TDR-9M Thunderbolt in LEGO
Posted 06 March 2012 - 06:24 PM
It was originally highly articulated in the hips and ankles, but it is a little too heavy for the types of joints that are possible without making the pelvis and feet much bulkier, so now it only stands, but I still like it. There's some more pictures over here if you're interested.
Posted 06 March 2012 - 06:26 PM
Posted 06 March 2012 - 07:19 PM
Posted 06 March 2012 - 10:09 PM
Posted 06 March 2012 - 11:58 PM
How and where do you find the blocks to build ?
Posted 07 March 2012 - 12:07 AM
Posted 07 March 2012 - 12:26 AM
Posted 07 March 2012 - 12:27 AM
Posted 07 March 2012 - 12:48 AM
Posted 07 March 2012 - 12:56 AM
Be wary, someone may sue you for using the artwork and such
Posted 07 March 2012 - 03:27 AM
On the page I linked to at the end of the first post, there is a .LXF file that can be openned with LEGO Digital Designer
Combination of a lot of patients on Bricklink.com, and the amazing LDD Manager, which takes an LDD model and produces a useable parts list and lets you know if any of your color choices for a particular part don't exist. It gets the part numbers right most of the time .
On my brickshelf page, you can find a Panther, a Razorback (with crappy knee joints), a MW4 style Hellbringer (an altered Brickcommander design), and plans for a Hauptmann that I did a long time ago and is just awful.
Edited by Tyshen, 07 March 2012 - 03:27 AM.
Posted 07 March 2012 - 09:04 AM
I love LEGO, but I had no idea they had a 3D designer!
Did you order parts for that or did you use what you had? Is there a way for me to get a hold of some of your blueprints? They are SO epic
EDIT: nvm I got your thunderbolt What's wrong with the knee joints?
EDIT 2: Knee joints are fine. It's the hip joints that won't articulate...
Edited by Vininator, 07 March 2012 - 01:29 PM.
Posted 07 March 2012 - 10:13 AM
Kudos to you sir, and a barrel of mead.
Posted 07 March 2012 - 10:29 AM
Could you also add blueprints for the other 2 mechs on your page? Please? I'm building the Razorback using the pics you posted but I can't figure out how you connected the hip to the body
Edited by Vininator, 07 March 2012 - 01:03 PM.
Posted 07 March 2012 - 06:57 PM
Posted 07 March 2012 - 07:36 PM
I only have my Razorback and Panther in LDRAW format. The left arm of the RZK-9S uses a connection that isn't possible in LDD, and is technically 'illegal' by LEGO company standards because it will slightly damage one of the parts over time. LDD was still pretty buggy and had a very limited part selection at the time, also. I can still throw it up if you want, but LDRAW is a pain to get set up, and worse to use, for new-comers.
The hip joint works like this:
The technic axle is this part. I used the same joint in the Razorback's right arm. It's a nice compact joint that gives a fair amount of friction, but gets a little weak on heavier builds. The MW4 Hellbringer from Brickcommander had this in the hips, also. It was strong enough for the mech to stand, but a stiff breeze would knock it over, so I swapped them out for something using ball joints.
If you're building the Razorback, I encourage you to come up with something different for the knee joints. The connection to the upper leg is weak, they come off a lot, and they don't really pivot at the right place. I'd go back and replace them myself if I wasn't slowly cannibalizing my own build for other stuff.
Edited by Tyshen, 07 March 2012 - 07:37 PM.
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