When coming up with the core game features for MechWarrior® Online, we create and focused on four pillars of design and player experience. These pillars include:
- Mech Warfare – The embodiment of Mech to Mech combat.
- Role Warfare – The ability for player’s to customize their experience to suit their own style of gameplay.
- Community Warfare – The ability to let the players take part in epic combat for territorial control.
- Information Warfare – Bring a new element to the battlefield that incorporates information technology to help control the fight.
What exactly does each of these things entail?
Mech warfare - hmmmm well its called mechwarrior so I kind of assumed we would be fighting with mechs! Does this mean PvP arena fights? instant battles ala WoT? campaign style PvE?
Role warfare - I think this one presumably character progression of some kind ... with 4 classes. But what exactly will be the in game effects of these classes? will they predetermine which mechs we will be able to control?
Community warfare - Some kind of persistant campaign for sure but will it be purely pvp on a company level or will there be PvE missions thrown in.
Info warfare - This I assume will apply to the general gameplay of the game. Allowing people to better use ECM and beagle probes, narc beacons etc.
All assumptions but I would love some clarification on these points.
What do you lot think?