Skylarr, on 23 September 2012 - 05:53 PM, said:
I think you need to reread the rules pertaining to Infantry in the TT game. Mech weapons, except MGs and Flamers only kill one trooper per hit. A single platoon against a Mech would only hurt a little, but, Infantry are like roaches. If you see one platoon then that means there are more around, hiding. Several Platoons of infantry set up in an ambush would really rune your day.
I fear your interpretations of Citytech rules are....inaccurate.
Regarding powered armor infantry (Elementals or Toads) you are right.
Mechweapons against "unarmored", means no power armor infantry, kill the number of man in a platoon they do dmg.
So a IS PPC Blast in open Terrain will kill 10 of your Soldiers.
Thats the reason why its a measure of desperation to pit standart Infantry against Mechs in open combat.
There are optional rules for Flammers, Inferno SRM or LRM, for AP (Anti Personal) equiped Warheads and so on doubling the dmg of each round.
Other optional Rules state that pinpoint weapons like Lasers or non AP AC or Gauss do only half their dmg to unarmored Infantry.
Non mech units and infantry.....nufsaid
Infantry in Citys is an other peace of cake.
Beeing in a building reduces the dmg according to the construction grade of the building. To 1/2 for light, 1/4 for Medium, 1/8 for Hard and 0 for Reinforced. All fractions round down so a light Mechlaser won't hurt your platoon in a Medium Building.
Edit: On Topic I would love to see something like Infantry, realy realy realy love it to see more than Mechs. But at the moment look at the few Maps they announced so far, look at the few mechs they announced so far. I think it will take time to get more than some more Mechs and Maps on the way and a bit more time to get additional meta game features running.
Edited by The Basilisk, 24 September 2012 - 01:30 AM.