Mechwarrior Online & Mechwarrior: Living Legends
#1
Posted 14 September 2012 - 03:45 AM
Naturally, as a fan I've explored other avenues for Mechwarrior gaming in MW's long absence from the gaming scene and one such avenue I discovered a few years back was Mechwarrior: Living Legends.
Mechwarrior: Living Legends is a total conversion mod for Crysis Wars, that sets up a similar system to Mechwarrior Online for online competetive matches with some of the most feared warmachines the BT universe has to offer. And the Uller.
Now, of course I've played it, as any self-respecting MW/BT fan would be inclined to and I've become more and more curious as to what the rest of the MWO community thinks of it.
Please note, I'm not by any means trying to start some kind of flame war. Hell, the awesome guys over at Piranha Games have stated that they're big fans of the mod and see it as friendly competition, which is hella sporting of them, but I'd like to get an honest gauge on what the community members think of this game and how it stacks up to MWO and vice-versa.
#2
Posted 14 September 2012 - 03:59 AM
MWLL has a better selection, due to a later timeframe in the BT universe, and custom maps, battle armor and aerospace. What I do not like is the under detailed mechs and the way the mechs explode, etc.
#3
Posted 14 September 2012 - 04:04 AM
#4
Posted 14 September 2012 - 04:06 AM
#5
Posted 14 September 2012 - 04:26 AM
#6
Posted 14 September 2012 - 05:59 AM
Maybe its for the better because of the NDA.
I will comment on MW:LL
Its a great stab at making a MW game/mod and my biggest issue with it was I played the game to blow up other mechs! But here was my experience with it.
Blown up by aerospace fighter.
Blown up by aerospace fighter.
Blown up by aerospace fighter.
FINALLY! Spotted an Enemy mech.
Enemy mech destroyed by aerospace fighter.
Blown up by aerospace fighter.
People will pilot what ever is tactically superior. Aerospace fighters can dominate the ground but mechs can not dominate the air.
#7
Posted 14 September 2012 - 06:19 AM
But this project is better. Way better.
#8
Posted 14 September 2012 - 07:47 AM
comparing one with hardly any content but with boucoup playerbase vs. one with almost *too* much content (aerospace <cough>) with hardly any playerbase....hmmmmm
#9
Posted 14 September 2012 - 10:07 AM
Considering that the developers of the mod are doing this for free in their own time says allot about their dedication to the mod.
Personally I dont understand some of the negativity towards the mod from some of the people here.
It is a mod yes, but its a helluva lot better than most mods I have seen over the years.
And considering its a total conversion mod that essentially makes it a whole new game should say allot about it as well.
MWLL even got the title Mod of the year a few years back and had gotten honorable mention every year since then.
MWLL is not a mech only game though, its a combined arms game, so one have to take that into consideration when playing it.
If you dont then I can understand if you find it frustrating and a pain to play.
There are space for both games, but saying a game is bad because its a different playstyle then what you want or you have a few bad experiences is rather low I think.
MWO and MWLL are both good games and deserve a chance to show their potential.
#10
Posted 14 September 2012 - 12:22 PM
and what exactly is the point of this thread?
#11
Posted 14 September 2012 - 12:43 PM
cinco, on 14 September 2012 - 12:22 PM, said:
and what exactly is the point of this thread?
To discuss opinions, as stated in the OP, very clearly, do not see how you could have missed it, unless you did not read it.
My personal opinion of MW:LL is I really loved it, and note when I say loved. The primary issues surrounding it are the frustratingly low number of players and the fact that the mechs handle much more sluggishly resulting in light mechs that struggle to compete with heavier mechs because they cannot out maneuver them. This also plays into the fact that often times the base mechanics of the mod make it so that the bigger the mech/vehicle, the inherently better it is.
This is not exclusively true but I have experienced it first hand extensively along with several other fans and we conclude that it requires exceptional (by that I mean very few) piloting skills and an inherently worse player for the gameplay to come to anything similar to the role warfare that MW:O exhibits.
#12
Posted 14 September 2012 - 01:07 PM
I love how the MWLL mechs explode. I'm not sure if it's cannon but i did oooo and aaahhhh over it whenever it happened.
I LOVE how that you can blow a leg clean off of a mech.
I HOPE i can do that in MWO but from some ingame footage i saw on youtube(from MWO's youtube channel) i think i remember hearing the Devs mentioning that they are using the MW4 principle where if you destroy a leg, the mech just limps...then the leg doesn't come off(which i think sucks but oh well)
Only frustrating thing i had with MWLL is that certian maps would cause MWLL to crash to desktop so much that i stopped playing it entirely. My gaming rig was just way too old(had it custom built for MW4 five years ago).
