said:

Sweet lord...

Ceramic in the engine is a heat sink...

Ceramic, like glass, is an INSULATOR. That's why they put that **** on the space shuttle bottom.



Quote

7.2 Shielding and Fusion Engine Types
All fusion reactions generate radiation... they irradiate their interiors, which causes problems when the reactor must be serviced or decommissioned. Because of this radiation shielding is the largest portion of a 'Mech scale fusion engine's mass.

Standard fusion engines use a very dense ceramic for shielding,



Methinks you got your cables crossed while reading the section about fusion engine explosions.

The only reference to the sheilding absorbing heat is in the case of the plasma touching the reactor walls, in which case the ceramic WILL absorb the heat. The actual heat-handling systems on the fusion engine are mentioned in detail in the fusion engines section.

Edited by Pht, 17 December 2013 - 02:38 PM.


#128 Tyrnea Smurf

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Posted 23 January 2014 - 07:33 PM

Well a toilet in the cockpit of IS makes sense considering the manic brutality of the Succession Wars. Although I suspect they would use a thermal oven system to "cook" the waste desiccating it and removing the issue of getting "pooed" if your mech fails a piloting check in the heat of battle.

Although the idea of fairly full service foodstorage, from refrideration, cooking, cleaning, storage ect gives me a wild vision of Mechwarriors "pimping" their rides with NFL Tailgaters style BBQ's, with beer kegs on tap....



#129 Carnifex125

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Posted 25 January 2014 - 10:51 PM

"the amount of endurance a 'Mech has in the field can be limited by how much toilet paper a MechWarrior chooses to carry."


true that

#130 Gremlich Johns

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Posted 03 March 2014 - 09:53 AM

View PostCarnifex125, on 25 January 2014 - 10:51 PM, said:

"the amount of endurance a 'Mech has in the field can be limited by how much toilet paper a MechWarrior chooses to carry."


true that

You don't think there are "Depends" brand undergarments in the 31st century?

#131 Pht

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Posted 04 March 2014 - 09:17 AM

View PostGremlich Johns, on 03 March 2014 - 09:53 AM, said:

You don't think there are "Depends" brand undergarments in the 31st century?


I personally wouldn't be surprised to see a battlemech built with a potty integrated into the command chair ... now that would give a whole new dimension of meaning to the phrase "ruling from my throne!" LOL!

Edited by Pht, 04 March 2014 - 09:17 AM.


#132 Marack Drock

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Posted 24 March 2014 - 07:45 AM

Battletech is so much more believable than Star Trek and Star Wars... WAY MORE... by like 150000% more.

#133 Ryan Champion

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Posted 04 April 2014 - 01:54 AM

View PostMarack Drock, on 24 March 2014 - 07:45 AM, said:

Battletech is so much more believable than Star Trek and Star Wars... WAY MORE... by like 150000% more.

Justifiably so.
http://www.gizmag.co...romuscle/30217/
There's a real life expy of myomer that's probably stronger.
And it's metal, not plastic-esque like the individual fibers in a myomer actuator.
Yup.

Not to mention we basically found out breaking even in fusion reactors is viable in February:
http://arstechnica.c...an-fuel-put-in/
Yuuuup.

Edited by Ryan Champion, 04 April 2014 - 01:55 AM.


#134 PhoenixFire55

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Posted 07 April 2014 - 12:17 AM

Good post, good post indeed. Read it long ago, now re-read it again. There are lots of things PGI can learn from this post in terms of proper implementation of certain features into their game.





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