StaIker, on 01 May 2012 - 08:08 PM, said:
Thank you for adding so much to the conversation, your input is both profound and well regarded. On that note, I think it's basically clear to anyone that anything Stalker advocates is foolish. See how helpful that is? Back up your position or say nothing.
Belisarius†, on 01 May 2012 - 08:37 PM, said:
It's because unfairness should never be something that you intentionally design in. A star football team might be able to win in spite of a biased referee - thus demonstrating their dominance - but that doesn't mean you should intentionally hire biased referees to make the game more challenging for them.
What's unfair about suffering the consequences of your choice? By overspecializing in one area you've made yourself weaker in others. A Huchback 4G is a brutal mech in close but a juicy target at range where it can't respond, this is a balanced tradeoff. If you always have the option to avoid unfavorable match-up's (such as open maps) you will never see it outside of short range maps. How much skill does it really take to meta-game your problems away?
If you can always shift away from that weakness is it really a weakness? Instead of being able to avoid completely what your mech isn't good at the focus should be on adapting to the situation and overcoming your weaknesses. If your Hunchback is on an open map you should try to use any cover available to get in close, have your long range teammates cover you while you close the gap, or find a good spot to cover them from any fast mechs that try to shut them down. An Awesome and a Hunchback would make a great team as they would cover each others weaknesses. If you don't want to make the effort, then you should probably pilot something like a Centurion instead, as it is effective at all ranges while not being overspecialized in any particular one (which is it's tradeoff for balance-- it's not as good as a Hunchie up close nor is it as good as an Awesome at range, but it has fewer weaknesses overall than either.)
Adverse circumstances will be there in abundance no matter what you do. It's a terrible idea to add a mechanic that makes things more random and less fair, and then justify that by saying that any truly skilled player would just man up and deal with the unfairness. Great pilots will have all the opportunities they need to prove themselves without having that done to them, and to all the other players on their team who might not be so great.
How is it fair to the generalist mech that it will never have a time to shine or a real role to play? Under your system it would be "City map, bring out your Hunchies" or "Open map, bust of the Catapults".
Edited by Kudzu, 01 May 2012 - 10:38 PM.