I do look forward to MWO but when i have my new gaming rig finished i plan on playing both MWLL and MWO because MWLL is just awesome...plus i love the fact that you can also use tanks and aircraft. I wish and hope that some day after release MWO might add that mechanic. But until they do i'm sticking with MWLL when i need my fix on areospace dogfighting for feel like F-Bombing an atlas. WOOT
Edited by XxDRxDEATHxX, 14 September 2012 - 01:09 PM.
#13
Posted 14 September 2012 - 01:13 PM
Epic Banana, on 14 September 2012 - 04:04 AM, said:
No admitting to being in the closed beta is not a breach of the NDA. Talking about the game itself and mechanics, screenshots, are a breach of the NDA.
#15
Posted 14 September 2012 - 01:38 PM
Classic Mechwarrior
Mechwarrior Living Legends brings a whole new animal with it. It's a combined arms, massive mapped Battletech experience. It combines all the elements of Battletech and puts them in the game that is, for the most part, balanced ( I played it for a while, and despite a lot of whining about Aeros, it's pretty well balanced considering. Also, Rifleman! ) Throw in the fact that this is a profit-free mod and it's all the more impressive.
I love both games, but don't try and compare them, lest the flame-wars begin anew.
Edited by tyrone dunkirk, 14 September 2012 - 01:40 PM.
#16
Posted 14 September 2012 - 03:44 PM
Epic Banana, on 14 September 2012 - 04:04 AM, said:
Seems ok to me. He never mentioned anything that wasn't in released video's.
#17
Posted 07 November 2012 - 10:41 PM
Ghostrider45, on 14 September 2012 - 04:26 AM, said:
First off, why even take the time to write whatever the fu<k this ^ is supposed to be?
I was gonna start a thread about LL. I wish more people had commented here. I've been watching a few videos of MW:LL gameplay & I'm thinking about buying Warhead just so I can play it. I've wanted to play Warhead for a long time anyway, but this MW:LL game is mind blowing to me after what I saw especially considering it was made for free & not for profit. It has so much more than MWO. The only thing I could see in MWO that looks better is the mech models. Everything else about MWO even 2 months after this thread was started, pretty much seems like garbage. LL has aircraft, tanks, infantry, it looks like the maps are huge, with real bases that have their own defense turrets. In one tutorial video the guy was firing missles at trees & the trees were falling down & rolling on the ground. The terrain just looked so much more diverse & I think (I'm not sure 'cuz I didn't watch the whole 38 minutes of the video) in the one game the map changed from day to night. The mechs in LL actually have a voice in the mech telling you wassup. It just seems like there's a more thorough, diverse & engaging game in LL than there is here. Maybe it's buggy as fu<k but since Sept. 25th (about a week after this thread was started) MWO is buggy as fu<k too.
So it sounds like LL doesn't have a huge player base. At the pace MWO is going I don't think it'll have much of one either, but initially it had a large group of fanatics because it advertised all over the fu<king place & LL didn't. I didn't even know about LL until I found out about it here. LL is just a mod, using an older version of CryEngine & it looks like it has a lot more to offer than MWO does & the LL guys aren't doing it for profit. Maybe they should be. Any claims about balance in LL are irrelevant. Look at the MWO forums. The whining about not being able to play the way someone wants to play never ceases & it never will. You use what works, not what you wish works. So called "balance" is a non-stop complaint here too so GFY with that.
I'm not sure if structures are destructable in LL, but since the trees are, it wouldn't surprise me. PGI said it's something they're "looking at". Really? This is supposed to be a AAA, CryEngine 3 MechWarrior game & environmental destruction is something they're "looking at"? 10+ year old MW games had environment destruction. Either MWO is a complete & total farce, or PGI bit off way more than they can chew, or luck & dedication will prevail in time against all odds.
Apologists never cease to throw out the "It's Beta" bu||$hit & that's fine if they wanna keep calling it that after there are no more resets & all sales are final while still making changes to existing content. I'm not so concerned about any given game state as I am at the progress being made, or in MWOs case, not being made over a period of time. If MWO is to contain the kind of content it needs to be a game at all, nevermind a decent one, then it sort of looks like it'll take them decades to get there. Maybe I just have my own idea about what kinds of things should be in this game from what previous games have had. Currently there's comparatively little to MWO & that's about what there was 5 months ago except it wasn't as buggy back then. The rate of progress makes MWO look like it's doomed to failure from where I'm sitting. I wish I had experience in LL to comment on. It just looks way better to me in all but the literal sense. It's like PGI has spent all their time drawing mechs & pacifying fanboys & almost no time doing anything else. There's still no point to nightvision, still no point to using a flamer, still no point to using MG's, I can't see what good a NARC is. Does any of that stuff have value in LL? I know nightvision does 'cuz I saw a map at night time.
