The first MW game I played was MW2:31st Century Combat, and my god I loved that game. Yes, before textures were invented, lol. I did not play the next few games, but I have played some of the more recent titles and IMO they suck hardcore. Nothing like the experience of MW2. The crysis mod MWLL tries it's best and it's not bad, but it's just not doing it for me.
So I watched the first gameplay/interview and liked what I saw, but the first two game modes sounded like completely mundane, same as every other game with a half a$$ed multi-player, cheap easy poor excuses for gameplay. TDM is in every freaking game and it is always such a disapointment. Basically "here's a gun, go shoot other guys. I'm gonna take your money now and take the next 6 months off in the bahamas".
There were 3 main things I loved about MW2:31st...
1) Piloting a huge Mech that actually felt like it was a complex machine with systems, heat management and sensors/radar/scanners/location specific damage etc. (and that sexy computer voice "all systems, NOMINAL" "reactor, CRITICAL" "image enhancement, ENGAGED" "Primary objective, ACCOMPLISHED" "Heat level, CRITICAL" "Shutdown sequence, INITIATED" "Shutdown sequence, OVERRIDDEN")
In MWO? Looks like it so far (HUD still needs some work)... CHECK
2) Customizing the loadouts by ballancing weight and available slots. Trading weapons for more speed, or heatsinks for ammo etc.
In MWO? Sounds like it will be there, just please don't dumb it down! CHECK
3) And finally, the sense of purpose with meaningful objectives. Not just kill all enemies, but destroy a power plant, or a convoy etc.
And that last one looks like it is completely missing from MWO!
Why not take the single player elements of MW games of old and mix it with the multiplayer. Have a mode where one clan is assaulting another's assets. Say a raid on a power station, a mech factory, a deep space radar, a mining or fuel refining site, a weapons factory or if you want to get dirty, assaulting a city.
Use the dropship idea from the interview where the attacking team has maybe 3 mechs each and the defending team has other limitations/advantages. Mix things up with scenarios where the attackers are limited to medium/light mechs but the defence has a single mech each, or the defending side has jammers set up that cut the attackers sensor range in half. Maybe the assault has heavy mechs and the defense has light mechs, but it's a 10vs20 match. Make objectives like taking out a hangar prevents that side from respawning, or when they respawn they have only low tech weapons available. Maybe there is a research outpost that if you hack your weapons are able to exploit weaknesses of the enemy mechs. Make the defenders have to protect a convoy, or defend a launchpad while civilians are boarding a ship for evacuation.
Swap the teams after the match and have the next team need to beat the previous time to win the match. Maybe there are primary and secondary objectives with point values and even if the assaulting team doesn't win completely, if they complete more objectives that the other team did than they still win.
My point is give us a reason to be fighting. This is not supposed to be Unreal Tournament Mech Edition. There should be a sense of purpose to the fighting, a feeling that the enemy is trying to hold you off and protect what they have. If the game is going to be primarily multi-player, it's no reason to not be taking elements from the single player that would have otherwise been present.
Looking forward to this game. Please don't make it a disappointment like BF3 was to the original BF series. I have faith. The interviewee seemed to know what he was talking about.
Edited by Deathspin, 09 March 2012 - 07:44 AM.