I'd prefer to see Clans playable. Depending on if they adjust the Clan mechs and weapons to be more in line with the IS mechs, there shouldn't be a balance problem. The downside to this is that you would have more people flocking to the Clans for their "cool" mechs and weaponry (almost like a mass exodus....hmmm.....). Here's what I'd prefer:
-Clan equipment is better overall
-Clan equipment is 3-5x the cost of IS equipment
-Clans can only drop at a ratio of the IS mechs in the drop, ie 3/5 or something (6 Clanners vs 10 IS pilots for example)
-Clans can only salvage Clan equipment (regardless of which side is using it), so your crushed IS mech will stay with you instead of being taken by the Clans
-IS players, however, can salvage Clan equipment, but the IS players get no stat bonuses when piloting a Clan mech, and the cost of a Clan mech for an IS pilot is 5-7x the cost of IS equipment
-Instead of c-bills, the Clan players work with an honor system that promotes Clan gameplay. For example, if you engage more than 1 mech without being provoked, you lose all honor from either of those mechs. If you lose your mech BEFORE any objectives (if present) are completed, you lose honor. If your side loses, you get 0 honor for the round. Make it tough to earn honor points to spend on mechs and customization.
No idea how these would work out, but that's how I always saw something like this going through my mind for the last 12 years (even though I despise the Clans and wish they went with the 3025 route).
Edited by BOTA-49, 25 February 2012 - 11:37 AM.