If LL is buggy then so what? It's not even a for profit project & there's way more material there than there is here & MWO is for profit, it's already brought in over $5,000,000 from players & it's buggy as fu<k too. If LL had the PR campaign that MWO does might there be more players? Oh & LL is older too, so it should be held to a lower standard, but it still looks like there's way more to it than MWO.
Edited by Freeride Forever, 07 November 2012 - 10:49 PM.
#19
Posted 10 January 2013 - 05:53 AM
#20
Posted 10 January 2013 - 07:08 AM
Freeride Forever, on 07 November 2012 - 10:41 PM, said:
First off, why even take the time to write whatever the fu<k this ^ is supposed to be?
I was gonna start a thread about LL. I wish more people had commented here. I've been watching a few videos of MW:LL gameplay & I'm thinking about buying Warhead just so I can play it. I've wanted to play Warhead for a long time anyway, but this MW:LL game is mind blowing to me after what I saw especially considering it was made for free & not for profit. It has so much more than MWO. The only thing I could see in MWO that looks better is the mech models. Everything else about MWO even 2 months after this thread was started, pretty much seems like garbage. LL has aircraft, tanks, infantry, it looks like the maps are huge, with real bases that have their own defense turrets. In one tutorial video the guy was firing missles at trees & the trees were falling down & rolling on the ground. The terrain just looked so much more diverse & I think (I'm not sure 'cuz I didn't watch the whole 38 minutes of the video) in the one game the map changed from day to night. The mechs in LL actually have a voice in the mech telling you wassup. It just seems like there's a more thorough, diverse & engaging game in LL than there is here. Maybe it's buggy as fu<k but since Sept. 25th (about a week after this thread was started) MWO is buggy as fu<k too.
So it sounds like LL doesn't have a huge player base. At the pace MWO is going I don't think it'll have much of one either, but initially it had a large group of fanatics because it advertised all over the fu<king place & LL didn't. I didn't even know about LL until I found out about it here. LL is just a mod, using an older version of CryEngine & it looks like it has a lot more to offer than MWO does & the LL guys aren't doing it for profit. Maybe they should be. Any claims about balance in LL are irrelevant. Look at the MWO forums. The whining about not being able to play the way someone wants to play never ceases & it never will. You use what works, not what you wish works. So called "balance" is a non-stop complaint here too so GFY with that.
I'm not sure if structures are destructable in LL, but since the trees are, it wouldn't surprise me. PGI said it's something they're "looking at". Really? This is supposed to be a AAA, CryEngine 3 MechWarrior game & environmental destruction is something they're "looking at"? 10+ year old MW games had environment destruction. Either MWO is a complete & total farce, or PGI bit off way more than they can chew, or luck & dedication will prevail in time against all odds.
Apologists never cease to throw out the "It's Beta" bu||$hit & that's fine if they wanna keep calling it that after there are no more resets & all sales are final while still making changes to existing content. I'm not so concerned about any given game state as I am at the progress being made, or in MWOs case, not being made over a period of time. If MWO is to contain the kind of content it needs to be a game at all, nevermind a decent one, then it sort of looks like it'll take them decades to get there. Maybe I just have my own idea about what kinds of things should be in this game from what previous games have had. Currently there's comparatively little to MWO & that's about what there was 5 months ago except it wasn't as buggy back then. The rate of progress makes MWO look like it's doomed to failure from where I'm sitting. I wish I had experience in LL to comment on. It just looks way better to me in all but the literal sense. It's like PGI has spent all their time drawing mechs & pacifying fanboys & almost no time doing anything else. There's still no point to nightvision, still no point to using a flamer, still no point to using MG's, I can't see what good a NARC is. Does any of that stuff have value in LL? I know nightvision does 'cuz I saw a map at night time.
If LL is buggy then so what? It's not even a for profit project & there's way more material there than there is here & MWO is for profit, it's already brought in over $5,000,000 from players & it's buggy as fu<k too. If LL had the PR campaign that MWO does might there be more players? Oh & LL is older too, so it should be held to a lower standard, but it still looks like there's way more to it than MWO.
Considering MW:LL was made with no profit in mind, I sometimes wonder what they could of done with a million dollars funding, let alone 5+.. the mechanics of MW:LL befit a true MW game, MWO is just robot deathmatch in WoT packaging and pricing.. I play MWO once every while to check what's new, but MW:LL definately draws upon the spirit of old MW, and definately by true fans for no profit. I enjoy that game so much more than MWO atm.
MWO... bleh
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