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Scaring away potential players


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#61 Garth Erlam

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Posted 05 March 2012 - 09:42 AM

View Post森小熊, on 05 March 2012 - 06:14 AM, said:

However, as I read the forums and perused the site, my excitement has turned into dread. I saw people arguing over minute details, polarization of factions, and a very detailed system of "role warfare."

Keep in mind that TF2 also has a 'role' system, as does League of Legends, etc. In neither of those games is it difficult to realise what your optimal role is (Hey I'm a super-fast Scout, if I get the flag, I can get back more quickly..) The idea of the role system is simply a way to make what you do better and easier. If you like scouting, the scout abilities will help that. They won't shape you - it's not like being Assault means you cannot defend.

We are working hard to make sure that we help new players get into the game as easily as possible. The goal is an 'easy to learn, hard to master' style of game. While it is true the community can greatly help here, the idea is we will never have to rely on that entirely.

#62 StaggerCheck

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Posted 05 March 2012 - 09:45 AM

From what I've come to understand, Sears, is that Lone Wolf players will be fill-ins to balance drop rosters before combat. They will also have different incentives to play while they gain experience in the game. The Dev Team has indicated as much. If you do well in the Lone Wolf role, expect to get recruited by grouped players who see your worth.

#63 Kristov Kerensky

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Posted 05 March 2012 - 09:50 AM

MWO too complex for casual gamers...huh...

Lets look at some of the more well known video games on the market.

WoW..ok, looks pretty simplistic at first, but upon closer inspection, it's actually rather complex, with a very indepth and intricate storyline, backstory and history behind everything in the game. Playing the game IS rather simple, despite having a good bit of depth and complexity behind every class and their abilities. Probably the MOST played game by Casual players on the entire planet....and by Hardcore players as well.

EVE..ok..extremely complex game, probably one of the most complex ever. Takes a long time(years, literally) to actually get powerful in EVE, and yet it still has a large playerbase, many of whom are purely Casual players.

Star Wars: The Old Republic..very simple looking game on the surface, but like WoW and EVE, actually quite complex when you get into it. Has an even MORE indepth and complicated storyline, backstory and history then WoW. Don't need to know a Wookie from a Darth to play it though. Closing in on WoW for the most Casual players on the planet..and Hardcore.

Now lets look at the previous MW online games, MW2, 3, and 4. Simple to play games, but with a lot of depth and complexity in 2 and 3, not so much in 4. Story, backstory and history are quite indepth and complex, but just like the other games I've listed, you don't NEED to know an Atlas from a SRM in order to play the game and have a blast. I was a Clan Loremaster for an online team in MW2(among other things) but MOST of the people on that team didn't know Kerensky from Kurita, didn't stop them from having a blast playing the game. When people new to the game would ask why some of us typed so funny in chat(Clan Trueborns) we didn't laugh at them and call them names, we sent them private messages explaining exactly why the Trueborns 'talked' the way they did and what the various Clan terms meant so they could understand us. We, the entire community for MW2 and 3, would take a few minutes to explain to anyone who asked what we were talking about, who was who in the BTech Universe and so on. We didn't tar and feather the infidels, we converted them. Look around and you can see how the BTech community really interacts with new blood. Some will be total twits towards new players, but most of us are welcoming and helpful, we've always been that way.

#64 ChewySmokey

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Posted 05 March 2012 - 09:53 AM

I don't find the new gameplay and leveling up mechanics to be complicated. Sure, at first you're like "huh?" or "I can't brain today, I have the dumb", but when you look at it again (if needed) it's really quite simple. Anyone who's into online gaming/contemporary multiplayer will understand MWO online. If anything these skill trees are similar to perks in Call of Duty (just a comparison, don't rip my damn head off), albeit more balanced looking than CoD, and any 10 year-old can grasp CoD!

The only thing I could possibly see "scaring" people away from the game is their fear that the game will turn into a leveling up grind like WoW or something, but I have faith that the devs know what they're doing to prevent any "grindy" feelings to level up. Besides, what game doesn't have leveling and "perks" these days?

As for the community, from a nublet's point of view, I have found that people here are incredibly passionate, not just for the game, but for the lore and back story. This is both great and intimidating, since a nub like me can end up under quite the scrutiny for even the slightest thing, usually it's related to the canon of the universe (even in jest). But to be fair, the lore is well worth looking into, makes the experience more immersive and allows for one to nerd-out better.

#65 Sears

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Posted 05 March 2012 - 09:56 AM

I think i will start off as a lone wolf, then move onto a merc unit. While i have read up on the different houses, i prefer the idea of being a lone wolf or in a unaffiliated merc unit, that appeals to me more at this stage. Though from some of the faqs Merc units are affiliated with one of the houses rather then be unbiased and in it for the c-bills, with the gaining and losing loyalty with houses. I quite like the unaffiliated angle. I could be wrong about merc units though.

