Since this is still an alpha build W.I.P. and supposed to be a "show off" and demo of the basics, I wouldn't look too close at things right now. Most likely everything will be subject to change, until "we" hit beta and test the damn thing ourself.
The hole affair is meant to show the millions of innocents out there *Welcome to the fry*, what's MECHWARRIOR is all about - very basically - just to get an idea.
What conclusion(s) can we draw from it?
- Basic Mech combat tactics still apply, or can be ignored *LOL*;
- I identified "the cicle";
- maps give plenty opportunities for cover;
- the action was obviously not meant to be very "sophisticated";
- that's all "close quarter fighting" fast action, no-worries-combat;
The damage shown, particle effects and such, are great; I would prefer a faster firing AC and a faster slug; while the cannon effects are nice, for my taste, they appear to be too puffy, flowery ...
missiles fly slow, arc into target, nothing new here, the are "classic" as we know them from other MW games; again, I would prefer a more "realistic" approach here: faster travel and flat trajectory, but that's just me.
while lasers stand out more artificially, hence their nature - compared to projectiles and cannon shots - they are well done, like the rest, I like them to be more on the smaller side;
as I said elsewhere, the 6 dots around the reticle are IMO unnecessary, obscure the few to target and aim;
while "you're on it and about ..." you never take a look at the weapon group window (lower right side of the HUD) - if I can help it, I'll switch it off - love to see more of the cockpit, and want a clearer few outside;
smoke, colour of it and size are nice, no great! but I hate seeing it to vanish that fast - I know framerate, LAG etc. but wouldn't it be cool to have it hang in the air much longer, drawing a more grim look around the action and battle ground??? btw, I want more flying debris, dust, smoke
right now its all (still) to clean IMO;
Conclusion:
This is it! Our next MECHWARRIOR. I like what I saw; imagine where we stand in one year from now! Thanks PGI for your vision of MECHWARRIOR and Mech combat.















