Jericho917, on 13 May 2012 - 12:50 PM, said:
So would that make every mech in the game available for “free” on day one? I suspect so. But only if you have the C-bills for it. So this kinda depends on how many C-bills we start with. I would also bet it will be enough for an unmodified medium mech. Middle of the road no one is pissed about having it as their first mech. However this is PURE SPECULATION based on the FAQ’s and interviews.
By the way giving anyone an atlas for free just to eliminate the idea that heavier is better is stupid. The atlas is obviously more desirable to a lot of people and there for WORTH MORE. How the heck is piranha going to make any money if the cool stuff is all free? You are either going to have to WORK FOR IT or PAY FOR IT!
Something you will not find in the blogs or FAQ is comments make by Garth, Paul, and other Devs scattered through out the forums. The feeling of Garth, that I agree with, is that the easier mechs for people to start out with will be assaults, due to the heavier armor where they can survive mistakes that lighter mechs couldn't survive.
Something the OP and yourself have missed out on is that now there is no way to tell who is experienced or not with the base mechs. The Devs have always said 'Chassies', not mechs will be avaible, thus it is safe to say that the base mech of the class will be avaible, but the grind will be to unlock the variants.
As for making money, I have asked the same question on a different thread. The thought is skins, mechbays, select weapons, and tech could all make money for Piranha. Things like that can create micro transactions. There is also the possibility of a monthly subscription option. What it might give is unknown, maybe a boost in C-Bills per battle and experience for unlocking variants. I personally could see something akin to Turbine points from Dungeons and Dragons Online and Lord of the Rings Online, which are both free games and had a huge boost when they went free to play.