TAG
#21
Posted 01 November 2012 - 04:25 AM
If you have anyone on your team with half a brain cell he'll fire his LRM's at that atlas.
The tag makes the LRM's group tighter, so more hit him, and hit him in a tighter group. Minimizing spread, maximizing damage.
Tag also lets you direct fire your LRM's on any target from 180 out to tag's max range.
#22
Posted 01 November 2012 - 08:39 AM
627, on 01 November 2012 - 01:14 AM, said:
Yep, Narc still sucks as of last night.
I tossed a narc launcher on my commando.... even prewarning the LRM boats what I was getting ready to narc, none of them actually took advantage of it.
Caveat: I was pugging, Could have use in organized play, but even though the zerglings whine for target locks at the beginning of a match, it is rare they actually take advantage of it when you provide it.
#23
Posted 03 November 2012 - 09:16 AM
#24
Posted 12 December 2012 - 09:03 AM
#25
Posted 12 December 2012 - 09:16 AM
If you are TAGing or NARCing a hostile and they take damage from one of your teammates you will receive 25xp and cbills.
This is per target mech. So you can receive up to 8 in a 8v8.
C-bill and XP gain numbers subject to change.
If two or more are TAGing/NARCing same target all will receive reward.
ESTIMATED PATCH : Mid January
#26
Posted 02 January 2013 - 01:56 PM
#27
Posted 02 January 2013 - 02:06 PM
#28
Posted 02 January 2013 - 03:07 PM
#31
Posted 02 January 2013 - 03:39 PM
von Pilsner, on 02 January 2013 - 03:35 PM, said:
NO thanks, but if they made it a toggle on/off it would save on having to make macros just to keep the thing turned on.
i mean its pretty much useless right now. much less a counter for ECM. its very hard to keep a light mech with ECM targeted with TAG. on top of that most TAG carriers are light mechs. 2 light mechs + netcode issues, = 0 TAG/ECM counter
#32
Posted 02 January 2013 - 03:47 PM
Thomas Dziegielewski, on 12 December 2012 - 09:16 AM, said:
If you are TAGing or NARCing a hostile and they take damage from one of your teammates you will receive 25xp and cbills.
This is per target mech. So you can receive up to 8 in a 8v8.
C-bill and XP gain numbers subject to change.
If two or more are TAGing/NARCing same target all will receive reward.
ESTIMATED PATCH : Mid January
This is good but not really enough.
it needs to take into account how long you tag for and give the chance of gaining the bonus more than once per enemy mech.
The bonuses for these types of assists are really quite small if you aren't going to take into account more than one instance of each tag or narcing.
#33
Posted 06 January 2013 - 10:59 AM
#34
Posted 06 January 2013 - 12:14 PM
#35
Posted 24 January 2013 - 01:31 PM
triedge12230, on 06 January 2013 - 12:14 PM, said:
nope.
but: every mech with more than 2 energy slots should have a tag. i dont get why all of the PUGs i deal with are without tag, especially those equipping LRMs. its FREE XP + CB, weighs 1t only. WTF?
edit: how can you have missed the little target reticle above your enemies red target box? thats the indication.
Edited by Dawnthieve, 24 January 2013 - 02:29 PM.
#36
Posted 24 January 2013 - 01:38 PM
le Jason, on 23 September 2012 - 12:01 PM, said:
IF you are 180m or more away from an ECM mech (Atlas D-DC) and hold a TAG lock on it your LRM boats and get a lock on it and destroy it.
Note TAG has a 750m range so having 1 on your own LRM boat is a good thing.
triedge12230, on 06 January 2013 - 12:14 PM, said:
NO but 2 tags help when they are opposite sides of the mech for LOS issues and mech movement.
#38
Posted 24 January 2013 - 03:11 PM
Bigfoot17, on 04 October 2012 - 08:45 AM, said:
But the could i bet
#39
Posted 24 January 2013 - 03:42 PM
#40
Posted 24 January 2013 - 03:43 PM
Edited by Budor, 24 January 2013 - 03:44 PM.
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