These would not require any GXP to unlock or have to be purchased with C-Bills; they would be already unlocked in the pilot tree and require MC to purchase from the Mechlab. They would have to be equipped in a Module Slot to have an effect. This would be a way for us to make use of empty Module slots when we don't have enough actual Modules, or just for kicks when we want to. Some suggestions could include:
- Mech ID Module - Allows users to see the name that an enemy pilot has given to their Mech after getting a target lock and gathering the enemy's Mech Info.
- Paintball Module - causes all weapons fire to leave paint splotches behind instead of/in addition to the visual battle scarring effects.
- Explosion Module - Make all explosions appear visually magnified 3X, add massive fireballs to component destructions (but cause no change in actual damage/splash radius)
- With-a-Bang Module - Causes your own Mech to explode catastrophically into massive a conflagration upon death for the whole world to behold (without causing any damage to nearby Mechs, of course)
Edited by Prosperity Park, Today, 12:10 PM.