- An 80-ton Jump-capable mech mounting a AC/20 (or Gauss Rifle sometimes) and SRMs
- A 70-ton non-jumping mech that mains PPCs
Warhammer V.S. Victor
Posted 08 March 2012 - 02:24 PM
Posted 08 March 2012 - 02:42 PM
I prefer TWIN PPCs!
Posted 08 March 2012 - 04:10 PM
Posted 08 March 2012 - 04:56 PM
So officaly: Victor.
Posted 08 March 2012 - 08:41 PM
The Warhammer (I'm assuming the WHM-6) is designed as a sniper. It doesn't have the armor to engage at close-range against many mechs of similar or superior weight classes.
The Victor (again, I'm assuming the VTR-9B) has a completely different mission profile. While the Victor also has relatively light armor for its weight class, it has superb speed and dexterity for an assault mech and its AC/20 can do horrific damage.
If this poll is about which mech I would rather pilot of the two, the answer is the Victor. Jump jets can be very handy in TT games where the planets aren't mostly flat and mostly open countryside (and where you can't just run through forests or just shoot through heavy tree cover without a care in the world). Also, the AC/20 is one of my favorite weapons in the BT universe.
If this poll is about which mech would win in an actual vs. match then it would all depend on the situation. If the Warhammer had open terrain and few intervening obstacles to block its shots then it would command a considerable advantage. However, in most battles the Victor would be far more versatile, and the Warhammer isn't going to last long against an AC/20 at close range.
Posted 08 March 2012 - 08:51 PM
Posted 08 March 2012 - 09:35 PM
Now Victor vs Stalker would be a bit closer comparison I think, or Whammy vs Marauder.
Posted 09 March 2012 - 12:16 AM
Posted 10 March 2012 - 07:03 AM
But generally the Victor would be my first choice the JJ give it a strong mobility advantage which is always nice and the punch power of the ac/20 is never in question.
Posted 10 March 2012 - 07:23 AM
Posted 10 March 2012 - 07:26 PM
The Victor may have the advantage in armor, IS, etc., but don't under-estimate what a stand-off platform will do while you close on me.
Posted 10 March 2012 - 09:14 PM
Posted 11 March 2012 - 03:06 AM
The reality of it all though is this. Company sized battles (as confirmed in the game play video, 12 vs 12), your in trouble with the victor.
Yea,in the Victor 9B you can jump about and what not, but your limited to what, 15 rounds for 3T of ammo (they may increase this for game play, we shall have to see), so you could find yourself in dire straights long before the battle is over unless you pick your shots VERY carefully.
That then leaves you with 2 medium grade lasers and a SRM4 with 25 rounds of ammo.
The whammy has only the SRM6 and the twin sperry browning machine guns to worry about for ammo. When your cycling your PPCs, you still have more in close punch than the victor in the form of 2 mediums, 2 small, the six pack SRM and the machine guns.
And as for armour, the 9B has 11.5t, the 6R has 10.0t. The speed is the same 43kph/65kph for these two.
Unless you have some friends who are gonna tie your chosen
Just my thoughts.
Posted 11 March 2012 - 03:25 AM
No. No, he's not. HildCo is on St. Ives, which is currently free of the Capellan Confederation's grossly incompetent rule. The only other factory making them at this point is Quentin, in the Draconis Combine.
Posted 11 March 2012 - 03:38 AM
Posted 11 March 2012 - 04:08 AM
Warhammer 6R is a walking ammo dump waiting to be outmaneuvered and popped.
Posted 11 March 2012 - 04:26 AM
Posted 11 March 2012 - 04:32 AM
And it's strange to compare two mechs of different weigh and even different role, if we are talking about basic Victor)
PS I hope they make an option for dumping the ammo. That concerns me if WHM is in the game and I get to ride it in basic R variant
Edited by Duncan Jr Fischer, 11 March 2012 - 04:39 AM.
Posted 11 March 2012 - 05:24 AM
It all depends on the terrain. On open ground the Warhammer has the advantage, but if the Victor can get to medium range then the equation changes. The Warhammer doesn't have the armour to take AC20 rounds for long, and while that extra armour doesn't seem like much the fact that damage is split into 2 lots of 10 as opposed to 1 group of 20 makes a significant difference.
In a city the Victor is one of the ultimate mechs and can take on anything if well piloted areas.
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