#66 FireNova

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Posted 05 March 2012 - 10:05 AM

View PostStaggerCheck, on 05 March 2012 - 08:08 AM, said:

These message boards are what they are... 60000 seagulls fighting over a dropped bag of french fries in the McDonalds parking lot, because the Dev team does not feed us very much at the moment. :P













#67 Lyon

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Posted 05 March 2012 - 10:08 AM

One of the greatest things about this game is simply this: a noob's medium laser will do just as much damage to armor/internals as the medium laser fired by an elite longterm pilot. There's no barrier to skills here, and all the roleplay in the world will not help a old guy when a 200mm autocannon round comes chugging in through his back armor.

We know for a fact (it's happened to all of us here) that when you play a Battletech/Mechwarrior game once, you're hooked. We evangelize this game to anyone who will listen, because we love it. I solemnly swear to create another dozen Clan-hating, beer-chugging Mech-driving diehards, all by myself. We do not EVER push away new pilots. We recruit them, yell at them, shape them into stone killers, and send them at our enemies. They're our teppodama, our bullets.

I guess it's more that this isn't a mere game for me or the thousands of waiting fans. It's a serious relationship. We have kids, even. Granted, we hide the Hunchback and Urbanmech in the closet because they're the ugly kids, but we still love them.

#68 nano

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Posted 05 March 2012 - 10:24 AM

@FireNova - LOL! That was awesome.

@OP - Dude! Really? Forgetaboutit!

#69 Win44

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Posted 05 March 2012 - 10:27 AM

View PostSears, on 05 March 2012 - 09:56 AM, said:

I think i will start off as a lone wolf, then move onto a merc unit. While i have read up on the different houses, i prefer the idea of being a lone wolf or in a unaffiliated merc unit, that appeals to me more at this stage. Though from some of the faqs Merc units are affiliated with one of the houses rather then be unbiased and in it for the c-bills, with the gaining and losing loyalty with houses. I quite like the unaffiliated angle. I could be wrong about merc units though.

Well Sears the speculation about that seems to indicate loyalty to a House is necessary to get the bigger, more important, more profitable contracts.

As to the OP: I could accuse you of creating the environment you are so afraid of with your own words, eloquence aside you are passing judgement on an unfinished product. As to your early impression of the forum discussions, keep in mind you have found a unique example of a community that has developer support and involvement it's different from the norm, and infinitely better than past experiences.

#70 Adridos

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Posted 05 March 2012 - 10:28 AM

View PostRuss Bullock, on 05 March 2012 - 09:03 AM, said:

Soon you will see gameplay footage and you will just say to yourself "oh it's MechWarrior, I get it"


See? What did I tell you? B)

Complexity is just in RP-ing, that's really it. ;)

#71 Joseph Calvert

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Posted 05 March 2012 - 10:36 AM

FireNova's right lets get the beta in our hands and see what it's like. That's the only way anyone is really going to know if they like this game or not.

#72 Technoviking

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Posted 05 March 2012 - 11:00 AM

View PostLyon, on 05 March 2012 - 10:08 AM, said:

One of the greatest things about this game is simply this: a noob's medium laser will do just as much damage to armor/internals as the medium laser fired by an elite longterm pilot. There's no barrier to skills here, and all the roleplay in the world will not help a old guy when a 200mm autocannon round comes chugging in through his back armor.




I hope that's true... leveling and XP though... we'll see...

#73 StaggerCheck

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Posted 05 March 2012 - 11:43 AM

Minemineminemineminemineminemine... mine! LOL

You nailed it, FireNova!

#74 PersuesOne

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Posted 05 March 2012 - 11:53 AM

I personally play games for complexity, for instance Eve has a very high learning curve especially back in the day. Games like that keep the dumb..... out of the game and lets them go play WoW. Therefore I hope this game has a steep learning curve and does keep the morons out, but is still easy enough to learn that it does not scare everyone away. I mean look at Eve it has tons of subscribers but is one of the most difficult MMO's to get into and learn. I hope MWO is like that and will be SADLY disappointed if its a dumbed down console or World of Tanks style game.

#75 Tsen Shang

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Posted 05 March 2012 - 12:25 PM

I don't believe you're being fair to us (the current community) and here's why:

1) The game is still in production. Once the game has been released there will be threads for rookies to read about basic strategy and how-tos for the game and plenty of players willing to answer questions.
  • But right now: Because the game is based on the board game Battletech, which is complex, the rules and 'under the hood' stuff are fairly complex. A lot of the hardcore fans discuss and argue every minute point of these to death because we all care, and we all have opinions. What this means for the boards right now (before release) is that every discussion based on the rule set is meant to be a discussion for the people who KNOW the rules and want to discuss how they translate into a real time game. You're absolutely right, we shun rookies here because they don't know what they're talking about. They (for the most part) have absolutely no investment in the franchise, therefore I don't care if Billy_Blue_Bottom_1994 wants his mechs to have rainbow lasers that pierce armor. These discussions will probably stop when the game is released, as the rules will be set.
2) If a rookie would like to know more about the game, the universe, or what have you, all he/she need do is ask (or read the NEW PLAYERS START HERE PRETTY PLEASE thread).
  • There is a forum for each major faction, there is a tabletop forum for discussions and questions about the game which translate, there are fiction forums for questions about stories, etc. You get the point. In fact, I believe a lot of these questions are answered in the "New players start here" thread, and here's the underlying problem: most new players don't read the thread. They traipse around asking stupid questions which are answered in the FAQ and disrupt legitimate discussions. Fortunately, this shouldn't be a problem after release.
3) In reality, all games are complex under the hood, but easy to play. Mechwarrior Online is (will be) the same.
  • When I first started playing World of Warcraft, I knew nothing about the universe. I played a little of Warcraft 3, but I didn't pay attention to the story. I never played the previous two, or read any fiction, or anything like that, but it didn't detract from my enjoyment. In fact, after playing a while I started actively looking for lore and learning. It became fun to discover a whole new universe behind the gameplay!
  • The mechanics of World of Warcraft are complex. Knowing how much armor your warrior needs to have to be a viable tank in the next tier of content isn't something that's readily available. When I started, I stacked spirit as a warrior, because someone told me it increased regeneration. It was stupid, and the first friend I made pointed it out and told me what was important to my class.
  • Trial and error fix a lot of problems. None of us have even played the game yet. We all will have something to learn when the game is released, and I'm sure that once we learn it, we'll be more than happy to share our knowledge with all the friends we make, or people that ask.

