i tried to illustrate it in photoshop...
the really bright colours are easier to differentiate (255,0,0 form 0,255,0).
it gets really tough in the darker areas in the middle especially below the 150s (something like 150,0,0 and darker vs 0,150,0 and darker)
an additional tough spot is mixed colours like dark olive and brown where:
1. the red and green parts get below the 150s like above and
2. the other colour parts are very similar.
here it's somthing like ~ 165, 42, 42 for the brown-reddish part vs the lower 85, 107, 47 olive-green part... both get close to blend into one another and just appear as 'mud'-coloured.
black contrast lines make it easier to differentiate the two.
it's not as important for lasers but instead for team colours. in Battefield 3 for example, friendlies were blue, squad member green and hostiles red... i was always shooting my squad members before the colourblind-patch^^. so just make teammates blue and enemies red - that works just fine.
can i have a beta invitation for that explanation?
Edited by BulletChief, 05 July 2012 - 12:44 PM.