CoffiNail, on 02 November 2011 - 06:52 AM, said:
I WOULD NOT not clan tech to be purchased. I loved to play Stronghold Kingdoms, another F2P that was pure P2W I hated it, i quit after making a rather good sized kingdom and I had been trying to unite all of North Wales... But the ability to buy your way to the top right ticked me off. RIGHT TICKED ME OFF! So NO, no going and buying Clan Tech. I want a plethora of options to spend dollars to support PGI, but nothing at all that gives a clear advantage.
I would pay to become a clansmen, but not for others to get clan tech, any tech should be bought by hard earned in game cash or salvaged.
Any pruchaseable advantage will quickly ruin the game for anyone too poor to afford a pair of clan ER PPCs
I'm not sure if your post has been challenged, but I'll address this. Super cool idea and I think it would be awesome. Clan Tech, provided it is only mesh, (3D model), and Mech appearance changes, is a cool idea. I'd pay for this. No expectation of creating a blueprint for a light mech and having the Devs model it, but it might be cool if some sort of Clan customization was available.
Also, if you could change up certain aspects of the mech design, such as power available, armor density and effectiveness, speed, etc... with a drawback that cost as much as the change gave, this would be cool too. Doesn't imbalance the game so much as add some mystery to those unknown mechs until you've tangled with a few.
Model changes could be implemented in a similar fashion to many character generators. Pick a body style and structure, then apply morphs to individual components. If you have multiple components to choose from in building the mech, you could piece together a clan mech from them and morph the models until you got the look you want and then save it. This could be a paid feature.
Nothing pay2win about that as far as I'm concerned. The other is good too, provided it doesn't allow significant advantage to be gained in any one area and couples it with an equal drawback using a sliding scale system and points that have to be balanced out with a maximum deviation of +1 or -1. So theoretically, it could be improved but the change would be neglidgeable at best. It would also have to follow certain parameters based on the design and components of the mech.