Bryan Ekman, on 01 March 2012 - 09:40 AM, said:
I love this so much.
If this works the way I think it will (if you've ever played Assault Tech 1: Battletech, that's exactly how I'm imagining this. If you haven't, then its basically MW3 pinpoint cursor, but only for your arms, with a MW2/MW4 cursor stuck in the center of the screen for any torso mounted weapons), then here's my thoughts on it.
But not just because it gives us an extra element of control. No, no. It also TAKES AWAY an element.
"What?!" you say, but listen to this: In previous MW games, all weapons followed the cursor, which was either fixed to the torso (all MW games except MW3), or a pinpoint mark of death (MW3). Sure you could move your look to the left or right in MW3 and MW4 to use your arms better, but I rarely saw people use it, and when they did it didn't make a huge difference due to the fact that most people moved their weapons to their torsos because arms were easily destroyed.
What this means now, however, is that an Atlas has tons of powerful weapons, we all know that. However, all of those weapons (Except 2 medium lasers) are attached to its torso. It can not do great damage at all to its sides, leaving it very vulnerable and forcing it to always torso twist to bring its weapons to bear.
However, mechs like the Centurion have a powerful autocannon attached to their arm, allowing them to bring stronger weapons to bear on their targets, faster and more accurately, without torso twisting.
This gives many mechs different advantages, and also downplays the insane strength of assaults like the Atlas. They do a lot of damage, but they have to deal with torso twisting to accomplish this.