View Post森小熊, on 05 March 2012 - 07:30 AM, said:

"How will MWO make the battletech universe inviting?" How will MWO nurture new players and allow them to enjoy this game? Will you, as members of the community welcome new players, hold their hands and mentor them? or will you shun them until they have the requisite knowledge and skills to become immersed in the universe.


I would be more than happy to personally mentor every rookie that I have time to. Despite the prickly tone in most of my posts, I'm obnoxiously friendly IRL, and this carries over to every non-forum medium. I know I'm not the only one who would be willing to help, but again, because the game is not released yet, there's no way to help them learn the game. When the time comes, they will have more help than they can stand, I promise you that.

View Post森小熊, on 05 March 2012 - 07:30 AM, said:

A good example of this is this topic. Only the 5th post in provided a constructive response that suggested where a new player should begin, and this was by a mod. A few members posted derisive comments regarding console gaming. many of the responses to this topic simply stated that such complexity is what make the game good, not answering my question of how MWO is not going to be just more of the same.


Well, no one suggested where a new player should begin because:

View Post森小熊, on 05 March 2012 - 06:14 AM, said:

When I first heard about a new Mechwarrior game, I became really excited, and I was really looking forward to it. As a long time Mechwarrior and battletech fan, I thought a new game that departed from the Mechassault style would be great.


You aren't a new player! Also, you took the time to log onto the forums without reading the 6 stickied threads at the top. We can't force new players to read what they should, we can only suggest it. It's the top stickied thread. I guess it needs to glow or something.

Edit: Just to be clear, when I first started reading your post, I assumed you were a current board member who made a new account so he could ask this question without getting railed on on his regular account. I still think this is true, actually.

Edited by Tsen Shang, 05 March 2012 - 12:30 PM.


#76 GrimJim

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Posted 05 March 2012 - 12:40 PM

View Post森小熊, on 05 March 2012 - 06:14 AM, said:


My impression has always been that Battletech is not very approachable a hobby. The rules in battletech are extremely complicated and intricate, the universe is detailed in dozens of books that must be read in order, and the community is very close knit.

森小熊


Very, very salient points.

But when you get down to it -- The game is big robots beating the bejesus outta each other. Nothing more.

The devs have set the game up so poor sad sacks like me THINK theres a lot more going on like rules, skins, factions and so on... but really it'll just be me in a darkened room at 2 in the morning trying to pull my trigger faster than a 14 year-old kid in Dubuque pulls his...

Wait. We're taking about MWO, right?

#77 Win44

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Posted 05 March 2012 - 01:26 PM

View PostTsen Shang, on 05 March 2012 - 12:25 PM, said:


Edit: Just to be clear, when I first started reading your post, I assumed you were a current board member who made a new account so he could ask this question without getting railed on on his regular account. I still think this is true, actually.

Seconded, and its a shame really.

#78 Colorfinger

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Posted 05 March 2012 - 01:27 PM

New guys will likely start in a strike mode where running and gunning is their primary job. I suspect that recon and other more niche modes that will require a higher skill set will be more commonly carried out be experienced players. I think a new guy coming into a support fire mode or strike mode will feel right at home. As far as how the community reaches out to them or shuns them... that is the way it is in every online game. When I first started playing Battlefield online a bunch of punks kept freaking out because I didn't understand dropping the supplies in their sniper nest so they never have to move. I was pissed at them and didn't really like playing online until I landed in a game with people I knew that walked me through the basics. The same will be true here. Hopefully the old hat guys will spend more time helping than yelling. After all, you need all your teammates on the same page so yelling at them just encourages them to play outside their role and that will hurt the one yelling too.

#79 Insidious Johnson

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Posted 05 March 2012 - 01:42 PM

Topic was TOTALLY misleading. I thought we were discussing Paul's job description.

#80 JP Josh

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Posted 05 March 2012 - 02:01 PM

i have played mechwarriers before but it was when i was six i just remember the general rule of BACK ARMER IS WEAKER and thats about it.

hope first round on this game i get people that will help me through it.





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