For that Mech to be permanently destroyed and to have COST me money changes the entire game from a form of entertainment to a utility-like bill, where "the more you play, the more you HAVE to pay."
If there's one thing I've learned, you cannot FORCE players to be tactical; be this by suggestion or actual financial threat; people will simply stop playing to that point. I'd rather the game penalize the inevitable loss of a Mech in a different way; tactical players will always do better than the gung-ho types. That in and of itself seems to reap us rewards.
A penalty is only a penalty if you take something away. Whether it's a permanent removal, or temporary, it still needs to go away. Otherwise it's like when I was a kid and my parents grounded me to my room but didn't take away my computer or books. I never left my room ANYWAY, so it wasn't really a punishment.
You can't have a compelling game that does only carrot or only stick. If you go only carrot, eventually the people who are good, have piles of carrots, and see no reason to keep playing and you're left with just the bad people; or conversly expect something to buy with their pile of carrots, which just makes things more imbalanced. Only stick, and it just upsets people.
The thing with MW P&P (like the system above), is that it's both carrot and stick. if you lose your mech you get the stick, but the other person salvages the mech, so he gets a carrot, assuming he/she can repair it. The only time you both lose is if you core the mech. Then it's a sad day, and you resolve to be craftier about it next time. Sometimes that may involve forcing the other side to conceed (which would NEVER happen in MW/MPBT) and leave one of their mechs (or the current disabled mechs) as payment. So some days you get carrots, and some days you get sticks. Yes, you may lose your favorite Awesome, but since you picked up a warhammer and a marauder a few days back, it wasn't a huge deal.
And you're correct in that you can't force people to be good. I propose though that there's no reason to do it. Any game worth playing has difficulty. That difficulty means that some people suck at it, or don't want to play. A game that anyone can play, with no risk, is not a game you play that often. It gets boring. How often do you play checkers?
My TT gaming group switched to boardgames a while back instead of minatures/RPGs due to having wives and such. We probably have over a hundred games at this point (there was a time where I owned every FFG boardgame and cardgame). The games that we continue to play, are generally complex, aren't easy to pick up, and are punishing to new players. You can only play games like Ticket To Ride so many times before it's just boring. You bring them out for nights where there's a bunch of new/casual people who showed up. that's about it.
MW:O is never going to be WoW. Trying to do that is just going to result in another Jumpgate:Evolution. What they could do with it though, is make something compelling enough that the people they DO have, will stay for a very long time. For me at least, that involves a balance of carrot and stick.
My concern is, given the above ranting, they've already gone on record (in the "why you should want MW:O to be F2P" thread) as saying "we're going to try to do this with just using the Carrot.", which just doesn't work that well in the long run.
Back to this. In my system though, you don't pay anything. Don't lose your mech, and you never have to buy another one It's the exact opposite of what you're talking about. The only reason to be nervous about the cost would be if you (the proverbial you) are a terrible player. And.. why be upset if you have to pay extra because you consume a lot of resources because you're terrible? Who goes to watch a football/baseball game of terrible people? People don't line up to give them money.
I honestly think the tonnage/BV thing is going to be more onerous to people. It means you're fighting against your friends for your Bv/tonnage, instead of fighting against your enemies. (See, I can go back OT!)
Edited by Wraeththix Constantine, 07 March 2012 - 11:21 AM.